Example Trident CIT
作者:rebot | 分类:数据包
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版本 1.1.0
本资源为搬运资源,原资源地址:
https://modrinth.com/resourcepack/example-trident-cit
资源信息
Minecraft 版本: 1.21.9 1.21.10
平台: minecraft
标签: equipment items models
资源介绍
# Example Trident CIT
## An example pack for trident CIT that works on both the item and thrown entity models!
[View the pack on my website!](https://ewanhowell.com/resourcepacks/example-trident-cit)
This pack provides examples of how to make CIT tridents. It includes three examples: name your trident "Red Trident", "Quindent", or "Mjolnir". Lowercase versions of these names are also supported. This works by using the new item definitions feature to redefine trident item models to render as items instead of entities. The same item definition files are used to apply the name-based models. This does not actually use OptiFine CIT. Thrown tridents still use entity models, so OptiFine CEM and OptiFine random entities are required to change the model or texture based on the item’s name. Custom atlases are included to allow trident textures from the entity folder to be applied to item models. This is optional and can be skipped if your textures are stored in the "block" or "item" folders. Proper trident CIT was not possible before 1.21.5 and requires OptiFine CEM (or a compatible alternative mod).




⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ [
Join my Discord Server!]( https://discord.ewanhowell.com/)
[
Join the Resource Pack Development Discord Server!]( https://resourcepacks.ewanhowell.com/)
[
Subscribe on YouTube!]( https://www.youtube.com/@EwanHowell)
[
Follow me on Twitter!]( https://twitter.com/ewanhowell5195)
[
Support me on Ko-fi!]( https://ko-fi.com/ewanhowell)
## An example pack for trident CIT that works on both the item and thrown entity models!
[View the pack on my website!](https://ewanhowell.com/resourcepacks/example-trident-cit)
This pack provides examples of how to make CIT tridents. It includes three examples: name your trident "Red Trident", "Quindent", or "Mjolnir". Lowercase versions of these names are also supported. This works by using the new item definitions feature to redefine trident item models to render as items instead of entities. The same item definition files are used to apply the name-based models. This does not actually use OptiFine CIT. Thrown tridents still use entity models, so OptiFine CEM and OptiFine random entities are required to change the model or texture based on the item’s name. Custom atlases are included to allow trident textures from the entity folder to be applied to item models. This is optional and can be skipped if your textures are stored in the "block" or "item" folders. Proper trident CIT was not possible before 1.21.5 and requires OptiFine CEM (or a compatible alternative mod).




⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ [
Join my Discord Server!]( https://discord.ewanhowell.com/)
[
Join the Resource Pack Development Discord Server!]( https://resourcepacks.ewanhowell.com/)
[
Subscribe on YouTube!]( https://www.youtube.com/@EwanHowell)
[
Follow me on Twitter!]( https://twitter.com/ewanhowell5195)
[
Support me on Ko-fi!]( https://ko-fi.com/ewanhowell)
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