Cake's Cosmetic Pack (Java) 图标

Cake's Cosmetic Pack (Java)

作者:rebot | 分类:数据包

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.2
本资源为搬运资源,原资源地址: https://modrinth.com/resourcepack/cakes-cosmetic-pack-java
资源信息

Minecraft 版本: 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2

平台: minecraft

标签: 16x entities models

资源介绍
# REQUIRES [ETF](https://modrinth.com/mod/entitytexturefeatures), [EMF](https://modrinth.com/mod/entity-model-features) AND [RESPACKOPTS](https://modrinth.com/mod/respackopts)!

Cake's Cosmetic Pack is a one of a kind pack that adds 7 new cosmetics along with slots and support for your own cosmetics. The pack was also made with accesibility and ease of mind, so everyone can use it if they download the necessary mods. No longer will you have to put on a carved pumpkin for a cool hat, this pack does it immediately, no extra setup required!

Here are a preview of the included cosmetics:

This is the official port of Cake's Cosmetic Pack, a pack of mine. If you want to check out the bedrock version, you can via this link.

How does this work?

This pack changes the cape's model to the desired cosmetic by manipulating ETF and EMF features. Optifine would be recommended, but the EXF features used will have to be implemented in that mod first. Respackopts is also uses for cosmetic switching, and as of 0.3.0, is needed for the pack to work.

You can also have cosmetics from other packs dependent on the base pack with full compatibility (called a companion pack), so long as you make sure to have the bare minimum.

For anyone wanted to make a companion pack, you can, and I advise to! However, all unmodified assets made by me is licensed under "All Rights Reserved". This part of the page is still under development, so expect some changes in the near future.

Known issues

  • Since the pack depends on the cape, the cosmetic wont appear unless you have a cape equipped and are not wearing an elytra. It should work with mods that gives you a cape if it renders via the vanilla method.
    • Due to this, cosmetic worn by other players are disabled for some cosmetics and all if the "Capeless Support" toggle is disabled. A workaround is to enable the "Only modify your player model" in EMF.
  • Animation packs that works through EMF may not work correctly; compatibility will have to be added manually.
    • Ill probably do something about this another time.
  • Probably a couple of other things that im missing.
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