Armament

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/armament
资源信息

Minecraft 版本: 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1

平台: bukkit paper purpur spigot

标签: adventure equipment game-mechanics

资源介绍

? Armament

Adds the ability to create configurable custom armors using resource packs.


? Key Features

Feature Description
?️ Custom Armor Sets Easily add your own armor sets to Minecraft.
⚡ Performance Optimization Built to ensure smooth server performance.
? User-Friendly Simple commands for reloading configuration and giving armor to players.
⚙ Configurable Manage your custom armors via a straightforward armors.yml file.
? Resource Pack Generation Automatically generate a resource pack from your configuration.
? Cross-Version Compatibility Supports Minecraft versions from 1.20 to the latest.
?️ GUI Interface Browse and select custom armor sets through an intuitive GUI.

? Available Commands

Command Description
/armament reload Reload the plugin's configuration without a server restart.
/armament give <armor_name> <piece> [player] Grant a custom armor piece to a player.
/armament giveset <armor_name> [player] Grant a full custom armor set to a player.
/armament gui Open the GUI to browse and select custom armor sets.

? Permissions

Permission Description
armament.admin Grants access to all admin commands.

? Installation Steps

  1. Download Armament:

  2. Install:

    • Place the .jar file into your server's plugins directory.
    • Example: /plugins/Armament-x.x.x.jar
  3. Activate:

    • Restart your server to load the plugin.
  4. Customize:

    • Edit the armors.yml file located in plugins/Armament/armors.yml to add your custom armor sets.
    • Example configuration:
      armors:
        epic:
          custom_model_data: 1
          helmet:
             name: "&6Epic Chestplate"
             lore:
             - "&7Custom Epic Lore!"
          chestplate:
             name: "&6Epic Chestplate"
             lore:
             - "&7Custom Epic Lore!"
          leggings:
             name: "&6Epic Leggings"
             lore:
             - "&7Custom Epic Lore!"
          boots:
             name: "&6Epic Boots"
             lore:
             - "&7Custom Epic Lore!"
  5. Add Resources:

    • Place your custom armor textures in the source_files directory:
      • Armor layers: source_files/layer_files/
      • Armor display items: source_files/item_files/
  6. Load Resource Pack:

    • Upload the generated resource pack to mc-packs.net.
    • Update the server.properties file:
      | Property | Value |
      | --- | --- |
      | resource-pack | URL to resource pack |
      | resource-pack-sha1 | SHA1 hash of the resource pack |
      | require-resource-pack | true |
    • Note: If you're using an existing resource pack, merge it with the Armament resource pack.

? Creating Custom Armor Textures

To create custom armor textures for Armament:

  1. Open the Template:

    • Locate the armor_model.bbmodel file in src/main/resources.
    • Open this file in BlockBench to get an understanding of the armor structure.
  2. Customize the Model:

    • Ensure your model adheres to Minecraft's armor structure.
  3. Export Textures:

    • Export your custom armor textures.
  4. Prepare Texture Files:
    The plugin requires specific naming conventions for the texture files:

    a) Layer Files (Required):
    In source_files/layer_files/:

    • armorName_layer_1.png: For helmet, chestplate, and boots
    • armorName_layer_2.png: For leggings

    b) Item Files (Optional, based on armors.yml):
    In source_files/item_files/:

    • armorName_helmet.png
    • armorName_chestplate.png
    • armorName_leggings.png
    • armorName_boots.png

    Replace armorName with the name of your custom armor set as defined in armors.yml.

  5. Place Textures:

    • Put the armor layer textures (*_layer_1.png and *_layer_2.png) in source_files/layer_files/.
    • Put the display item textures (e.g., *_helmet.png) in source_files/item_files/.
  6. Update Configuration:

    • In armors.yml, reference your new textures using the appropriate armor name.
    • Ensure the armor name in the configuration matches the prefix used in your texture file names.

Note: The item files (helmet, chestplate, leggings, boots) are optional and depend on your armors.yml configuration. If you define a specific armor piece in the config, make sure to provide the corresponding item texture.


? Support

For assistance, visit the GitHub Repository or join our Discord Server.


? License

Armament is released under the Apache License 2.0.


? Partner

Partner GIF

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