Basically Static Particle
作者:rebot | 分类:模组
价格:0 墨喵币
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版本 3.6-1.21
本资源为搬运资源,原资源地址:
https://modrinth.com/mod/staticparticle
资源信息
Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4
平台: fabric quilt
资源介绍
⚠️ please keep in mind that the description is only maintained for the latest version
2 particle types are implemented
particles ## static_particle - configurable `color`, `alpha`, `size`, `lifetime`, `texture` - is emissive (glow in the dark) # ## static_oriented - configurable `color`, `alpha`, `sizeX`, `sizeY`, `lifetime`, `rotation`, `post_rotation`, `cull`, `texture` - is emissive (glow in the dark) note important thing to know is that all number arguments are actually string arguments, due to a limitation of minecrafts codebase, its so that the stuff listed below can work ⠀ - all number arguments(the particle parameters) support ranges ("x..y"=random from x to y), rotation arguments also support ~ which will use the command rotation context on the appropriate axis - all number arguments except `lifetime` support animation sequences ("x->y->z" = animate from x to y to z), any amount of keyframes is supported, you can also add more dashes to control the timing of the keyframes - the rotation arguments support `billboard` as a value, which will cause the particle to face the players camera on he specified axes - also if youre wondering, post_rotation is just a second pass of rotation, technically redundant, just convenient textures currently 8 textures are implemented: `dot` `dither` `smooth` `pixel` `shockwave` `spark` `dither_beam` `smooth_beam`there are 5 standalone commands
commands > /fov [interpolation type] [interpolation duration] - changes/gets the client FOV of the targets # > /setperspective [camera distance] - changes the client perspective # > /rendertext [duration] [opacity] [gui scale independent] [hide with HUD] [overlay] [shadow Color(RGBA HEX)] - displays text on the targets screens at the inputted position - boolean argument for making the text size independent of the clients GUI scale setting - boolean argument for forcing the text to display even if the HUD is hidden (F1) - boolean argument for the size being multiplied by the client window aspect ratio # > /log [targets] - sends the message under the logger name in the client's/server's console (not in chat) # > /camerarot [duration] - adds rotation offset to the client camera (linear interpolation) note (roll works perfectly, yaw and pitch technically do too, just a bit un-intuitive, in most cases its better to use actual entity rotation instead)the mod adds 3 conditions for predicates
predicates > mouse* condition ```json { "condition": "staticparticle:player_action", "action": "attack"/"pick_item"/"use", "context": "in_game"/"in_menu" } ``` - true when the target of the predicate is holding the respective buttons in the respective context # > key condition - the mod adds 5 new keybinds that dont do anything, except for tell the server theyve been pressed by a client ```json { "condition": "staticparticle:special_key", "key": 0/1/2/3/4 } ``` - true when the target of the predicate is holding the respective key # > movement input condition ```json { "condition": "staticparticle:input", "action": "forward/back/left/right/jump/sprint/sneak" } ```
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