Spawn Controller 图标

Spawn Controller

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.3.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/spawn-controller
资源信息

Minecraft 版本: 1.21.1

平台: neoforge

标签: management

资源介绍

Hey, hi, hello there. With this mod you can easily control how many entities can spawn in a world and how long before that entity can spawn again!

Be sure to download this mods dependency - Fzzy Config

Support me :3

Any questions or suggestions you ahve for me I highly suggest joining our Discord down below I'd be happy to help or to take criticism!


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width="57" alt="Join our Discord!">


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How in tarnation do you configure this

Well go to your escape menu and find the "Mods" button in-game, it MUST be while in a world.
Look in the red circle there.

Now find the mod "Spawnrate Control" and click the "Config" button.
See in the red circle there.

Congrats, you've made it to the actual config menu. Now you'll want to click the "Edit Map" button to add an entity. You may already see three entities in there as an example, and to be fully honest the sole purpos I made this mod. Use these as an example, whenever you add an entity you press the little + button there and define the entity. Now how does one know the entity. Well a great way to check is the "/summon" command. This mod suports modded entities so this is the best way to find their identifier.

An example entity, the COW O:
Here is an example above where I added the vanilla entity cow that can only spawn every 1000 ticks. Now if you aren't me you amy not know how to count in ticks. To convert seconds to ticks just simply multiple it by 20. So for example 5 seconds is 100 ticks becasue 5 * 20 = 100. Simple maths, you got this.

Now that you have added your entity, cow in my case, you can now add the amount cap! (This is optional, same with the cooldown you could have a cooldown but no cap or a cap but no cooldown, up to you)

To do this just simply do what you did for the cooldown, add your entities identifier, minecraft:cow in my case and then put your solid number. Not ticks by the way, just a heads up.
An example entity, the COW O: AGAIN, BUT AMOUNT

Now the last and final importan thing to do is save your changes, this is actually important DO IT. Press the "Changes..." button and then "Apply Changes".
See in the red circle there.

Boom, done mic drop.

Final Notes (from the newest version)

There is now an option to enable per player mode (entity spawns and cooldowns are effected on each player seperately) and a debug mode mostly for me honestly but if you find it of use then hey go ahead man. It isn't the prettiest menu as I am not the best menu maker of all time but the debug do be a debug menu.

perplayer and debug menu config options

the debug menu in action

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