Simple Double Jump
作者:rebot | 分类:模组
Minecraft 版本: 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10
平台: bukkit paper
Simple Double Jump
Adds a fully customizable double-jump mechanic to your game.
Features
- Customizable Jump Mechanics
- Horizontal & Vertical force multipliers
- Hunger Drain
- Cooldown
- Audio & Visual Effects
- Play any vanilla sound on jump.
- Spawn configurable particles on jump.
- Preserve Fall Damage
- Toggle whether players keep fall damage after a double jump.
- Fly Conflict Prevention
- Automatically disables double jump whilst /fly is enabled to avoid conflicts.
Commands
| Command | Description | Permission | Default |
|---|---|---|---|
/sdj reload |
Reload plugin configuration | sdj.admin |
op |
Permissions
| Permission | Description | Default |
|---|---|---|
sdj.admin |
Reload the plugin’s config | op |
sdj.use |
Allow players to double jump | op |
Configuration
config.yml ```yml # Whether players keep fall damage after performing a double jump. preserveFallDamage: true # Prevents conflicts with flying abilities. avoidFlyConflicts: true # Use server-side ground detection instead of trusting client packets. # Prevents exploits but may cause slight delays on high-latency connections. hardenedGroundCheck: false # When double jumping should be allowed: # ALL - Available to everyone. # PERMISSION - Players need a specific permission. activationMethod: "PERMISSION" # Technical double jump configuration. jump-settings: # Delay between consecutive double jumps (in server ticks; 20 ticks = 1 second). # To disable double jump cooldowns, set this value to 0 or less. cooldown-ticks: 0 # The amount of hunger points that should be deducted per double jump. # 1 point = half a drumstick; set to 0 to disable hunger drain. hunger-drain: 1 # Factor applied to the normalised look vector to compute horizontal velocity. # In simpler terms, increasing this value makes you travel farther horizontally. horizontal-force-multiplier: 0.5 # The upward velocity applied when performing a double jumping. # Measured in blocks per tick; increase for a stronger vertical boost. vertical-velocity: 0.42 # Double jump effects configuration. effects: sound: # Whether sound effects should be played whenever you double jump. enabled: true # The vanilla Minecraft sound to play whenever double jumping. source: "entity.ender_dragon.flap" # The volume level for the sound effect (0.0 to 1.0). volume: 0.5 # The pitch modifier for the sound effect (0.0 to 2.0). pitch: 1.32 particles: # Whether particle effects should be displayed whenever you double jump. enabled: true # The vanilla Minecraft particle to spawn whenever double jumping. type: "CLOUD" # The number of particles to spawn per double jump. count: 30 # How far particles can spread from the players position. spread: 0.25 ``` language.yml ```yml reload: "&aConfiguration successfully reloaded!" no-permission: "&cYou don't have permission to run this command." players-only: "&cYou cannot run this command via the console." cooldown: "&cYou must wait &e&c seconds before double jumping again!" exempt-toggle: on: "&aDouble jumping enabled." off: "&cDouble jumping disabled." ```Support & License
⭐ If you find this project useful, consider giving it a star on GitHub!
? This project is under the MIT License.
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