作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: forge
标签: optimization
Optimizes the processing of multiple Dimensions, by assigning them independent threads.
It works on both the client and server, and does not require the mod to be installed on both sides.
This is an unofficial fork of
DimensionalThreading-Reforged
which is also an unofficial port of
DimensionalThreading
by WearBlackAllDay.
This port should be fully compatible with Embeddium, Immersive Portals and Oculus
(at least no crashes/issues occurred while testing it).
DimThread comes with 2 native Gamerules:
/gamerule dimthread_active <true/false> enables/disables the mod/gamerule dimthread_thread_count <count>changes the amount of threads usedDimThread aims to conserve vanilla-parity in all points.
At the moment there are no known deviations in behaviour from Mojang'sserver.jar.
If you notice any, feel free to open an issue.
As stated above, this is NOT the case.
DimThread will always synchronize the dimensions it threads with each other,
setting the overall MSPT to the slowest individual dimension.
Yes, but you will have to adjust the GameRule accordingly.
No, the mod can only assign one dimension to one thread.
The mod will not crash if you do not have enough threads available,
but it will make the game slower. You should always have
at leastDimensionCount + 1threads available.
Compatibility with JellySquids performance mods and Carpet will be
ensured and issues concerning them are accepted.
If you plan on using a different mod compatibility cannot be guaranteed,
since not every author writes their mod thread safe.
Supported versions are 1.16.5, 1.18.2, 1.19.2 and 1.20.1. Nothing else.
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