Evo Biomes 图标

Evo Biomes

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 2.0.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/evobiomes
资源信息

Minecraft 版本: 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: bukkit paper purpur spigot

标签: adventure game-mechanics worldgen

资源介绍

EvoBiomes

Dynamic biome evolution for Paper/Spigot/Purpur. EvoBiomes gradually transitions selected regions through configurable biome chains (e.g., Plains → Savanna → Desert), applying visual and ecosystem effects along the way.

Highlights

  • Configurable biome evolution chains and transitional effects
  • Gradual transitions: particles, messages, entities, and blocks
  • Async selection, safe main-thread world updates
  • Live‑reloadable rules (rules.yml in plugin data folder)
  • Weather-aware pacing and player-density slowdowns (with TTL)
  • Admin commands and developer API hooks

Compatibility

  • Servers: Paper/Spigot/Purpur
  • Versions: 1.20, 1.20.1–1.20.6, 1.21, 1.21.1–1.21.10
  • Built against spigot-api 1.20.1 with api-version: 1.20 for forward compatibility

Installation

  • Drop EvoBiomes-1.0.0.jar into plugins
  • Start the server to generate config and rules
  • Optional: edit plugins/EvoBiomes/rules.yml and run /evobiomes reload

Commands

  • /evobiomes info — show runtime settings
  • /evobiomes reload — reload config and rules from disk
  • /evobiomes evolve <biome> <radius> — force-evolve area around the player

Permissions

  • evobiomes.admin — access to all evobiomes commands (default: op)

Configuration

config.yml

  • safe_mode: limit biome updates per tick (default: true)
  • max_chunk_updates_per_tick: budget for chunk processing (default: 5)
  • cycle_interval_ticks: evolution cycle interval (default: 1200)
  • worlds: list of world names to process
  • use_protocol_lib: visual enhancements toggle (no compile dependency; falls back to Bukkit particles)
  • transitions: toggles for messages, particles, entities, blocks
  • player_density: radius, slowdown_factor
  • weather: rain_acceleration, thunder_acceleration, clear_slowdown

Rules & Effects

rules.yml (data folder)

  • chains define ordered biome sequences per starting biome
  • effects define transitional effects between steps using key from->to
  • Effects include lists: entities, blocks, particles, and message

Example chains:

  • plains: [savanna, desert]
  • forest: [dark_forest, jungle]
  • taiga: [snowy_taiga, ice_spikes]

How It Works

  • Scheduler runs asynchronously to select chunks; each chunk’s work is executed on the main thread for safety
  • Transitional effects are applied before the biome switch (particles/messages/entities/blocks)
  • Temperature/humidity hints are shown to nearby players
  • Weather and player density modify pacing without blocking the server
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