WeaponCraft 图标

WeaponCraft

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.0-beta
本资源为搬运资源,原资源地址: https://modrinth.com/mod/weaponcraft
资源信息

Minecraft 版本: 1.21 1.21.1

平台: neoforge

标签: equipment game-mechanics minigame

资源介绍
![WeaponCraft-Title](https://media.forgecdn.net/attachments/description/null/description_44bd985c-da0f-4cc3-9bf2-88e477263ac9.png)

Welcome to WeaponCraft.

Minecraft... the game where a dirt house gives you +50 efficiency and a stone brick house +25 nostalgia.
Yet, crafting a sword takes no more than a few hand gestures and 0.5 seconds of your life. But for what?
WeaponCraft aims to fill that gap.

Currently in testing. Core logic is implemented.
I need your feedback. Go and craft your weapon!

Support me on Ko-fi Join our Discord


Features banner


Already implemented:

  • Draw your perfect weapon on a blueprint with the voxel-based system
  • Design with up to 3 blueprint layers for a single weapon
  • Set the thickness of each layer separately
  • Each voxel defines the final result (e.g. weight increases Damage but decreases Speed)
  • 6 stats to influence: Damage/Speed, Knockback/Crit, Reach/Durability
  • Each weapon is 100% unique: voxels will vary slightly in texture darkness
  • Preview system: see the 3D preview model before creating it

Planned (Test phase 2):

Blacksmithing profession: gain experience as you craft to allow for larger blueprints with an impactful crafting process where you will smelt your ores, pour them into your mold, hammer away and reforge.
Higher level blacksmiths also have a chance to craft a "greater" or "perfect" weapon, further increasing its stats.

Ideas for later

Gemcrafting: craft gems (lapis, amethyst, etc) and socket them into your weapon post-forging for even more unique stat boosts and abilities.

### Quick start Guide Forge your first weapon in a few steps: | Action | Description | |:--|:--| | **Press `B`** | Opens the **Blueprint GUI** — your creative forge. | | **Select a Material** | Choose your base material for each layer. | | **LMB (Draw)** | Paint voxels onto the blueprint to **add material**. | | **RMB (Erase)** | Remove unwanted voxels to refine your design. | | **Scroll Wheel** | **Zoom in/out** to adjust your view of the grid. | | **LMB Drag (Preview Window)** | **Rotate** the 3D weapon render for better angles. | | **RMB Drag (Preview Window)** | **Move/Pan** the 3D weapon render. | | **Click `Forge`** | Finalize and create your weapon.
(Minting is not yet active — materials are not consumed in this Alpha build.) |
License: MIT (code) + All Rights Reserved 2025 Z2SIX (assets)
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