Disabler 图标

Disabler

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.3
本资源为搬运资源,原资源地址: https://modrinth.com/mod/disabler
资源信息

Minecraft 版本: 1.20.1

平台: fabric

标签: game-mechanics management utility

资源介绍

icon with text
Source
Patreon

Disabler: Spawn, Biome, Dimension, Structure & Item Control

About

A server-side utility mod that gives admins control over mob spawns, structure generation, dimension access, world composition, items, loot, and inventories - powered by a simple config file.

You can control:

Block mob spawns

  • Remove mobs from biome spawn lists
  • Cancel runtime spawn attempts
    Disable structures
  • Prevent entire structure types from generating
  • Remove their custom mob spawn overrides
    Remove biomes
  • Fully exclude specific biomes from world generation
  • Cleanly prevent them from appearing in new worlds
  • Keep land replacements on land and water replacements in water
  • Includes extra compatibility handling for Alex's Caves cave biome generation paths
    Disable dimensions
  • Cancel dimension travel before entities enter blocked dimensions
  • Prevent new Nether portals from forming when minecraft:the_nether is blocked
  • No spawn-teleport fallback: players stay where they are
    Block items
  • Remove configured items from generated loot
  • Prevent blocked item entities from remaining in the world or entering player inventories
  • Clean crafting, smelting, player inventory, ender chest, equipment, and open-container results
  • Optionally scan loaded modded and vanilla storages at a configurable interval
    Simple JSON file
  • No commands, no GUI
  • Server-side only
  • No client install required
  • Optional singleplayer support
  • Same config/disabler-server.json format on NeoForge, Forge, and Fabric

Configuration

The config file is located at:

.minecraft/config/disabler-server.json
{
  "blocked_mobs": [],
  "blocked_biomes": [],
  "biome_exceptions": [
    "minecraft:mushroom_fields"
  ],
  "blocked_structures": [],
  "blocked_dimensions": [],
  "blocked_items": [],
  "storage_scan": {
    "enabled": true,
    "interval_ticks": 300,
    "block_entities_per_tick": 512,
    "skipped_namespaces": []
  }
}

Parameters

  • blocked_mobs: Entity type ids that cannot spawn or join a server level. Example: minecraft:zombie.
  • blocked_biomes: Biome ids excluded from newly generated chunks. Replacements are selected by climate and preserve the land/water category. Example: minecraft:plains.
  • biome_exceptions: Biomes that cannot be selected as replacements. minecraft:mushroom_fields is excluded by default because it has special terrain requirements.
  • blocked_structures: Structure ids prevented from starting in newly generated chunks. Example: minecraft:village_plains.
  • blocked_dimensions: Vanilla or modded dimension ids that entities cannot enter. Travel is cancelled before changing level. Example: minecraft:the_end.
  • blocked_items: Vanilla or modded item ids removed from loot, item entities, player inventories, crafting and furnace results, open menus, and supported storages. Example: minecraft:elytra.
  • storage_scan: Group of settings for periodic removal of blocked items from loaded block-entity inventories.
  • storage_scan.enabled: Enables or disables periodic storage scanning. Event-based item and loot blocking continues to work when this is false.
  • storage_scan.interval_ticks: Delay between complete storage scan cycles. The default is 300 ticks, approximately 15 seconds.
  • storage_scan.block_entities_per_tick: Maximum number of queued block entities checked per tick. The default limit is 512.
  • storage_scan.skipped_namespaces: Mod namespaces whose physical storages must not be scanned. Example: ["examplemod"].

The mod also creates .minecraft/config/DisablerGuide.md with the same parameter explanations. Unopened loot-table containers are left untouched until their loot is generated, preventing interference with Lootr conversion.

If an old .minecraft/config/disabler-server.toml exists and JSON does not, known settings are migrated automatically. The TOML file is retained as a backup, while all further configuration uses JSON.

Watch on GitHub how it works!

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