Echo of the Farlands
作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: neoforge
标签: adventure game-mechanics worldgen
Undoes the original beta 1.8 Farlands patch and injects code that allows for the farlands to be scaled, moved, and manipulated.
UPDATE 1.1 JUST RELEASED!!
- Update 1.1 showcase (coming soon)
WORLD GENERATION SETTINGS:
Added a button to the world creation screen for farlands settings:

Button takes you to a new menu:

Generation types are: piecewise, unscaled, exponential, linear, sine, and multi-trig, with some of them having proportional/static variants with respect to the farlands generation distance. They all manipulate the internal noise value to change how the farlands behaves. Because of this, things like the fartherlands, corner farlands, other ultra-distant generation glitches can occur within the world border and much closer depending on the settings.
this is the fartherlands at x = 20000
(piecewise proportional scaling with farlands distance = 10k)

farlands can be set to distances of 10k, 50k, 100k, 500k, 1m, 12,550,823 (original), and any custom value of your choice from the ingame config.

NEW WORLD TYPE:

Beyond is designed to feel more expansive and dynamic to traverse when exploring. The world noise generation limits are set from (-512 to 824) with the absolute build limits from (-576 to 1024)
the continentalness, depth, xz scale, and erosion/jaggedness have been adjusted from vanilla to make everything more impressive (bigger than amplified) while still maintaining the flatlands, rolling hills, and gentler terrain of the vanilla overworld that amplified can make unusable.


All biomes are larger (a good bit bigger than large biomes) and continents/oceans are meant to feel like real landmasses and expansive oceans rather than small islands and dotted lakes. The deepest oceans can go down to y=-400 in some rare cases and a new biome can generate in those very deep oceans.
Abyssal Depths biome is the new biome and it comes with a deep black fog effect when you enter it.
Abyssal Depths biome at y = -250

Caves generate similar to vanilla, but it stretches down hundreds of blocks lower.

the new infill lava layer is down at y = -424,

Farlands in the Beyond world type will generate with a wall over 3x taller than in vanilla.

NOTE that because of the massively increased world mass, it WILL put a significantly higher strain on your computer for chunk generation. I highly recommend playing the world type with distant horizons to see the scale of it, that may require a lot of ram to be allocated (8+gb reccomended). Parallel threaded generation/save mods can also be considered if you have a decent CPU with alot of cores.
I've personally tested it up to 16 cores/32 threads concurrent in the distant horizons generation settings with 32gb of ram allocated and it does make it generate more smoothly the more you give it.
old showcases and videos:
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