Damage = Border 图标

Damage = Border

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/damage-border
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2

平台: paper purpur spigot

标签: adventure minigame worldgen

资源介绍

DamageBorder

A Minecraft plugin where the world border expands every time a player takes damage.
Inspired by Bastighg

The border is synced across all dimensions – same size, configurable per-world center, active in Overworld, Nether, and End.


Features

  • Damage-based expansion – Every time a player takes damage, the world border grows by a configurable amount
  • Multi-dimension sync – Border size is the same in every dimension; per-world centers are auto-set when a player first enters that world
  • Full protection – Players cannot walk or break blocks outside the border; if they try to move further out, they get teleported back to the center
  • Statistics – Track damage per player and total border expansions
  • Reloadable config – All settings can be changed ingame and reloaded without a server restart

Commands

Command Description
/damageborder or /db Show help menu
/damageborder reset Reset border to starting size
/damageborder size <value> Set border to a specific size
/damageborder info Show current border size, center, and maximum
/damageborder center Teleport to the border center of your current dimension
/damageborder damage Show your damage statistics
/damageborder totaldamage Show total damage from all players
/damageborder togglemessages Toggle border expansion broadcast messages
/damageborder reload Reload configuration from disk

Permission: damageborder.admin (default: op)


Config

# Starting border size in blocks
startSize: 1

# Current border size (persists across server restarts)
currentSize: 1

# How much the border grows per damage point
growthPerDamage: 1

# Maximum border size (-1 = infinite)
maxSize: -1

# Default border center (for worlds without specific center)
center:
  world: world
  x: 0
  z: 0

# Per-world centers are auto-set when a player first enters that world
world_centers:

# Message settings
messageSettings:
  showExpansionMessages: true
  showJoinMessages: true

World centers (like the End spawn platform) are automatically detected and saved the first time a player enters that world. You can also set them manually in world_centers.


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