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Notches Currency - 墨喵 Minecraft 资源
Notches Currency 图标

Notches Currency

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 0.11.0+26.2
本资源为搬运资源,原资源地址: https://modrinth.com/mod/notches-currency
资源信息

Minecraft 版本: 26.2

平台: fabric

标签: economy game-mechanics social

资源介绍

Notch Currency Mod

Minecraft
Fabric API
License
GitHub Release

A server-side economy mod for Fabric. It started as a simple currency + ATM system and has
grown into a full economy suite: player shops, an auction house, a deeply customizable NPC system,
and a wide range of money sinks and faucets designed to keep a server's economy balanced.

Initially inspired by the Origin Realms economy system.

Features

Currency & Banking

  • Secure, server-side validated virtual balance with persistent storage and an audit log
  • ATM / Bank blocks for depositing physical coins and withdrawing your balance
  • Always-visible balance HUD with a smooth animated counter and a custom coin glyph (chat, HUD, item)
  • Transaction receipts (/receipts): your recent history of what moved, what for, and when

Player Shops

  • Code-drawn browse, manage, and listing-editor screens, fully paginated (up to 27 listings)
  • Flexible pricing: sell for coins, for a bartered item, or both at once
  • Live earnings collection, name/greeting/open controls, and optional shop rent as a sink
  • Color the shop title with &-codes in the name (&6Golden Goods), using the same codes as dialogue
  • Each shop is run by an NPC with the Shop role; add dialogue and shoppers get the conversation
    first with a "Browse the shop" option, plus an optional goodbye line when they close the screen

Auction House

  • Buy-now and timed auctions with bidding, offline-safe outbid refunds, and a winnings mailbox
  • GUI-first flow: browse, list, bid, and cancel in-screen
  • Scaling fees: listing fee (flat + percent, capped) and sale tax, both configurable

Deep NPC System

A single blank-slate Notch NPC item spawns a fully customizable NPC (built on GeckoLib):

  • Appearance: vanilla humanoid, GeckoLib models, or disguise as any entity; preset/player/URL skins
  • Behaviors: stationary, wander, follow, patrol, or guard
  • Poses (presets + a live custom-pose editor) and a visual branching dialogue studio
  • Reactions: have an NPC respond when it's talked to, approached, hurt, killed, or kills something
  • Factions: found one at a Recruiter NPC; guards tell friend from foe, dialogue gates on allegiance
  • Floating signs: up to four lines hovering above an NPC, for shop boards and titles
  • Stats & abilities (health/speed/regen sliders, protection, doors, leashing, day/night visibility)
  • Ownership-gated editing, a "pick up" that repacks the config into the item, and saveable presets
  • A public API (NotchNpcApi) for other mods to spawn NPCs and register custom roles
Dialogue

Two ways to give an NPC a voice (editor → Talk tab):

  • Quick Lines: type up to 8 lines; the NPC says one at random in chat each time it's talked to.
    Perfect for greeters and flavor shopkeepers.
  • Dialogue Studio: full branching conversations. Pages, choice buttons, per-choice actions
    (open its shop/screen, pay/charge coins, give items, run commands) and requirements (has coins,
    has item, is owner, is op; locked choices grey out or hide). Preview plays the conversation
    client-side without saving; nothing runs for real until you talk to the NPC.

Styles: Window opens the conversation screen; Chat prints one random page to chat and then
opens the NPC's job (shop, bank, …). Quick Lines auto-selects Chat.

Economy Roles

Assign any NPC a role: Shop, Banker, Auctioneer, Mailbox, Raffle, Bounty, Dealer (casino),
Enchanter, Cosmetics, or Recruiter (factions), plus admin server-shops.

Sinks & Faucets

  • Enchanter (repair / buy enchants / extract to book), raffle, gambling (slots + coin flip),
    crates & keys, bounty board, loans, and a cosmetics shop
  • Sinks: wealth tax, shop rent, auction fees, and an optional Waystone teleport fee
  • Villager currency trades: when villagers roll new trades, some have a rare chance to be priced
    in coins instead of emeralds (chance and exchange rate configurable)
  • A custom-currency maker: rename the coin and drop in your own art, and it flows everywhere: the
    item, HUD, chat glyph, and every message/GUI. On a server the admin's coin is pushed to every
    player automatically (no hand-distributed resource pack)

Blocks

Every feature has a physical, hand-modeled block or table to build a casino/marketplace around:

  • ATM: deposit coins / withdraw balance
  • Ledger Board: a wide monument that renders the live balance leaderboard right on its face,
    Create-display-board style (updates in real time; no GUI needed)
  • Bounty Board: a two-tall notice board that opens the rotating bounty list
  • Slot Machine: animated marquee lights; bet and spin the reels
  • Coin Flip table: a 3D coin sits on the felt, then pops up, tumbles, and lands on the result
  • Crates (Common / Rare / Epic): arched treasure chests whose lids swing open on a win
  • Plus the Golden Cache and balloon crates that spawn around the world

On-screen, taken bounties show in a positional Bounty Tracker HUD (toggle with B), freely
placeable via ModMenu so it dodges other mods' overlays.

Dependencies

  • Fabric API (required)
  • GeckoLib (required): the NPC system is built on it
  • ModMenu (optional): opens the config screen
  • Waystones (optional): enables the teleport fee, shown when you hover a destination in the waystone menu
  • Trinkets (optional): adds accessory slots to NPCs on the equipment screen

Credits

  • Player Trade Mod: UI inspiration
  • Origin Realms: economy system inspiration
  • EasyNPC: NPC system inspiration
  • CNPC: NPC system inspiration

Contributing

Bug reports and feature requests are welcome via GitHub Issues. PRs are open if you want to contribute code.

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