The Boiled One:Reclaimed 图标

The Boiled One:Reclaimed

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.5
本资源为搬运资源,原资源地址: https://modrinth.com/mod/the-boiled-onereclaimed
资源信息

Minecraft 版本: 1.20.1

平台: forge

标签: adventure cursed mobs

资源介绍

tbogösterişboiledoneWarning!!!:
?️ Why "Reclaimed"?

So, why choose Reclaimed? While other versions focus on making you a victim of the stream's desperation, Reclaimed is designed for those who want to resist. We've focused on performance, non-interactive interactions, and the most critical player freedom.

In Reimagined, you survive by chance. In Reclaimed, you survive masterfully thanks to the 1997 Protocol. Don't just witness the horror, reclaim your world from it.

? The Boiled One: Reclaimed

"The stream is active... but this time the protocol continues."

The Boiled One: Reclaimed is a high-performance, cinematic horror experience designed to offer a safe escape while maintaining technical stability. This mode goes beyond simple sudden scares, offering advanced mechanics, optimized entity AI, and ultimate anomaly prevention.

In other game modes, your survival is entirely based on chance. In Reclaimed, you skillfully survive thanks to the 1997 Protocol. Don't just witness the horror, reclaim your world from it.

? Features:

Broadcast Anomaly: Experience the presence of the 1997 broadcast entity. It's watching you and closer than you think.

Optimized Performance: Coded to provide a smooth gameplay experience. No more sudden delays during moments of fear or activity.

Intelligent Sudden Fear Logic: An enhanced system that ensures fear is unpredictable but technically flawless.

PROTOCOL 1997: The definitive way to counter. A multitude of cinematic execution panels that allow you to erase your anomaly from the world.

? Protocol

Don't just run. Reclaim your world. Use the custom Protocol 1997 from a permanently safe distance (15 meters) to protect a cinematic finishing panel featuring ascension, sonic reflection, and the final shattering blow.

Model:

How did I make the model?

Although I struggled at first, I got used to it through practice. First, I placed two long squares inside to create the initial preparation for the animation I would add later. I also completed the first part of the body by placing a cube on top of the body in an equalizer. I formed the fingers and arms by extending and bending thin cubes from the left. Then I added a shorter neck on top of the cube. I also cut the two cubes into triangles and joined them. It was seen that the middle was empty, the central regions were compressed into a square. Then I made a long square, wiped off all the paint, and placed it pointedly on the body. I did the same thing with a shorter version on top of the head. Then I transferred it and imported it into my mod.

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