AsyncParticles
- It will remain in the beta stage in the future to alert potential mod conflict issues.
- Not yet compatible with Particle Core.
- Now compatible with Valkyrien Skies v2.4.
- Now support for GPU acceleration.(v20.1.0a+)
Fill 1331 campfires (16,000+ particles, you can change the limit via config screen):
Tested on: Ultra5 225H + RTX 5060 Laptop.

- Create contraptions can now block vanilla weather.(v20.1.0a+)

Configuration
Settings can be accessed via the ModList/ModMenu.
Troubleshooting
Crash with C2ME
- Set
enforceSafeWorldRandomAccess = "false" in c2me.toml
- Only set this if you are experiencing crashes.
Crash with LodestoneLib
- Set
buffer_particles = false in lodestone-client.toml.
Crashes related to ClassInstanceMultiMap or Level.getEntities(...)
- Please share the logs or crash report on the GitHub issue.
- As a workaround, enable the option:
Mixin → Make 'ClassInstanceMultiMap' Thread-Safe
Crashes related to Level.getBlockEntity(...)
- Please share the logs or crash report on the GitHub issue.
- As a workaround, enable the option:
Mixin → Make 'LevelChunk#blockEntities' Thread-Safe
ConcurrentModificationException
The Most Common Cause
This exception typically occurs when particle rendering and ticking concurrently access the same thread-unsafe container.
How to Fix
Note: This enables fine-grained locking for specific particle types, allowing safe asynchronous execution between the tick() and render() methods.
Other Potential Causes
Starting in vX.4.0, the default particle rendering mode has been changed to SYNCHRONOUSLY to prevent rare ConcurrentModificationExceptions when used with mods that access external thread-unsafe containers (e.g., global maps or lists) during particle rendering.
- If you're using an older version (≤ vX.3.0), consider manually setting the mode to
SYNCHRONOUSLY in the config screen for improved stability.
- For modpack authors: If you’d like to test whether
FASTEST provides a noticeable FPS boost in your setup, you can switch to it in the config screen—but use with caution, as it may trigger crashes with incompatible mods.
Need Help?
If you’re unsure how to identify or fix the issue, please open a GitHub Issue or start a Discussion.
- In version x.4.0, changed the default particle rendering mode to
SYNCHRONOUSLY to avoid rare and confusing ConcurrentModificationExceptions when used with certain mods.
- If you're still using an older version (≤ x.3.0), you may want to manually set it to
SYNCHRONOUSLY in the config screen.
- If you're a modpack author or want to test whether a different rendering mode (e.g.,
ASYNCHRONOUSLY) provides a noticeable FPS boost in your modpack, you can manually select another enum value in the config screen—use with caution.
Features
- Flexible mixin options.
- Minecraft
- Particle culling.
- GPU particle acceleration(v20.1+ only).
- Async particle tick&rendering.
- Async particle light cache.
- Delayed texture tick by one frame to reduce client tick duration.
- Async rain&snow tick&rendering(buffer filling). (currently only supported in MC1.21.5+)
- Create
- Contraptions now block vanilla rains(v20.1+ only).
- Valkyrien Skies/Create
- Particles can now collide with ships/contraptions.
- Valkyrien Skies/Create + Simple Weather/Pretty Rain/Particle Rain
- Modded weather particles can now collide with ships/contraptions.
Mods Recommended
- ModernFix
- Sodium/Embeddium
- Flerovium
- Startlight/ScalableLux
Mod Compatability
✅ Compatible (Proactively)
- Sodium/Embeddium
- Flerovium
- Iris/Oculus
- Create
- Create: Aeronautics
- Valkyrien Skies
- Particle Rain
- Simple Weather
- ...
❌ Incompatible
- OptiFine
- MadParticle
- Particle Core
Credits
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