作者:rebot | 分类:模组
Minecraft 版本: 1.20.1
平台: forge
标签: adventure equipment utility
Turn your Minecraft world into a long-term zombie survival scenario where daytime is no longer safe.
Zombie Apocalypse Addon replaces the usual "survive the night, relax during the day" loop with constant pressure, escalating danger, event surges, and deep server-side control. Zombie-class mobs can spawn around players during both day and night, hordes and blood moons can raise the pressure even higher, and enemy stats can scale as the world gets older.
This is not just "more zombies." It is a configurable zombie survival framework built for servers, challenge worlds, apocalypse packs, and long-running PvE worlds.
Zombie-class mobs include:
Custom spawn waves can run near survival players all day and night.
You can control:
This lets you tune the mod for anything from a tense vanilla-style survival world to a full hardcore apocalypse server.
Hordes are timed high-pressure zombie surges with their own settings.
You can configure:
Admins can also start or stop hordes manually.
Blood moons can happen randomly at night or be forced manually.
During a blood moon:
The mod includes an apocalypse day counter system.
/zday status/zday set <day>When the day is changed, apocalypse event scheduling state is reset so horde and blood moon logic stays consistent.
If you want the beginning of a world to be less punishing during daylight, daytime custom spawning can be delayed until a chosen day.
Examples:
0 = daytime spawning is active immediately10 = daytime spawning only starts on day 1015 = daytime spawning only starts on day 15This can be changed in the config or live with command.
You can optionally make custom spawns respect block light from torches, lanterns, glowstone, and similar light sources.
Examples:
-1 = ignore block light and keep the default apocalypse behavior0 = only spawn in complete block darkness7 = classic hostile-mob-style limitThis checks block light only. Sunlight is ignored so daytime spawning can still work.
Zombie pressure can scale as the world progresses.
The mod supports:
This creates a stronger long-term survival curve instead of flat difficulty.
Spawn composition and stat behavior can change based on where mobs spawn.
Supported behavior includes:
After a player dies, spawn pressure can be reduced temporarily to avoid repeated instant deaths.
This is useful on servers and harder setups where nonstop pressure can otherwise snowball too hard.
The mod includes support systems around the main apocalypse gameplay:
One of the largest systems in the mod is the attribute pipeline for zombie-class mobs when they enter the world.
Supported attributes:
For each affected mob, values are applied in this order:
This lets you build very specific difficulty behavior.
Examples:
You can keep the system simple, or tune it deeply for server balance.
All commands require OP level 2.
/zhelp - Show built-in help/zburn <true|false> - Control whether zombies burn in daylight/zkill - Remove zombie-class entities from loaded levels/zcleanup - Remove loaded zombie leftovers and reset apocalypse event state/zcleanup uninstall - Cleanup plus disable custom spawning, hordes, blood moons, scaling, and attributes for the current server session/zday - Show current world day status/zday status - Show current world day and time-of-day/zday set <day> - Set the apocalypse day counter/zhorde start - Start a horde immediately/zhorde stop - Stop the active horde/zhorde status - Show horde, blood moon, and multiplier state/zbloodmoon - Force a blood moon now or queue it for tonight/zstats - Show your own stats or server summary from console/zstats <player> - Show stats for a specific player/zstats all - Show server totals/zstats clear - Clear tracked stats, cooldowns, and milestone progress/zdayspawn status - Show current spawn settings/zdayspawn enabled <true|false> - Toggle custom spawning/zdayspawn chance <0.0-1.0> - Set spawn-wave chance/zdayspawn babychance <0.0-1.0> - Set baby zombie chance, use 0.0 to disable new baby zombie-class spawns/zdayspawn interval <ticks> - Set normal spawn interval/zdayspawn eventinterval <ticks> - Set horde/blood moon spawn interval/zdayspawn amount <1-50> - Set mobs attempted per wave/zdayspawn attempts <1-40> - Set spawn-position attempts per mob/zdayspawn max <1-500> - Set nearby zombie cap per player/zdayspawn range <16-128> - Set spawn range around players/zdayspawn mindist <8-64> - Set minimum spawn distance from players/zdayspawn daylightstart <day> - Delay daytime custom spawning until a chosen day/zdayspawn maxlight <-1-15> - Set maximum block light for custom spawns, use -1 to ignore block light/zdayspawn sky <true|false> - Require open sky for overworld custom spawns/zdayspawn variants <true|false> - Toggle zombie variant spawning/zdayspawn nightboost <true|false> - Toggle night spawn boost/zdayspawn horde <true|false> - Toggle horde system/zdayspawn hordechance <0.0-1.0> - Set scheduled horde chance/zdayspawn daycounter <true|false> - Toggle morning day-counter titles/zdayspawn bloodmoon <true|false> - Toggle random blood moons/zdayspawn scaling <true|false> - Toggle day-based scaling/zdayspawn attributes <true|false> - Toggle advanced attributes/zdayspawn attributescaling <true|false> - Toggle attribute day scaling/zdayspawn variantprofiles <true|false> - Toggle per-variant attribute profiles/zdayspawn contextprofiles <true|false> - Toggle biome/dimension context profiles/zdayspawn biomes <true|false> - Toggle biome spawn modifiers/zdayspawn nether <true|false> - Allow custom spawning in the Nether/zdayspawn end <true|false> - Allow custom spawning in the End/zdayspawn cooldown <true|false> - Toggle death cooldown system/zdayspawn effects <true|false> - Toggle spawn particles and sounds/zdayspawn debug <true|false> - Toggle debug logging/zscaling status - Show current scaling state/zattr status - Show attribute system status/zattr keys - Show key format help/zattr keys all - Show all supported numeric and toggle keys/zattr get <key> - Read a numeric attribute value/zattr set <key> <value> - Set a numeric attribute value/zattr toggle <key> <true|false> - Change a supported boolean attribute toggleNumeric key groups:
base.<health|attack|speed|armor|follow|knockback>.<multiplier|bonus>scale.<health|attack|speed|armor|follow|knockback>.<multiplier|bonus>variant.<zombie|husk|drowned|villager>.<health|attack|speed|armor|follow|knockback>.<multiplier|bonus>context.<desert|water|mushroom|nether|end>.<health|attack|speed|armor|follow|knockback>.multiplierlegacy.<speedMultiplier|healthBonus>Toggle keys:
attributes.enabledattributes.scalingattributes.variantProfilesattributes.contextProfilesIf you are unsure what key to use, run:
/zattr keys allThe config file is designed to be readable and includes comments, safe ranges, and explanations for new users.
You can use it for:
Most major settings can also be changed live with commands, which makes balancing much easier during active testing.
For a lighter survival world:
daylightstartFor a hardcore apocalypse world:
If you want a configurable zombie apocalypse system with constant pressure, escalating events, live admin controls, and deep stat tuning, this mod is built for exactly that.
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