Better Anti Dupe 图标

Better Anti Dupe

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 4.2.0-mc26
本资源为搬运资源,原资源地址: https://modrinth.com/mod/betterantidupe
资源信息

Minecraft 版本: 26.1 26.1.1 26.1.2 26.2

平台: bukkit folia paper purpur spigot

标签: economy management technology

资源介绍
betterantidupebanner

A forensic-grade item-duplication detector for Paper, Folia and Spigot servers.

Most anti-cheat plugins focus on movement, reach and combat exploits. BetterAntiDupe
focuses on a category they usually ignore: the steady drip of duped items that
silently inflates your server's economy. It does this by writing an append-only,
tamper-evident ledger of every item movement and reconciling each player's
actual inventory against what the ledger says they should hold.

If something doesn't add up, you get an alert before the dupe spreads.


Compatibility

Server software Paper, Folia, Spigot, and Paper-compatible forks (Purpur, Pufferfish, etc.)
Minecraft versions 1.21.x (plain jar) · 26.x (-mc26 jar)
Java 21+ for 1.21.x · 25+ for 26.x
External services None required (SQLite is bundled). Redis is optional for multi-server networks.

What it catches

A non-exhaustive list of dupe families BetterAntiDupe detects:

  • Rail / carpet / TNT / gravity dupers — the classic piston and end-portal contraptions are blocked outright, not just detected (each toggleable in config)
  • Phantom-GUI container dupes — open GUIs are force-closed when their shulker/chest is destroyed or their donkey/chest-boat unloads
  • Restart dupers — moving items during a server shutdown can save them to player data and world data; all inventories are closed before those writes, so there's nothing in flight to duplicate
  • Stack-clone exploits — click-timing, cursor desync, drag-and-place tricks
  • Shulker / bundle laundering — recursive content scan at any nesting depth
  • Item frame dupes — piston-into-frame, chunk-race, end-crystal interaction variants
  • Entity inventory dupes — horses, donkeys, llamas, chest boats, chest minecarts
  • Hopper laundering — items passing through automation are scanned
  • Workstation outputs — smithing, anvil, loom, stonecutter, cartography, grindstone, furnaces
  • Container transfers — chests (single and double), barrels, ender chests, lecterns, decorated pots — recorded by what actually moved, so shift-clicks, number-key swaps, double-click gathering and drags are all measured exactly
  • Villager trades & enchanting — buying a tracked item or enchanting a book is credited properly
  • Chunk-load entity respawn — the "same item entity picked up twice" family
  • Drop-pickup race — same-NBT dupes via item-entity persistence
  • Acquisition-rate abuse — TMAR (Theoretical Max Acquisition Rate) thresholds per material
  • Witness-less acquisitions — Proof of Witness flags players whose actions are never seen by others (vanished staff are correctly ignored, so invisible patrols can't skew trust)

Full coverage matrix and the rare edge cases are documented in the
user guide.


How it works

Every tracked item carries the owner's UUID in NBT — items still stack vanilla-style.
Every gain and loss event (mine, craft, pickup, container put/take, frame put/take,
workstation output, etc.) is recorded as a SHA-256-linked ledger entry. The chain
is tamper-evident: editing the database directly breaks the hash chain and
/adp ledger verify reports exactly where.

Reconciliation walks the player's inventory recursively — including the contents
of held shulkers and bundles — and compares the total to the ledger balance.
A surplus is a dupe.

Invisible to players. The ownership tag is stripped from the packets sent to
clients (on by default), so even players running NBT-viewer mods can't see it,
test it, or tell a tracked item from an untracked one — while the server-side
data stays fully intact for detection. The tag's very name is configurable, so
nothing in a leaked screenshot or stream frame reveals which plugin wrote it —
and renaming is safe: previously tagged items stay tracked and migrate to the
new name automatically. A strict mode can go further and strip every plugin's
custom item data from outbound packets, with a whitelist for the namespaces
your resource pack or client mods need. Staff with antidupe.tag.view keep
the tag visible in their own client.

Built to be false-alarm shy: actions are verified one tick after they happen
(so other plugins cancelling a pickup or block place can't skew the books),
items handed out by shop/kit/vault plugins are never held against the player,
and every alert is gated through per-material thresholds you control.


Storage backends

Pick one, configurable in config.yml:

  • SQLite (default) — file-based, persistent, zero ops. Perfect for single-server setups.
  • Redis — fast and shareable across multiple servers behind a proxy.
  • Memory — in-process only, lost on restart. Dev/testing only.

Installation

  1. Download the jar that matches your server: plain for Minecraft 1.21.x, -mc26 for 26.x.
  2. Drop it into plugins/.
  3. Start the server. Defaults are sensible; the plugin generates config.yml
    and materials.yml on first launch.
  4. Done. Run /adp help in-game to see admin commands.

Commands

All commands live under /antidupe (aliases: /adp, /betterantidupe).

Command What it does
/adp ledger status Chain tip, current suspects, system health
/adp ledger balance <player> Expected balances for each tracked material
/adp ledger history <player> Recent ledger entries
/adp ledger witness <player> Witness statistics and suspicion analysis
/adp ledger suspects List all currently flagged players
/adp ledger reconcile <player> Force a balance check on an online player
/adp ledger trust <player> Show accumulated trust score
/adp ledger verify Verify the entire hash chain

Permissions are split so staff roles can be scoped: antidupe.alerts receives
dupe alerts in chat (no command access), antidupe.ledger grants the commands
above, and antidupe.admin includes both. antidupe.witness.exempt keeps
invisibly-monitoring staff out of the witness pool, and antidupe.tag.view
lets a trusted admin see the (otherwise hidden) ownership tag in their own client.


Configuration

Three YAML files in plugins/BetterAntiDupe/:

  • config.yml — storage backend, modes (shadow / auto-delete), ledger settings
  • materials.yml — tracked materials, rate limits, alert thresholds
  • messages.yml — every in-game message; fully translatable (missing keys fall back to English)

Speaks your language: English, Português do Brasil, Español, Deutsch, Русский
and Polski are built in — one language: line in config.yml switches everything.

Alerts can also be pushed outside the game: Discord, Telegram, Slack, or any
custom JSON webhook (n8n, Zapier, your own bot) — with severity filtering and
burst protection built in. See the notifications section of config.yml.

Both are documented inline. Sensible defaults; you can add your own materials to
the list at any time and restart.


100% Free & Source Available

No license key, no "premium" gating. The source is on
GitHub. Issues and pull requests
are welcome.

Anonymous (private) metrics

Since 4.2.0 the plugin reports anonymous (private) usage statistics.

Here's why, plainly:

BetterAntiDupe works quietly and the docs are thorough, so almost nobody opens a
ticket — which leaves no way to know which Minecraft versions are actually
running it. Knowing that is what makes it possible to fight duplication exploits
for those versions first, instead of guessing.

Only I (the dev) and authorized members (currently nobody) can view this project. Embeds are disabled and it won't appear on the explore page.

What's sent: storage backend, which prevention toggles are on, how many
materials you track, your language, and whether shadow mode, auto-delete and tag
hiding are enabled — plus server software, Minecraft version, Java version and
plugin version.

What's never sent: IP addresses, server names, player names or UUIDs, item data,
or anything from your ledger. The statistics are kept private, not published
on a public page — while the install base is small, public numbers would tell
dupers how likely any given server is to be protected.

Set metrics.enabled: false in config.yml to send nothing at all.

Error reporting (stack traces) is separate and always off by default.


Links

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