Gaïa's Breath 图标

Gaïa's Breath

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/gaas-breath
资源信息

Minecraft 版本: 1.21.9 1.21.10

平台: fabric

标签: worldgen

资源介绍

? Gaia’s Breath

A Fabric mod that makes the natural world evolve on its own.

Grass spreads, flowers sprout, trees regenerate, metal weathers, wood ages — Minecraft’s ecology becomes alive, gradual, and configurable.


? Overview

The world breathes, grows, and heals over time.
Without player input, nature reclaims barren land and balances overgrowth,
creating a living landscape that changes as you explore.

Main Features

  • Vegetation propagation: short grass spreads, may become tall grass, and wild flowers can appear.
  • Tree renewal: saplings can pop near trees, letting forests naturally expand.
  • Natural path formation: player footsteps gradually wear down grass into coarse dirt and dirt paths, which can slowly recover over time.
  • Charcoal from burned wood: when wood blocks are burned by fire, they can drop charcoal instead of disappearing completely.
  • Fully configurable via an in-game screen (tick budgets, growth chances, moss spread, path erosion, and more).
  • Server-friendly: all updates are tick-limited and distributed across chunks to prevent lag spikes.

? Natural Growth

Vegetation Propagation

  • Grass blocks may receive short grass over time.
  • Short grass can convert to tall grass based on probability.
  • Flowers occasionally generate in suitable spots (low density, natural feel).

⚙️ Configuration (ModMenu)

Open the Gaia’s Breath configuration screen from ModMenu to fine-tune every natural mechanic.
All values are stored in config/gaiasbreath.json and can be safely edited in-game or manually.

Click to expand ### ? World Growth Control how vegetation spreads and evolves each tick. | Setting | Default | Description | |----------|----------|-------------| | **GROWTH_MAX_CHUNK_PER_TICK** | `20` | Maximum number of chunks processed per tick. | | **GROWTH_BLOCKS_PER_CHUNK** | `100` | Maximum number of block updates per chunk. | | **SHORT_GRASS_GROWTH_CHANCE** | `0.005` | Chance for grass blocks to spawn **short grass**. | | **SHORT_TO_TALL_CHANCE** | `0.005` | Chance for short grass to grow into **tall grass**. | | **FLOWER_SPREAD_CHANCE** | `0.005` | Chance for **flowers** to appear nearby. | | **SAPLING_SPREAD_CHANCE** | `0.002` | Chance for **saplings** to sprout near trees. | | **MUSHROOM_SPREAD_CHANCE** | `0.01` | Chance for **mushrooms** to spread underground or in dark areas. | | **BUSH_SPREAD_CHANCE** | `0.01` | Chance for **berry bushes** or similar foliage to propagate. | | **RAIN_GROWTH_CHANCE** | `0.25` | Global growth multiplier during **rain** (boosts propagation speed). | ### ? Moss Generation Regulates how mossy blocks appear and spread on stone. | Setting | Default | Description | |----------|----------|-------------| | **STONE_TO_MOSSY_CHANCE** | `0.02` | Chance for stone to become **mossy**. | | **MOSSY_SPREAD_CHANCE** | `0.01` | Chance for mossy blocks to spread their texture. | | **MOSSY_TO_MOSS_CHANCE** | `0.01` | Chance for mossy blocks to fully convert into **moss blocks**. | | **MOSS_MAX_CHUNK_PER_TICK** | `10` | Maximum chunks processed for moss generation each tick. | | **MOSS_BLOCKS_PER_CHUNK** | `10` | Maximum moss updates per chunk. | | **Y_RANGE** | `20` | Vertical search range for nearby stone/moss blocks. | ### ? Path & Erosion System Tracks player movement and generates **paths** over time. | Setting | Default | Description | |----------|----------|-------------| | **STEP_TO_COARSE** | `30` | Steps needed to turn grass into **coarse dirt**. | | **STEP_TO_PATH** | `80` | Steps needed to form a **dirt path**. | | **RECOVERY_RATE** | `1` | Rate at which paths **regrow** into grass per tick. | | **DECAY_INTERVAL** | `1200` (1 minute) | Time between **path decay checks** (in ticks). | ### ? Miscellaneous | Setting | Default | Description | |----------|----------|-------------| | **CHARCOAL_DROP_CHANCE** | `0.5` | Chance for **burned wood** to drop **charcoal** instead of ash. | > ? All settings can be changed live through the config screen or by editing the JSON file. > **Gaia’s Breath** is designed to remain stable even with extreme or custom values — tweak it freely!

? Performance

  • Tick budgeted: hard caps per tick and per chunk to keep servers smooth.
  • Distributed work: processing spreads across the world to avoid spikes.
  • Compatible with existing worlds: no world reset required.

? Compatibility

  • Fabric (MC 1.21.9).
  • Works in single-player and servers.
  • Plays nicely with biome/terrain mods — Gaia’s Breath only performs light, probabilistic edits over time.

?️ Design Goals

  • Keep the world feeling alive, not chaotic.
  • Prioritize readability: changes should be noticeable when you return, not jarring the moment you arrive.
  • Offer control to players and server owners via clear settings.

Got feedback or want different defaults?

  • Email: matibi.mods@gmail.com
下载太慢?试试 墨喵加速站,支持 Modrinth 和外网直链高速下载! 用的人越多,下载的越快!
下载与版本
评论(0)
登录 后发表评论。

暂无评论,抢个沙发吧~

举报此资源

请登录后举报

🔥 相关推荐
Pumpkin

价格:0 墨喵币
下载量:0

查看详情
Iron Stomach

价格:0 墨喵币
下载量:0

查看详情
StackCluster Optimizer

价格:0 墨喵币
下载量:0

查看详情
Epic RPG: Loot Sentinel

价格:0 墨喵币
下载量:0

查看详情