Stasis Paradox 图标

Stasis Paradox

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.1.2
本资源为搬运资源,原资源地址: https://modrinth.com/mod/stasis-paradox
资源信息

Minecraft 版本: 1.21.11

平台: fabric

标签: cursed technology utility

资源介绍
![logo](https://cdn.modrinth.com/data/cached_images/674b0a0f0a4b886aa9a6002e6314137c7db4a91b.png) ![Trails](https://i.imgur.gg/tB1kXZY-TrailsDemo.gif) --- [![Available Fabric](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3.3.1/assets/cozy/supported/fabric_vector.svg)](https://modrinth.com/mod/stasis-paradox/versions) [![Available Modrinth](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3.3.1/assets/cozy/available/modrinth_vector.svg)](https://modrinth.com/mod/stasis-paradox) [![Available CurseForge](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3.3.1/assets/cozy/available/curseforge_vector.svg)](https://www.curseforge.com/minecraft/mc-mods/stasis-paradox)

What it does


A Fabric mod that gives you the ability to stop the time at your will, using the Paradox.

  • Adds the Paradox item.
  • Lets you freeze most world activity (mobs, music, projectiles, ticks, weather, etc.)
  • Adds smooth transition effects: blur/grayscale/audio/shockwave/trails.
  • Has 3 upgrade tiers: Golden Tier, Diamond Tier, Netherite Tier.
  • Has a custom GUI for choosing durations.
  • Includes a safety command: /stasis break
Important **Quick Note: you might want to use this command if you put a really long time in your custom timer or if u stay trapped inside the paradox.**

You can interact with anything while the time is paused, kill mobs, build, or shoot proyectiles, even interact with redstone! All of these interactions will be activated once the time resumes, redstone interactions will go in order of where u pressed AND by the way, u can still recieve fall damage or burns, but you will only recieve these when the time resumes.



![Golem](https://i.imgur.gg/Ymu87hT-GolemDemo.gif) ### _Golem fighting a bunch of mobs and is stopped mid dead by the stasis._ --- ![Proyectiles](https://i.imgur.gg/5EnS6p1-Proyectiles.gif) ### _Proyectiles being shot at villagers get slowed down by the stasis until they cant move._ --- ![AnimatedTextures](https://i.imgur.gg/wpceghb-AnimTextures.gif) ### _Animated Textures and Particles being slowed down until freezed by the stasis._ --- ![Weather](https://i.imgur.gg/ZzT1WJK-Weather.gif) ### _Showcase of rain and snow being slowed down, freezed by the timestop, and then resumed._




![Arrows](https://i.imgur.gg/so5eybK-Arrows.gif) ### _3 arrows that were shot during stasis being smoothly resumed to hit their target._ --- ![Interactions](https://i.imgur.gg/nA7Iaug-Interactions.gif) ### _Interactions with redstone being restored by order and quantity on resume._ --- ![Explosions](https://i.imgur.gg/ecNCsFP-Explosions.gif) ### _A Creeper and a TNT block being freezed on their primed state and then resuming after._ ---

thethumbnail

Quick usage

  • Right-click Paradox: Pauses the time with the selected lapse.
  • Sneak + right-click: Opens the Paradox Control Panel.
    ParadoxUI
  • Insert Temporal Grits on the slots to provide charges.
  • Upgrade the tiers using reinforced materials in the Paradox UI.

Tiers

goldparadox Gold : 10s lapses, 4 grits.

diamondparadox Diamond : 20s lapses, 12 grits.

netheriteparadox Netherite : 30s + Custom lapses, 40 grits.

Crafting

  • Temporal Grit: Ender Eye + Ender Pearl → 2

temporalgrit

  • Stasis Core: 4 Grit (At the center of each side) + Diamond

stasiscore

  • Paradox: 4 Gold (Corners) + 4 Temporal Grits + Stasis Core

paradox

  • Reinforced Diamond: Diamond + Echo Shard

reinforceddiamond

  • Reinforced Netherite: Netherite + Echo Shard

reinforcednetherite

To Upgrade your Paradox

  • Place 4 Reinforced Diamonds in the corner slots of the Paradox control panel to go from Golden Tier to Diamond Tier
  • Place 4 of Reinforced Netherite in the corner slots of the Paradox control panel to go from Diamond Tier to Netherite Tier

    Config File

    This section explains what each variable does on the config file.

TrailsActive: Defines if the trails are generated, when false, player trails are not generated or rendered.

TrailsRenderCapes: Basically decides if the trails render the cape of the player or not.

TrailsAmountLimit: Maximum number of trail snapshots kept. When the limit is reached, the oldest trail is deleted first.

TrailsGenerationType: How trails are generated.

C = Continuous (generates trails every X seconds)

S = Seconds (generates trails once per in-game second)

TrailsContinuousTimings: Time between trails (in seconds) when TrailsGenerationType=C.

TrailsMidSecondsGeneration: Only for TrailsGenerationType=S. If true, also generates a trail every half second (2 trails per second). If false, generates 1 trail per second.

The players trail

To take in count

  • This mod is VERY recent, and im just starting to develop it, please, if you find any incompatibilities or bugs, report them in the issues page in github! Thank you.
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