CobblemonQuests
作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: fabric
CobblemonQuests
The engagement loop your Cobblemon server needs. Daily, weekly,
elite, hidden, and repeatable quests, server-wide community
goals, leaderboards, configurable sound effects, and a complete
in-game authoring + customization toolkit — all built on a clean
single-screen GUI that admins can rearrange slot-by-slot from
config without touching Java.
Feature highlights
For players
- 6 quest types — Daily, Weekly, Elite Weekly, Hidden,
Repeatable, and Normal (chain steps).- Repeatable quests never rotate. Run them as many times as
you like; lifetime run counts are tracked per quest and shown
on the tile. - Elite weekly — one extra-difficult weekly with significantly
better rewards, displayed in a dedicated slot with glow. - Hidden quests unlock invisibly when triggers match (catch
count, species, dimension, etc.) and live in a dedicated Hidden
viewer GUI alongside trophy tiles for ones you've already
completed.
- Repeatable quests never rotate. Run them as many times as
- 15 objective types — catch, battle NPC, defeat wild
(separately tracked from PvE wins), level up, gain levels, evolve,
hatch eggs, throw Poké Balls, use experience candies, visit
biomes / dimensions (with anti-ping-pong dedup), catch shiny,
catch legendary, complete PokeHunts, complete raids. - Single 6-row quest GUI — everything visible at once: leaderboard
tile + reset timers on row 0, dailies on rows 1–2, weeklies on
rows 3–4, streak / milestones / hidden / repeatable / close on
row 5. No more digging through sub-pages. - Server Quests — shared server-wide objectives with a live boss
bar. Every player contributes. Duration from 1 hour to 1 week.
Top-3 contributors get bonus rewards; offline contributors are
paid out on next login via a queued-rewards system.
Contribution leaderboard with player heads + medals. - Leaderboards — top-16 player-head pyramid with own-rank glow.
Ties are now broken by who reached the value first (timestamp-
based), so racing past a friend keeps you on top. - Sound + visual effects — configurable sounds on quest complete,
claim, milestone, streak advance, hidden discovered, chain
advance, and community-goal complete. Title / subtitle flashes on
major events. - Claim system — completed quests glow
★ READY ★; claim
individually or hit Claim All. Auto-mode available. - Daily streak + lifetime milestones — reward consistency.
Milestone GUI is paginated and fully configurable. - Reroll system with hard per-rotation caps —
daily-per-day
andweekly-per-week(default 1 each). No paid fallback. Counters
are consumed before the roll and refunded if the pool can't
produce a replacement, so concurrent clicks can't double-spend. - Chat reward banners — every reward payout shows a one-line
confirmation:★ +250 Stars/$ +5000 PokeDollars. Format
fully customizable per-server.
For admins
- In-game customization of literally every player-facing string,
slot, item, color, and button. No jar editing, no Java. Every
GUI is its own HOCON file underconfig/cobblemonquests/gui/:main_menu.conf,detail_menu.conf,stats_menu.conf,
milestone_menu.conf,leaderboard_menu.conf,
repeatable_menu.conf- Set the
slot(0–53) of every button. Set therows(1–6) of
every menu. Toggle any button'svisibleflag. Replace the
glass-pane filler with any item id. Customize progress-bar
characters, colors, length, brackets. Reorder quest name parts
vianame-format. Sort quests by progress / rarity /
alphabetical / status / id.
- Custom Command Buttons — drop unlimited extra buttons into
any GUI: store links, Discord, voting, vanilla command shortcuts.
Each entry takesslot,item,name,lore,glow, and a
commandtemplate with{player}substitution. - Event Command Hooks — fire console commands when any of
these events happen:quest-complete,milestone-reached,
streak-milestone,claim. Wire up Discord webhooks, broadcast
messages, grant external items — all without recompiling. - Admin right-click quick actions — right-click any quest tile
with admin perms to open Complete / Reset Progress / View
Details inline. - Quest Browser — tabbed by type (All / Daily / Weekly /
Normal / Elite / Hidden / Repeat), filtered by rarity + category,
sortable, paginated. Scales to hundreds of quests. - Quest Editor + Quest Creation Wizard — full in-game CRUD.
Cycle type / category / rarity, set targets, build rewards via
the 4-step wizard, save to disk, duplicate, delete (two-click
confirm), live preview. - 4-Step Reward Wizard — pick category (Currency / Items /
Crate Keys / Commands) → browse + select (item browser with
All / Cobblemon / Balls / Candies / Vanilla tabs and full
registry pagination) → set quantity → recap + confirm. - Per-reward
displayoverride — replace any reward's lore
text with custom MiniMessage. Perfect for branded rewards or
hiding rawpadmin givekeycommands behind a clean
<aqua>Special Reward</aqua>line. - Reward display rename map —
rewards.display-namesmaps any
item id or key id to a custom name globally. Servers can ship a
fully branded tooltip set without per-reward edits. - Chain Browser + Editor + Wizard (admin-side) — full in-game
chain authoring with step picker, inline quest creation, reorder
arrows, difficulty tags, loopable toggle, chain-completion
rewards. - Server Quest Browser + Editor + Wizard — create server-wide
goals with objective type, target, duration (1h to 1 week), base
rewards, and top-3 contributor bonus rewards. Active Goal
Management dashboard: stop, reset, boost progress, view
contributors live. - Player Management GUI — inspect any online player: active
quests, streak, Stars balance, total completed, repeatable run
counts. Admin actions: grant Stars, reset dailies / weeklies,
wipe player data (two-click confirm). Admin perms re-checked
on every click — a mid-session demotion takes effect immediately. - Config Editor — multi-page hub: Reroll Caps / Pool Weights /
Toggles / GUI Layout. Each is a clean sub-page with Save. - GUI Layout Editor — visual 54-slot grid. Click any slot to
cycle its role. Save writes togui/player_main.confand
auto-reloads. - Diagnostics & test commands:
/quests admin debug events— per-tracker fire counts +
last-fired timestamps + last detail. Triage "my quests aren't
progressing" reports in seconds./quests admin debug stars <player>— print the authoritative
Stars balance + lifetime earnings./quests admin testkey <player> <key> [amount]— invoke the
crate-key bridge live to verify your template without waiting
for a quest./quests admin testcommand <player> <command...>— dry-run any
command-reward template through the same SafeDispatch pipeline
rewards use.
Rewards
- PokéDollars (Impactor primary currency)
- Stars — now dispatched through a configurable economy command
(default:eco deposit {amount} {currency} {player}) so a real
Impactor currency account is what updates. The local JSON ledger
is mirrored only as a leaderboard cache. - Items — any Minecraft / Cobblemon item id, with overflow
handling. - Crate keys — global command template plus a per-key override
map (integrations.crate-key-commands) solunarcan route to
Pebble's Crates andvoteto ExcellentCrates on the same server
with no branching elsewhere. Default template targets Pebble's
Crates (padmin givekey {player} {amount} {key}) out of the box. - Custom commands — console execution with
{player}
placeholder, run through a unifiedSafeDispatchpipeline that
catches typos, missing nodes, and re-entry instead of silently
swallowing them. - All grants are atomic, audit-logged with 8-char transaction IDs,
and resilient to offline players — community-goal payouts and
star rewards queue intopendingRewardsand deliver on next
login with a★ You have rewards waiting! ★chat banner.
Integrations
- Impactor — PokéDollar + Stars currency, soft dependency.
- PokeHunts — auto-hooks if loaded; quest type
COMPLETE_POKEHUNT. - Raids — auto-hooks if loaded; quest type
COMPLETE_RAID. - LuckPerms — optional, used for permission node lookups; falls
back to op-level cleanly with a one-time WARN if the provider
fails. - Pebble's Crates / ExcellentCrates / CMI — any crate plugin
works via the per-key override map. - Public API — any mod can call
ExternalEventApito feed
quest progress without a classpath dependency.
Security & reliability
- Permission re-checked on every action — mid-session demotions
work. Every admin GUI has an internalrequiresAdmin()guard on
everyopen()and click. - Bypass permissions are explicit-only AND now config-gated.
cobblemonquests.bypass.reroll-costand
cobblemonquests.bypass.rate-limitonly take effect when the
matchingpermissions.bypass.*flag inconfig.confis set to
true. Granting the LP node alone is no longer sufficient — so a
forgotten wildcard inheritance can't silently disable the new
reroll caps. - Per-player rate limits on rerolls and admin commands.
- Audit log at
logs/cobblemonquests-audit.logrecords every
quest assignment, completion, reward grant, reroll, admin action,
hidden discovery, milestone crossing, community-goal mutation,
config reload, and admin test command with an 8-char base36
transaction id. - Snapshot at assignment — quest definitions snapshot at
assignment time so config edits never retroactively change a
payout. - Anti-exploit dedup on "visit N biomes / dimensions" objectives
— only distinct biome / dimension ids count. Ping-pong farming
is dead. SafeDispatch— single canonical path for every console
command the mod runs (rewards, stars, crate keys). Treats result
< 1as a hard failure with a WARN carrying the resolved
command string. Re-entry guards prevent infinite loops if a
reward template accidentally calls back into the mod.
One-line elevator pitch
Turn your Cobblemon server into a place players log in for tomorrow,
not just today.
Setup
- Drop
cobblemonquests-1.8.0.jarintomods/next to Cobblemon
and (optionally) Impactor. - Start the server. A default config, sample quests (9 dailies,
7 weeklies, 1 elite, 1 hidden, 3 repeatables), a starter chain,
and 2 server-quest templates are written on first boot. - OPs can run
/queststo see the player hub and/quests admin
for the admin panel. - Use the in-game wizards to create quests, chains, and server
quests — or editconfig/cobblemonquests/files by hand. - Use the in-game Config Editor to tune reroll caps, pool weights,
and toggles — or editconfig.confand run
/quests admin reload.
Commands
/quests Open the quest hub
/quests stats Open the stats page
/quests leaderboard Open the leaderboard
/quests reroll <slot> Reroll a quest (per-rotation cap applies)
/quests admin Open admin panel
/quests admin reload Reload config + quests
/quests admin give <p> <q> Give a quest to a player
/quests admin complete <p> <q> Force-complete a quest
/quests admin reset <p> Reset a player's dailies
/quests admin resetweek <p> Reset a player's weeklies
/quests admin goal set <id> Activate a server quest
/quests admin goal stop Stop the active server quest
/quests admin goal reset Reset server quest progress
/quests admin goal progress <n> Set progress manually
/quests admin debug events Tracker activity dashboard
/quests admin debug stars <p> Print Stars balance + lifetime
/quests admin testkey <p> <key> [n] Test crate-key template live
/quests admin testcommand <p> <cmd...> Test any command template
/cq is a shorter alias for /quests.
Compatibility
- Minecraft 1.21.1 / Fabric
- Hard dependencies: Cobblemon 1.7.3+, Fabric API, Java 21
- Soft dependencies: Impactor (PokéDollar + Stars currency),
LuckPerms (perm nodes + prefix), PokeHunts (auto-hook),
Raids (auto-hook), any crate plugin (Pebble's, ExcellentCrates,
CMI, etc. — configurable per key) - Coexists peacefully with PokeBuilder and StaffChat (both also
from souljagger).
Roadmap
- Party / multiplayer quests — coming with the party-system update
- NPC interaction — right-click a Cobblemon NPC to open
/quests - Quest shop — spend Stars on exclusive items
- Seasonal / event quests — time-limited quest pools
- Player-facing chains UI — chain backend + admin authoring is
shipped today; player viewer returns alongside the party update
License
MIT — fork, modify, redistribute.
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