Creeper Heal port
作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: neoforge
标签: game-mechanics magic mobs
An open source mod for Minecraft Forge to auto-heal world after an explosion
HEALING IN ACTION

Inspired by a forgotten Bukkit plugin, these links might exist?
https://dev.bukkit.org/server-mods/creeperheal-nitnelave/
https://dev.bukkit.org/projects/creeperheal-nitnelave
Example config file from 1.16+
https://github.com/Lothrazar/ForgeCreeperHeal/blob/trunk/1.16/creeperheal.toml
Original project (which has downloads 1.7.10 all the way to 1.10.2) is here. Original version is a complete rewrite of the engine from scratch by the original author EyZox, check it out for sure — it has lots of new features and optimizations!
This is a port of the old simple 1.x version that I'm just keeping alive. At the time I updated this port to 1.11.2, the original was last updated Aug 28, 2016.
Once upon a time, there was a bukkit plugin by nitnelave. Then EyZox made a forge mod that did the same thing.
I love this mod and I want it to continue existing, and I still use it in my worlds — that's why I am porting it to newer versions.
History and other stuff In Jan 14 2016 I started updating it; I submitted a [pull request](https://github.com/EyZox/ForgeCreeperHeal/pull/3) on GitHub to update to 1.8.9 from 1.8.0. It was accepted, but it looks like that was never released on GitHub. In the new 1.9 versions and forward, I completely overhauled the config system. Instead of using a config reload command, it now uses the in-game config GUI system (doesn't make sense for servers I guess, but good for single player). For this reason, I changed the mod version to 1.3.0 (the last released version is 1.1.1, although in the source code there is an unreleased 1.2.0 and a 2.0.0). It looks like EyZox was rebuilding everything from scratch in a way that is probably better but that isn't released. This uses a lot of the old code from the old version (as you can see [here, my version is the green line](https://github.com/EyZox/ForgeCreeperHeal/network)). I did keep the original open source license that EyZox set in the mod, you can see that [here](https://github.com/PrinceOfAmber/ForgeCreeperHeal/blob/master/LICENSE.md). It seems like the original license gives me permission to change the license under the 'derived code' section, but I saw no reason to change it. Since there is no "monetizing link" then I am not breaking those terms.Please report any issues on the GitHub issues page and I will address them when I can.
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