Body Health 图标

Body Health

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 12.5.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/body-health
资源信息

Minecraft 版本: 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: neoforge

标签: game-mechanics

资源介绍

? Body Health System

NeoForge 1.21.1 · v12.3.4

Tired of a single health bar? Body Health System replaces Minecraft's vanilla health with a full localized injury system — every part of your body can be wounded, fractured, or destroyed independently.


⚙️ How it works

Each attack targets a specific body part based on impact height and trajectory. An arrow to the head deals 1.5× damage and counts against head HP — not a shared pool. Every part has its own hearts, its own fracture state, and its own consequences.

Stat Value
Body parts 6
Fracture states 4
Medical items 3
Version 12.0.3

? Fracture system

Parts move through four states:

Healthy → Sprained → Broken → Shattered

Each state brings real consequences. Broken legs slow you down, a shattered torso is immediately lethal. Fractures heal naturally over time or faster with the right items.


⚡ Consequences per part

Part Effect when damaged
Head Nausea (vision trouble)
Torso Death at 0 HP
Right arm Cannot break or place blocks
Left arm Drops offhand item when destroyed
Legs Slowness — worse as fracture progresses

All debuffs are silent — no visible effect icons, only action bar messages so your HUD stays clean.


? Medical items

? Bandage

Craft: White Wool + String (×4)

Heals the most injured part and improves its fracture state by one level. Works on Sprained and Broken — not on Shattered.

? Medical Kit

Craft: Bandages + Chest + Gold Ingots

Heals all parts and can fix even Shattered bones. The only way to recover from a destroyed limb.

? Morphine Syringe

Craft: Glass + Blaze Powder + Iron Ingot (×2)

Suppresses all pain effects for 30 seconds. Use sparingly — overdose triggers after 3 doses and causes blindness, nausea and poison.


❤️ Absorption hearts

Golden apples and Enchanted golden apples grant yellow absorption hearts on the most injured part. The Totem of Undying grants 2 extra hearts on the torso when it activates. Absorption is consumed before HP when that part takes damage.


?️ Enchantment support

Since the vanilla health bar is hidden and health is managed separately, all protection enchantments are applied manually per hit:

  • Protection — 4% reduction per level (all damage)
  • Fire Protection — 8% per level (fire/lava)
  • Blast Protection — 8% per level (explosions)
  • Projectile Protection — 8% per level (arrows)
  • Feather Falling — 12% per level on legs only
  • Slow Falling (potion) — cancels all fall damage on legs
  • Resistance (potion) — 20% per level, level 5 = immunity

?️ HUD

A custom pixel-art panel in the bottom-right corner displays:

  • Your character assembled from 6 individual sprites, each colored independently:
    • ? Green = healthy (>65%)
    • ? Orange = injured (35–65%)
    • ? Red = critical (1–34%)
    • ⚫ Black = destroyed (0%)
  • Each part's hearts next to its label
  • Fracture icons next to the hearts when applicable
  • Yellow absorption hearts shown in surplus after the red hearts

? Admin commands

/bodyhealth heal <player> [part]      — Heals a part or all parts
/bodyhealth set <player> <part> <hp>  — Sets HP directly
/bodyhealth setmax <player> <part> <hp> — Sets max HP
/bodyhealth addhearts <player> <n>    — Adds n hearts everywhere
/bodyhealth fracture <player> <part> <state> — Sets fracture state
/bodyhealth status <player>           — Shows full health status
/bodyhealth reset <player>            — Resets to default

?‍? Developer API

Full Java API available via BodyHealthAPI:

// Read
float hp  = BodyHealthAPI.getHealth(player, BodyPart.HEAD);
boolean dead = BodyHealthAPI.isDead(player, BodyPart.TORSO);
FractureState fr = BodyHealthAPI.getFracture(player, BodyPart.LEG_LEFT);

// Write
BodyHealthAPI.heal(player, BodyPart.HEAD, 4f);
BodyHealthAPI.damage(player, BodyPart.TORSO, 2f);
BodyHealthAPI.fullHeal(player);
BodyHealthAPI.addMaxHealthAll(player, 4f); // +2 hearts everywhere
BodyHealthAPI.setFracture(player, BodyPart.ARM_RIGHT, FractureState.BROKEN);

A MCreator plugin is also available with 13 visual procedure blocks — no Java required.


✅ Compatibility

  • Works with any mod using standard NeoForge damage events
  • Food from third-party mods heals via FoodProperties automatically
  • The Totem of Undying is fully supported
  • Requires: NeoForge 21.1.172+ · Minecraft 1.21.1
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