Recruits Siege Fix
作者:rebot | 分类:模组
Minecraft 版本: 1.20.1
平台: forge
标签: game-mechanics management utility
You can support me through- https://ko-fi.com/knightmare61825
This addon for Villager Recruits that closes the biggest siege exploit: attackers no longer win by idling anywhere in the claim until the timer ends.
Instead, claims are captured by contesting a single Core Chunk chosen by the owner.
What This Mod Changes:
- Replaces default “whole-claim pressure” siege behavior with core objective capture.
- Each claim has one Core Chunk (owner-selected).
- Attackers must contest that core chunk to make capture progress.
- Siege progress is paused when attackers leave the core chunk.
- If attackers stay away too long, siege fails.
- Adds a clear attacker-side target marker (no guessing which chunk to push).
Core Siege Mechanics:
- Attackers enter a claim and start siege conditions.
- Only units in the Core Chunk count for progressing capture.
- Capture progress is based on time actively contested in core:
capture_duration_seconds (default: 600 = 10 minutes) - If attackers leave core:
Progress pauses (does not instantly fail)
After pause_timeout_seconds (default: 60), siege fails if they don’t return - Recruits siege UI/messages remain synced.
Visual Core Marker (for Attackers)
When an player enters a claim, attackers see the core objective clearly:
- A bright red sky beam at core position
- A floating red banner marker at the core
- Visible through walls for easy objective direction
- This appears for enemies to help them identify where to attack.
Command:
/setcorechunk
Use it while standing in the desired chunk inside your claim.
Rules:
Must be inside your own claim
Cannot be used during active siege
Claim owner/faction leader (or OP) can set it
Not available for admin claims
Configuration File:
/serverconfig/siegesystemfix-server.toml _[core_siege] capture_duration_seconds = 600 pause_timeout_seconds = 60_ capture_duration_seconds: active core contest time required to capture pause_timeout_seconds: max pause time before siege fails **Integration Notes:** Uses Recruits’ existing siege data flow and client sync. Required attacker count still follows Recruits config: Claiming.SiegeClaimsRecruitsAmount in recruits-server.toml. If no core is manually set, claim center is used as fallback. **Quick Setup:** 1.Install Recruits + SiegeSystemFix (same Forge 1.20.1 environment). 2.Create/own a claim. 3.Stand in your desired core chunk. 4.Run /setcorechunk. 5.Adjust timeout/capture settings in siegesystemfix-server.toml if needed. You can support me through- https://ko-fi.com/knightmare61825请登录后举报
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