Gravel Placers
作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: neoforge
标签: cursed utility worldgen
Introducing: Gravel Placers!
for the longest of times, i felt like there's some excitement missing form rivers.
this mod aims to fix that by bringing a new brushable block with precious loot that'll be meaningful far into the future of your world, both because of its common drops and the rare treasures.

With this mod, gravel placers will generate throughout your world's rivers. you'll be able to gather them using brushes, or if you're in a hurry, with shovels! (though if you don't have fortune III, you might get worse drops...)
the placers' common loot will give you various vanilla or modded nuggets, they'll rain down from them on every stroke of your brush. Through some JSON magic, the nuggets they drop are completely dependent on your modlist! no matter which of your mods adds copper or even silver nuggets, you'll find one of their kind there. which specific ones, you can choose in the config.
COMPLETE FEATURES LIST
1.0.0:
- adds gravel placers, a block that spawns in rivers
- gravel placers can be brushed for materials, which are raw metal nuggets and flint
- mining them with silk touch gives you the gravel placer (unless you already have slightly brushed it) and mining it with a fortune 3 shovel yields the same chances for good loot as brushing (lower levels have lower yield)
- two new raw metal nuggets: electrum and platinum (thus making the placers drop all metals that are "native" irl)
- electrum can be smelted into oreganized electrum
- electrum can be "eaten", and gives a custom death message
- platinum can be used as an early game way to repair items, since it's an universal repair item that doesn't cost exp to use and doesn't make future repairs/enchantments more expensive
- platinum repairs all damageable items for 1/8th their durability, unlike normal repair materials, which repair 1/4th
- new advancement: Gravel Placer Placer (awarded after placing down a gravel placer)
1.1.0:
- placers now spawn in atmospheric basins
- dropped spelunkery and oreganized dependency
- implemented completely modular loot tables via global loot modifiers

it isn't the largest of mods, but it's a start alright! it's a mod i'd consider my first real one, since the other two projects i released here and there were so small i don't consider them "real". i hope you enjoy!

CREDITS
i'd also like to thank a bunch of people!
Sammy; for helping a LOT with figuring out the weirder codestuffs, Kaupenjoe for making highkey awesome tutorials, and of course both Ordana and Petrak for making awesome mods that are under the MIT license too, thus allowing me to sample some tough to figure out code hehe
After 1.1.0, the mod's code now includes the work of a couple new people:
MaxBogomol, who kindly provided me with her mod's GLMs for reference,
GoesBySully, whose code didn't make the cut but for a while was used to generate treasure loot,
RCXcrafter, whose amazing port of the embers mod saved me a lot of hassle, thanks to the amazing helper functions they wrote,
Vectorwing, who wrote a crucial GLM without which 1.1.0 wouldn't see the light of day
last but not least:
Rose, for being awesome, and having an awesome discord with awesome members, and Team Abnormals for the amazing Caverns And Chasms mod!
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