MiniGameCore 图标

MiniGameCore

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 2.0.1
本资源为搬运资源,原资源地址: https://modrinth.com/mod/minigamecore
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: folia paper purpur

标签: minigame social utility

资源介绍

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MiniGameCore

MiniGameCore is a central plugin for managing minigame lobbies in Minecraft Paper Servers. It handles hosting, joining, starting, and stopping games – with animated scoreboards, statistics, and multiverse support.


? Installation

  1. Download the latest .jar from Modrinth or Releases.
  2. Place the file in the plugins/ folder of your Minecraft server.
  3. For permission-management, you can optionally use a plugin like LuckPerms.
  4. Restart the server once.

? Commands & Permissions

Aliases: /p for /party and /tc for /teamchat

Command Description Permission
/mg host <game> Creates a new lobby mgcore.host
/mg join <lobby-id> Join the lobby mgcore.join
/mg ready Set your Status as Ready mgcore.ready
/mg unready Set your Status as not Ready mgcore.ready
/mg confirm Confirm an action mgcore.confirm
/mg leave Leave the lobby or game mgcore.leave
/mg start Start the game manually (if allowed) mgcore.start
/mg spectate <lobby-id\|player> Join a game as a spectator mgcore.spectate
/mg reload Reload the plugin mgcore.admin
/mg stop <lobby-id> Stop a specific game mgcore.admin
/mg stopall Stop all active games mgcore.admin
/mg ban <player> Ban the player from using most MiniGameCore commands mgcore.admin
/mg version Displays the version of MiniGameCore you are using mgcore.use (default)
/party create <name> Creates a new party mgcore.party.create
/party join <player> Join the player's Party mgcore.party.join
/party leave Leave your party mgcore.party.join
/party invite <player> Invite a player to your party mgcore.party.invite
/party deny Deny a player's invitation to their party mgcore.party.invite
/party list List the Party's Members mgcore.party.list
/teamchat <message> Sends the message to your team only mgcore.teamchat

⚙️ Plugin-Configurations

Plugin Configurations are located in the folder: ./plugins/MiniGameCore. The main configuration file is config.yml.

config.yml

Example config:

available-games:
- Game1
- Game2
- Game3
banned-players:
- 2e0749e5-4ec0-4201-b58d-c4277014749c
- 337482fe-8a15-47f6-bea5-a84918a86393
keep-worlds: false
disable-scoreboard: false

Note: if keep-worlds: true, the plugin is going to move them to ./plugins/MiniGameCore/ArchivedWorlds instead of deleting them.

Loading Game-Worlds & Configuring them

The Folder for Gameworlds and configs is ./MiniGameCore. Every Game World should be named like this: <Game name>_world. If you want multiple maps per game, name the other worlds <Game name>_world<index>. The world configs are named config.yml and should be located in the Game's world folder.

All available options:

Field Description Required / Default
name Display name of the game, e.g. in the scoreboard or at /mg host ✅ Yes
maxPlayers Maximum number of players for this game instance ✅ Yes
teams Maximum number of teams (0 for no teams, 2-8 teams possible) ❌ No (default: 0)
minPlayers Minimum number of players for this game ❌ No (default: 2)
spawnPoints Default spawn points for players without a team ✅ Depends
teamSpawnPoints Spawn points per team (e.g. 0: [...], 1: [...]) ✅ Depends
inventory Starting items at game start (e.g. ["WOODEN_SHOVEL"]) ❌ No
allowed_break_blocks Which blocks can be broken (e.g. ["SNOW_BLOCK"]) ❌ No
allowed_place_blocks Which blocks can be placed (e.g. ["OAK_PLANKS"]) ❌ No
respawnMode Control of respawn behavior: "true" or "false" ❌ No (default: false)
respawnDelay Seconds delay until respawn (if enabled) ❌ No (default: 0)
doDurability Control ItemDamage: true (vanilla) or false ❌ No (default: true)
allowPVP Allow PVP: true (vanilla) or false ❌ No (default: true)
blocked_damage_causes Stop these damage causes from happening ❌ No
timeLimit Stops a game after X seconds have passed ❌ No (default: 600)
allowFriendlyFire Allow members of the same team to attack each other ❌ No (default: false)
allowCrafting Allows Players to craft items during the game ❌ No (default: false)
silenceDeathMessages Whether or not to silence death messages ❌ No (default: false)
hostPerm Only players with this permission may host this game ❌ No (default: mgcore.host)
joinPerm Only players with this permission may join this game ❌ No (default: mgcore.join)
doHunger Whether players' hunger bars should deplete ❌ No (default: false)
allowOpeningContainers Allows players to open containers before the game starts ❌ No (default: false)

Example config for an 8 player Spleef-Game:

game:
  name: Spleef
  maxPlayers: 8
  teams: 0
  spawnPoints:
    spawn1:
      x: -11
      y: 64
      z: 0
    spawn2:
      x: -7
      y: 64
      z: -7
    spawn3:
      x: 0
      y: 64
      z: -11
    spawn4:
      x: 7
      y: 64
      z: -7
    spawn5:
      x: 11
      y: 64
      z: 0
    spawn6:
      x: 7
      y: 64
      z: 7
    spawn7:
      x: 0
      y: 64
      z: 11
    spawn8:
      x: -7
      y: 64
      z: 7
  inventory:
    - "iron_shovel"
  allowed_break_blocks:
    - "snow_block"
  respawnMode: false
  doDurability: false
  allowPVP: false

‼️ API

You can use the MiniGameCoreAPI by importing the Project using Gradle! Paste this in your build.gradle:

repositories {
    maven { url "https://jitpack.io"  }
}

dependencies {
    implementation 'com.github.Wueffi:MiniGameCore:master-SNAPSHOT'
}

In your project, import classes/events/methods using import wueffi.MiniGameCore.x

Available Events are: \
GameStartEvent with event.getGameName() and event.getLobby() \
GameOverEvent with event.getLobby()

Helpful MGC Classes are: \
Lobby \
Team

Available API methods are: \
getLobbyManager() -> return the LobbyManager instance \
winPlayer(Lobby lobby, Player player) -> let a singular Player win a game \
winTeam(Lobby lobby, Team team) -> let a Team win a game \
playerDeath(UUID playerid) -> notify MiniGameCore of a Players Death \
playerAlive(UUID playerid) -> notify MiniGameCore of a Players Respawn \
getRespawnLocation(UUID playerid) -> returns the Respawn location of a player

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