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HardcoreNecromancy - 墨喵 Minecraft 资源
HardcoreNecromancy 图标

HardcoreNecromancy

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.1.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/hardcorenecromancy
资源信息

Minecraft 版本: 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2

平台: bukkit paper purpur spigot

标签: game-mechanics

资源介绍

For a hardcore server.

If a player holding a totem in both hands writes the command

/necro [nickname of the dead player]

, then both totems are used, after which the dead player is resurrected right in front of the resurrector, totem effects are applied to both players, and hunger for 5 minutes, nausea for 10 seconds, weakness and fatigue for 30 seconds are also imposed on the resurrected one.

After using the command, both players (both the resurrector and the resurrected) permanently lose 3 health hearts, the team cannot be used with 4 health hearts, while in observer mode, and on live players.

config.yml

# HardcoreNecromancy Configuration
# Amount of hearts to remove from players during revival (2 hearts = 1 health unit)
hearts-to-remove: 6

# Whether to remove hearts from the reviver (person performing the revival)
# If false, hearts will only be removed from the revived player
remove-hearts-from-reviver: true

messages.yml

# HardcoreNecromancy Messages
# Use '&' for color codes and %variable% for placeholders

console-cannot-revive: "&cYou have to be a Player to revive someone."
cannot-revive-while-dead: "&cYou can't revive people when you're dead."
player-not-found: "&cCouldn't find the player %player%"
cannot-revive-self: "&cYou can't revive yourself."
player-not-dead: "&cThis player isn't dead."
need-totems-in-both-hands: "&cYou must hold totems in both hands"
need-more-health: "&cYou need to have 4 health units."
revive-success: "&aYou've revived %player%"
revived-by: "&aYou've been revived by %reviver%"

Required

ProtocolLib

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