Persistent Health Attributes

作者:rebot | 分类:模组

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本资源为搬运资源,原资源地址: https://modrinth.com/mod/persistent-health-attributes
资源信息

Minecraft 版本: 1.19.2

平台: fabric quilt

资源介绍

Litterally a copy and paste from my documentation google docs

Element Type Name Procedure Use
Gamerule DefaultMaxHealth Default Value: 20
Gamerule HealthSetOnJoin Default Value: True
Scoreboard HasPlayerJoined When player joins world:
If HasPlayerJoined Scoreboard ≠ 1 AND HealthSetOnJoin Gamerule:
→ Set PlayerMaxHealth Scoreboard to 20
→ Set HasPlayerJoined Scoreboard to DefaultMaxHealth Gamerule
Scoreboard PlayerMaxHealth When player respawns:
Run command as the event/target entity:
/attribute @s minecraft:generic.max_health base set <PlayerMaxHealth Scoreboard>
Command /set_max_health Usage: /set_max_health <playername> <max_health>
→ Sets PlayerMaxHealth Scoreboard to <max_health>
→ Run command as the event/target entity:
/attribute @s minecraft:generic.max_health base set <PlayerMaxHealth Scoreboard>
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