Aetherial Islands
作者:rebot | 分类:模组
Minecraft 版本: 1.20 1.20.1 23w31a 23w32a 23w33a 23w35a 1.20.2-pre1 1.20.2 23w40a 23w41a 23w42a 23w43a 23w43b 23w44a 23w45a 23w46a 1.20.3-pre1 1.20.3-pre2 1.20.3-pre3 1.20.3-pre4 1.20.3 1.20.4 23w51a 23w51b 24w03a 24w03b 24w04a 24w05a 24w05b 24w06a 24w07a 24w09a 24w10a 24w11a 24w12a 24w13a 24w14a 1.20.5-pre1 1.20.5-pre2 1.20.5-pre3 1.20.5-pre4 1.20.5-rc1 1.20.5-rc2 1.20.5-rc3 1.20.5 1.20.6 24w18a 24w19a 24w19b 24w20a 24w21a 24w21b 1.21-pre1 1.21-pre2 1.21-pre3 1.21-pre4 1.21-rc1 1.21 1.21.1 24w33a 24w34a 24w35a 24w36a 24w37a 24w38a 24w39a 24w40a 1.21.2-pre1 1.21.2-pre2 1.21.2 1.21.3 24w44a 24w45a 24w46a 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
平台: fabric forge neoforge quilt
标签: adventure worldgen
Aetherial Islands
This world generation datapack seeks to redefine the standards for floating island generation.
The typical floating island generation tends to be large fragmented land masses. Not to mention they don't have hills, rivers, or oceans. But this one does by rethinking 3d noise.
With this datapack, you'll be able to experience soaring islands, with rivers and mountains. Flat plains and caves. Structures on rolling hills, and more.
All of the structures and biomes generate with this world type, as they should.
However, you may get issues with some structures generating in the void, but...
Also checkout
- No Void Structures a mod that stops any weirdness with structures generating broken and cut off in the void.
- Diabolical Islands a mod that brings the Aetherial Island generation to the Nether!
- Angel Islands a mod that changes the normal overworld to include Aetherial Islands when in deep ocean biomes!
- Skylands over the Sea a mod that replaces the void in Aetherial Islands with an infinite ocean.
- Aetherial Islands: Clusters Edit an add-on that creates zones where islands will and won't generate, creating large gaps between island clusters
Compatibility: Does this work with insert mod name here?
If that mod changes the terrain, one of the mods will probably overwrite the other. If that mod adds biomes, it should be compatible, but if you have issues with bodies of water not generating, use the optional dependency, Lithostitched. This is just because of the tricky technique I had to use to make this, along with Minecraft's weirdness with surface builders. Some issues may need specific compatibility packs made, which I may make in the future.
Sponsor: Sparked Host
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