Stealth and Alert
作者:rebot | 分类:模组
价格:0 墨喵币
下载量:0
点赞:0
版本 0.1.2-beta.5
本资源为搬运资源,原资源地址:
https://modrinth.com/mod/stealth-and-alert
资源信息
Minecraft 版本: 1.21.1
平台: neoforge
标签: adventure game-mechanics
资源介绍
Stealth & Alert
The mod is new. There maybe many bugs and feel free to report them. More mechanics are under development.
Stealth & Alert introduces a tactical stealth system to Minecraft, inspired by the perception mechanics of some games like Assassin's Creed.

? Key Features
- Circular HUD: A dynamic indicator around the crosshair tracking enemy positions and alert levels (White/Yellow/Red).
- Perception AI: Mobs with the added entity tag now possess realistic FOV and transition through Idle, Suspicious, Searching, and Fighting states.
- In-world Alert Symbol: There will be spesific symbols and animations to indicate their alert state and to indicate if they've seen a player.
- Target Tracking States: The mod distinguishes between the mob's overall alertness and its specific observation status of each player, ensuring a deep and logical detection flow.
- Visibility System: Light, environment and player's action can affect player's Visibility to make an influence on enemies' awareness towards player. When Visibility is lower than a threshold, player will be invisible; but getting too close to enemies will still make enemies spot you. It is showned by an HUD.
- Environment Stealth: When standing in an area full of tall grass, or crawling in an area full of short grass, or staying in a place dark enough, and so on, will make you invisible, which means a player can sneak taking advantage of environments to be not seen by enemies.
- Sound System: What players do will make sounds, reacted to by enemies - but you can also make use of that feature, using Pebbles or other throwables to attract them away.
- LKP (Last Known Position): Mobs investigate the spot where they last saw the player, rather than using "god-mode" tracking.
? The Vision
- This mod aims to build a comprehensive stealth ecosystem. Upcoming updates will keep improving the mechanics introduced, and introduce Assassinations, and Corpse Discovery.
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