Waypoint Warp 图标

Waypoint Warp

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.20.1-1.3.3
本资源为搬运资源,原资源地址: https://modrinth.com/mod/waypoint-warp
资源信息

Minecraft 版本: 1.20.1

平台: fabric

标签: game-mechanics optimization transportation

资源介绍

? Waypoint Warp

  • Ultra Optimized Teleportation System

Waypoint Warp is a next-generation server-side teleportation engine that replaces slow, repetitive vanilla command-block systems with an ultra-efficient global waypoint framework.

Designed for Fabric 1.20.1, this mod drastically reduces MSPT cost and provides a clean, scalable teleport solution without requiring any client installation.


?️ Why Replace Command Blocks?

Traditional vanilla teleport systems rely on:

  • repeating command blocks
  • complex /execute distance checks
  • scoreboard conditions
  • datapack tick functions
  • long command chains
  • command dispatcher spam
  • rooms full of ticking command blocks

A typical vanilla teleporter looks like this:

/execute as @a at @s if entity @s[x=..,y=..,z=..,distance=..] run tp @s <destination>

This runs every tick × every player × every waypoint, quickly becoming expensive as servers grow.


❌ Problems with Vanilla Teleport Systems

  • Constant tick load
  • Cost scales with players × waypoints
  • Heavy command dispatcher overhead
  • Datapack tick performance drop
  • Lag spikes from long command chains
  • Hard to manage in large adventure or RPG maps

✅ What Waypoint Warp Does Better

Waypoint Warp replaces all of that with a single optimized engine:

  • Global PersistentState storage
  • Zero tile entities
  • Teleport checks only when players are nearby
  • No command block spam
  • No datapack tick spam
  • Built-in summon system
  • Built-in particle effects
  • Cooldown system
  • Pure server-side (no client mod required)

? Performance Comparison (MSPT)

Image is not real 100%, generate by AI.
on server schedule tick 0.0012 > 0.0016

![performance]
https://cdn.modrinth.com/data/cached_images/36ba6485ceef97776cc053664c5837f21b527cc1.png

Summary

  • Vanilla command blocks scale linearly and often reach 3–6ms per tick
  • Waypoint Warp stays around 0.01–0.03ms, even with 50+ waypoints

? Features

  • Global waypoint system
  • Trigger radius detection
  • Arrival summon (any entity)
  • Particle effects
  • Cooldown system
  • Activation-radius optimization
  • Debug commands
  • Server-only mod (no client installation)

? Commands

Create Waypoint

/waypoint set <name> <from_pos> <to_pos>
/waypoint set <name> <from_pos> <to_pos> summon <entity> <dy>
/waypoint set <name> <from_pos> <to_pos> particle <id>
/waypoint set <name> <from_pos> <from_dimension> <to_pos> <to_dimension> <summon|particle> <dy|id> sound <mcsound_id> <volume> <pitch>
Example Using
/waypoint set test1 1 10 0 minecraft:overworld 10 50 10 minecraft:the_end summon minecraft:lightning_bolt 0 sound minecraft:entity.experience_orb.pickup 1 1

Edit Waypoint

/waypoint edit <name> from <pos>
/waypoint edit <name> to <pos>
/waypoint edit <name> radius <value>
/waypoint edit <name> particle <id>
/waypoint edit <name> summon <entity> <dy>

Utility

/waypoint distance <name> <radius>
/waypoint list
/waypoint remove <name>

Debug

/waypoint debug mspt
/waypoint debug active

? Perfect For

  • Adventure maps
  • RPG servers
  • Dungeon systems
  • Hub teleporters
  • Cutscenes
  • Minigames
  • Event automation
  • Any project replacing command-block spam

? Links

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