XPTransactions
作者:rebot | 分类:模组
Minecraft 版本: 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6
平台: bukkit paper purpur spigot
标签: economy social utility
With the Plugin you can:
- have unlimited night vision (if you want)
- transfer experience between players
- teleport wherever you want with Exp
- send items to other players
- convert your Exp into potions
- play lotto
Commands:
| Command | Description |
|---|---|
| /nightvision | gives you night vision, if the plugin fails to do it automatically |
| /givexp | transfers the given amount of levels to the targeted player |
| /tpe | teleports you to the given coords for the cost of (by default) 1 level |
| /send | sends the item(s) that you are holding in your hand to the targeted player (by default) for free |
| /lotto | (if enabled) takes a configurable amount of levels (by default 2) to play and randomly gives you either nothing or one of the prizes configured, with the configured probabilities. Default prizes: 5 levels: 20%, 10 levels: 3%, 30 levels: 1% |
| /convert optional amount> | converts all (or the given amount) of your levels into a potion that you can drink to get the levels back |
Config:
| allowConversion: true | enables or disables the convert command (Already converted bottles can still be used) |
| autoNightVision: true | enables or disables night vision |
| ItemSendCost: 0 | sets the cost in levels for the sending of items |
| enableExpTeleportation: true | enables or disables the tpe command |
| ExpTeleportationCost: 1 | sets the cost of the tpe command |
| enableExpLotto: false | enables or disables the lotto command |
| lottoCooldown: 600 | set the cooldown between uses of lotto in seconds |
| lottoPrizes: - ':' | define how many levels can be won with what probability. You can have multiple prizes with different probabilities. The probabilities have to add up to less then 100%, else buggy behaviour will occur. You can use fractions of percents with a . as decimal separator. The default values are balanced to have an expected value of -0.4, so on average you lose 0.4 levels each time you're playing. |
Contact:
If you have any questions, problems, ideas or bugs to report, you can send me an E-Mail at:
Logoiuy@gmx.de
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