Silver's Effects Library | EL 图标

Silver's Effects Library | EL

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 2.5+mod
本资源为搬运资源,原资源地址: https://modrinth.com/mod/silvers_effects-library
资源信息

Minecraft 版本: 1.21 1.21.1

平台: fabric forge neoforge quilt

标签: library magic

资源介绍

⚠️Warning:

This pack is very experimental, bugs may exist in this pack, so if you find any make sure to make a bug report in the forums of my Discord Server!

Description:

The Effects Library is a library made to add custom effects that is used by my other projects in passives, abilities or global events.

Personally:

It took way longer than it should've to finally release this pack. this pack was made way before this account joined and it is finally able to be used in my other projects.

Effects:

This is a wiki or a guide to these effects powers.

Name: Effects: Type:
?Bleed Constantly damages you and will be even more fatal when the target is moving and even sprinting. Negative
?Fatal Bleed Same as ?Bleed effect but deadlier. Negative
❄️Frostbite Constantly damages you and damage will be increased when the entity is in a snowy biome and if the biome also starts snowing. Negative
❄️Lethal Frostbite Same as the ❄️Frostbite effect but deadlier. Negative
❄️Hypothermia Same as the ❄️Frostbite effect but only works when touching water. Negative
⚡Electrify Constantly damages you and will be more fatal when it is raining and thunder storming. Negative
?Stun Inhibits you to: move, look at a different direction, or use items. Negative
?Lesser Stun Inhibits you to: move. Negative
?Paralysis Inhibits you to: Jump. Negative
?Eternal Flame Get permanently set on fire and the damage will be increased when in hot biomes and will go through fire resistance. Negative
⚔️ Rage When damaged the entity has a 20% chance to get +5% attack damage and will stop after reaching +25% attack damage Positive
?️Invulnerability When hurt you have a 15% to get a resistance I effect with a random duration from 15 to 30 seconds Positive
?️Vulnerability When hurt the victim has a 35% chance for their resistance effect to be cleared. Negative
?Infection Entities with the effect have a 35% chance when hurt to summon zombies in a 3 block radius of the player. Negative
Batrachotoxin Entities having this effect will experience a stronger dose of the normal poison effect, this effect will bypass all enchantments and armor but will still leave you on 1 heart... Negative
Fatal Poison This effect is similar to poison with the only difference being it doesn't stop at half a heart. Negative
⚫Nyctophobia When in areas with a light level below 10 will give you darkness. Negative
?Undead Curse When in the sunlight the victim will start burning! Negative

Planned Features: (Not Implemented Yet)

Click to Open! | Name: | Effects: | Type: | |-|-|-| | ⏳Corrosion | All worn armor and held tool, will lose durability much faster when held. | Negative| | ☢️Radiation| This is an effect with the effects of the ⏳Corrosion and poison II effect combined. | Negative| | ?Musical Steps | This is a silly effect where walking will produce a random note block sound | Negative? | | ?True Invisibility | Players under this effect will not show all worn armor but will show what they are holding in their mainhand and offhand | Positive| | Slimy | Victims of the effect will get -10% Movement Speed and leave a slimy trail | Negative | | ?Adrenaline | Gain +15% Movement Speed Boost and resistance II. | Positive |

Technical Handbook:

For Developers or people who would like to understand the pack.

Guide For people using my pack who wants to mess around or is a developer wanting to use it for their project, here are the commands and details: ### Give effect Command: ``` /function s_effects_lib:cmd/give_effect/ {"effect_type":"","duration":} ``` `````` is for what effect is being used in the command, here are the availables: - ```bleed``` - ```fatal_bleed``` - ```frostbite``` - ```lethal_frostbite``` - ```hypothermia``` - ```electrify``` - ```stun``` - ```lesser_stun``` - ```paralysis``` - ```eternal_flame``` - ```rage``` - ```invulnerability``` - ```vulnerability``` - ```infection``` - ```batrachotoxin``` - ```fatal_poison``` - ```nyctophobia``` - ```undead_curse``` `````` is for what modifier is used for command, here are the availables: - ```apply``` (To increase the duration of the effect.) - ```set``` (To set the effect to a specific duration.) - ```reduce``` (To reduce the effect's duration.) `````` so the count in duration is basically the duration of the effect. ### Clear Effects: ```/function s_effects_lib:cmd/clear_effects``` The command on top will clear all custom effects. ## Examples: if you are still confuse here are some commands and what they will do: #### #1 ``` /function s_effects_lib:cmd/give_effect/apply {"effect_type":"bleed","duration":10} ``` This command will give the player the add 10 seconds to the bleed effect. #### #2 ``` /function s_effects_lib:cmd/give_effect/set {"effect_type":"frostbite","duration":4} ``` This command will set the player's Frostbite effect to 4 seconds. #### #3 ``` /function s_effects_lib:cmd/give_effect/reduce {"effect_type":"stun","duration":15} ``` This command will remove 15 seconds from the stun effect. ## Tags: Click to open! | Name: | Path: | Contents: | |-|-|-| | ```eternal_flame_dangerous_biomes``` | ```tags/worldgen/biome/``` | [Badlands](https://minecraft.wiki/w/Badlands),
[Basalt Deltas](https://minecraft.wiki/w/Basalt_Deltas),
[Crimson forest](https://minecraft.wiki/w/Crimson_Forest),
[Desert](https://minecraft.wiki/w/Desert),
[Eroded Badlands](https://minecraft.wiki/w/Eroded_Badlands),
[Nether Nastes](https://minecraft.wiki/w/Nether_Wastes),
[Savanna](https://minecraft.wiki/w/Savanna),
[Savanna Plateau](https://minecraft.wiki/w/Savanna_Plateau),
[Windswept Savanna](https://minecraft.wiki/w/Windswept_Savanna),
[Soul Sand Valley](https://minecraft.wiki/w/Soul_Sand_Valley) and
[Warped Forest](https://minecraft.wiki/w/Warped_Forest) | | ```frostbite_dangerous_biomes``` | ```tags/worldgen/biome/``` | [Snowy_Plains](https://minecraft.wiki/w/Snowy_Plains),
[Ice_Spikes](https://minecraft.wiki/w/Ice_Spikes),
[Frozen_Peaks](https://minecraft.wiki/w/Frozen_Peaks),
[Snowy_Slopes](https://minecraft.wiki/w/Snowy_Slopes),
[Frozen_Ocean](https://minecraft.wiki/w/Frozen_Ocean),
[Deep_Frozen_Ocean](https://minecraft.wiki/w/Deep_Frozen_Ocean),
[Frozen_River](https://minecraft.wiki/w/Frozen_River),
[Snowy_Taiga](https://minecraft.wiki/w/Snowy_Taiga) and
[Snowy_Beach](https://minecraft.wiki/w/Snowy_Beach) | | ```hot_biomes``` | ```tags/worldgen/biome/``` | [Savanna](https://minecraft.wiki/w/Savanna),
[Desert](https://minecraft.wiki/w/Desert),
[Badlands](https://minecraft.wiki/w/Badlands),
[Eroded Badlands](https://minecraft.wiki/w/Eroded_Badlands) and
[Wooded Badlands](https://minecraft.wiki/w/Wooded_Badlands) | | ```water_biomes``` | ```tags/worldgen/biome/``` | [River](https://minecraft.wiki/w/River),
[Ocean](https://minecraft.wiki/w/Ocean),
[Deep Ocean](https://minecraft.wiki/w/Deep_Ocean),
[warm ocean](https://minecraft.wiki/w/warm_ocean),
[Lukewarm Ocean](https://minecraft.wiki/w/Lukewarm_Ocean) and
[Deep Lukewarm Ocean](https://minecraft.wiki/w/Deep_Lukewarm_Ocean) | ## Default Values: Click to open! | Name: | Identifier: | Damage Amount (_Per Half Second_) | Default Damage Output: | Damage Type: | Damage Interval Value: | Affected Radius: | |-|-|-|-|-|-|-| | ?Bleed | ```bleed``` | ```3``` | 2 (When Standing Still.)

5 (If moving.)

8 (If moving and Sprinting.) | ```s_effects_lib:bleed``` | ```9``` | Yourself | | ?Fatal Bleed | ```fatal_bleed``` | ```3``` | 2 (When Standing Still.)

5 (If moving.)

8 (If moving and Sprinting.) | ```s_effects_lib:fatal_bleed``` | ```3``` and ```8``` | Yourself | | ❄️Frostbite | ```frostbite``` | ```2``` | 2.5 (When not in biomes in the ```#s_effects_lib:frostbite_dangerous_biomes``` tag.)

6 (When in biomes in the ```#s_effects_lib:frostbite_dangerous_biomes``` tag.) | ```s_effects_lib:frostbite``` | ```7``` | Yourself | | ❄️Lethal Frostbite | ```lethal_frostbite```` | ```2``` | 4 (When not in biomes in the ```#s_effects_lib:frostbite_dangerous_biomes``` tag.)

9 (When in biomes in the ```#s_effects_lib:frostbite_dangerous_biomes``` tag.) | ```s_effects_lib:lethal_frostbite``` | ```4``` and ```8``` | Yourself | | ❄️Hypothermia | ```hypothermia```` | ```2``` | 4 (When not in biomes in the ```#s_effects_lib:frostbite_dangerous_biomes``` tag and is in water.)

9 (When in biomes in the ```#s_effects_lib:frostbite_dangerous_biomes``` tag and is in water.) | ```s_effects_lib:lethal_frostbite``` | ```4``` and ```8``` | Yourself | | ⚡Electrify | ```electrify``` | ```3``` | 3 (When not rainning or thundering.)

6 (When rainning.)

9 (When thundering.) | ```s_effects_lib:electrify``` | ```6``` | Yourself | | ?Stun | ```stun``` | ```0``` | 0 | ```None!``` | ```None!``` | Yourself | | ?Lesser Stun | ```lesser_stun``` | ```0``` | 0 | ```None!``` | ```None!``` | Yourself | | ?Paralysis | ```paralysis``` | ```0``` | 0 | ```None!``` | ```None!``` | Yourself | | ?Eternal Flame | ```eternal_flame``` | ```1``` | 3 (When not in a biome that is in the ```#s_effects_lib:eternal_flame_dangerous_biomes```tag)

5 (When in a biome that is in the ```#s_effects_lib:eternal_flame_dangerous_biomes```tag) | ```s_effects_lib:eternal_flame``` | ```10``` | Yourself | | ⚔️ Rage | ```rage``` | ```0``` | None! | ```None!``` | ```None!``` | Yourself | | Infection | ```infection`` | ```0``` | None! | ```None!``` | ```None!``` | 3 Block Radius | | Invulnerability | ```invulnerability``` | ```0``` | None! | ```None!``` | ```None!``` | Yourself | | vulnerability | ```vulnerability``` | ```0``` | None! | ```None!``` | ```None!``` | Yourself | | Batrachotoxin | ```batrachotoxin``` | ```0``` | 3 | ```s_effects_lib:batrachotoxin``` | ```5``` | Yourself | | Fatal Poison | ```fatal_poison``` | ```3``` | 999 (When the user reaches 1 heart or below.) | ```s_effects_lib:fatal_poison``` | ```10``` | Yourself | | ⚫Nyctophobia | ```nyctophobia``` | ```2``` | 3 | ```s_effects_lib:nyctophobia``` | ```9``` | Yourself | | Undead Curse | ```undead_curse``` | ```2``` | 3 | ```None!``` | ```None!``` | Yourself |
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