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slashblade:Yone Dual Blades - 墨喵 Minecraft 资源
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slashblade:Yone Dual Blades

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.1.1
本资源为搬运资源,原资源地址: https://modrinth.com/mod/-yone-dual-blades
资源信息

Minecraft 版本: 1.20.1

平台: forge

标签: combat equipment

资源介绍

Yone Dual Blades

A Forge 1.20.1 addon for SlashBlade: Resharped that brings a League-of-Legends-style dual-blade wielder into your world. Craft a pair of bewitched katanas — one wind-aspected, one fire-aspected — and dual-wield them to unlock swap combos, three SlashArts, and a custom passive.

Crafting

Combine a Wind-charge Blade + a Burning Blade + a Blaze Powder in a smithing table to obtain both Yone Blade (Blue) and Yone Blade (Red).

The Two Blades

Blade Color SlashArt SEs Base ATK
Yone Blade — Blue (Sealing Blade — Aoran) Green Wind Shadow (Z) wind_guard / wind_slash / wind_purify 8
Yone Blade — Red (Breaking Blade — Chijin) Red Fire Slash (X) fire_burn / fire_slash_se / fire_purge 8

Holding both at the same time is Dual-Wield mode. Plays a 6-hit swap combo on regular clicks, grants the dual-wield passive, and unlocks the ultimate.

SlashArts

Z — Wind Shadow (Blue Blade, single-wield)

  • Dash forward along the look-vector (DashManager.dash_speed, default 1.5)
  • Vertical green sword beam (color 0x33FF33, scaled 2.0×)
  • Knock up enemies on the path; execute targets below 5% HP
  • Magic damage = attack × WIND_SHADOW_DAMAGE_MULT (default 1.0); applies Slowness VII for 3 s
  • Cooldown: 5 s (attack-speed-scaled, min 1 s)

X — Fire Slash (Red Blade, single-wield)

  • 60° forward cone; one hit per target
  • Physical damage = target.maxHealth × fire_slash_pct (default 7.5%)
  • Magic damage = target.maxHealth × fire_slash_pct (default 7.5%)
  • Applies Poison I (5 s) and fire ticks
  • Self-shield: Absorption ≈ 5 + 20% max HP for 3 s
  • Dual-Wield bonus: crit rate override → 150% (guaranteed crit + 50% overflow); crit damage × (1 − fire_slash_crit_reduction, default 0.9); every 1% overflow converts to 0.04 × attack as extra physical damage
  • Cooldown: 5 s (attack-speed-scaled, min 1 s)

R — Yin-Yang Judgement (Dual-Wield ultimate)

  • Dash 5 blocks; quad-direction sword beams; knock up targets along the path
  • 5 ticks later: snap to the last hit target's back, deal 4 cross-beams
  • Each beam: attack × YIN_YANG_DAMAGE_MULT (default 2.0) split 50 / 50 physical + magic
  • Applies Poison I (6 s), Wither II (6 s), Weakness I (5 s), 30-tick Stun (1.5 s), extreme Levitation (1 s)
  • Executes targets below 10% HP
  • Cooldown: 10 s (fixed)

Dual-Wield Passive

While dual-wielding, every third attack deals bonus magic damage = attack × PASSIVE_DAMAGE_MULT (default 1.5). Stacks on top of normal hit damage and ignores armor — great against tanky bosses.

Special Effects (SEs)

Six SEs ship with the blades — buy them with XP levels in their slot:

SE Effect
wind_guard Removes fall damage; adds constant Speed I
wind_slash +30 % damage against undead mobs
wind_purify −15 % damage taken from demons (was +15 %; bug fixed)
fire_burn Sets targets on fire for 3 s on hit
fire_slash_se Extra burn duration vs. demons / piglins (6 s)
fire_purge −40 % damage taken while in water

New Enchantments

Registered through EnchantmentRegistry:

  • Swiftness — accelerates the dual-wield combo
  • Ferocity — augments crit rate / damage (max level ferocity_lv_max, default 3)

Apply them at an enchanting table on either Yone blade.

In-Game Configuration

Cloth-Config integration lives under Mod Menu → Yone Dual Blades:

  • SlashArt multipliers: fire_slash_pct, fire_slash_crit_reduction, fire_slash_overflow_per_pct, yin_yang_damage_mult, wind_shadow_damage_mult, passive_damage_mult
  • Cooldowns for all three SlashArts
  • Stun duration, dash speed, dual-wield passive mob blacklist, bewitched-recipe toggle

All changes persist to config/slashbladeyone-common.toml.

Environment

Mod loader Forge
Game versions 1.20.1
Client side required
Server side optional (passive / SEs need both sides; pure-SA servers OK)
Required dependency SlashBlade: Resharped

License

GPL-3.0-or-later — see LICENSE in the source repo.

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