Overclock ClearLag 图标

Overclock ClearLag

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.10
本资源为搬运资源,原资源地址: https://modrinth.com/mod/overclock-clearlag
资源信息

Minecraft 版本: 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2

平台: bukkit folia paper purpur

标签: management optimization utility

资源介绍

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?Overclock plugin (By GoldwarGlory)

  • ?Helps reduce entity clutter on busy servers.
  • ?Provides quick visibility into server load without external tools.
  • ?Modular design — use only the features you need.
  • ?Designed to be lightweight and safe for production servers.

?Features of Overclock

  • ?Entity Cleaner
    • ✅Automatically or manually clears dropped items, projectiles, and selected entity types.
    • ✅Protects important entities like: Tamed mobs, Named mobs, Villager and other mob types.
    • ✅Supports: Per-world exclusions, Item, mob, and projectile whitelists, Warning messages.
    • ✅countdowns before cleanup, Fully configurable cleanup intervals and messages.
  • ?Live Stats Bar
    • ✅Displays real-time server statistics using a BossBar.
    • ✅Shows: TPS, MSPT, Loaded chunks, Total entities, Memory usage
    • ✅Bar color changes based on current server load to give a quick visual overview.
  • ?Benchmark Utility
    • ✅Provides optional in-game performance tests for: CPU & Memory
    • ✅Tests run asynchronously to avoid blocking the main server thread.
    • ✅Results are approximate and intended for relative comparison only, not as real hardware benchmarks.
  • ?Garbage Collection Tool
    • ✅Includes a command to request Java garbage collection.
    • ✅Useful for testing or observing memory behavior.
    • ✅Actual memory management depends on the JVM and cannot be fully controlled by plugins.

?Modules of Overclock

  • ?UnloadedChunksPreventer: Prevents players to moving into unloaded chunks
  • ?AutoPickup: Reduce ground entities and improve performance while improving QoL.
  • ?ExplosionOptimizer: Keep explosions fun without killing server performance.
  • ?CleanerModule: Automatically cleans unnecessary entities and server clutter.
  • ?AutoGC Module: Automatically runs Force or Soft GC.
  • ?ProjectileCleaner: Automatically removes grounded projectiles
  • ?EntityActivationOptimizer: Removes AI of far entities

➡️How to install overclock

  1. ➡️Download Overclock.jar
  2. ➡️Place it in the plugins folder
  3. ➡️Restart the server
  4. ➡️Use /oc help to view available commands

? Need help? or report bugs

?plugin.yml? ```yaml name: Overclock main: com.goldwar.overclock.Overclock version: 1.0.4 api-version: 1.20.1 author: GoldwarGlory description: Optimize your server website: https://modrinth.com/plugin/overclock-plugin commands: overclock: description: The main command for the plugin. usage: /overclock permission: overclock.admin aliases: - oc - overc - oclock permissions: overclock.admin: default: op ``` ?config.yml? ```yaml Tools: prefix: "[Overclock] " # Prefix used in plugin messages. Supports MiniMessage formatting. benchmark-duration: 30 # Duration in seconds used by /overclock benchmark. track-updates: true # if false: update checks are skipped by the current join listener; if true: OP update alerts can be sent. kill: creatures: clear-renamed: false # if true: /oc kill creatures can remove renamed creatures; if false: renamed creatures are protected. clear-pets: false # if true: /oc kill creatures can remove tamed mobs and pets; if false: tamed mobs are protected. dont-clear: # Creature entity type names that /oc kill creatures will never remove. - VILLAGER - BABY_VILLAGER - WANDERING_TRADER - IRON_GOLEM - SNOWMAN - ALLAY - BREEZE - SNIFFER - PILLAGER - VINDICATOR - RAVAGER - WITCH - EVOKER items: clear-renamed: false # if true: /oc kill items can remove renamed dropped items; if false: renamed items are protected. dont-clear: # Item material names that /oc kill items will never remove. - NETHERITE_INGOT - DIAMOND projectiles: clear-renamed: true # if true: /oc kill projectiles can remove renamed projectiles; if false: renamed projectiles are protected. dont-clear: # Projectile entity type names that /oc kill projectiles will never remove. - TRIDENT Modules: ChunkPreventer: enabled: true # MASTER TOGGLE of this module send-msg: true # if true: sends the configured message when unloaded chunk movement is blocked. msg: "This chunk is not loaded yet, please wait" # Message sent when a player is stopped from entering an unloaded chunk. Supports MiniMessage and . auto-pickup: enabled: true # MASTER TOGGLE of this module direct-xp: directxp-onbreak: true # if true: block break XP is sent directly to the player instead of dropping XP orbs. directxp-onkill: true # if true: mob kill XP is sent directly to the killer instead of dropping XP orbs. xp-multiplier: 1.0 # Multiplier applied to direct XP before giving it to the player. Example: 2.0 gives double XP. ignore-creative-mode: true # if true: direct XP is not given to players in creative mode. blocks-break: enabled: true # if true: block drops are placed directly into the player's inventory. ignore-silk-touch: false # if true: AutoPickup is skipped when the tool has Silk Touch. ignore-fortune: false # if true: currently no effect; AutoPickupService does not read this setting. ignore-creative-mode: true # if true: block AutoPickup is skipped for players in creative mode. invert: false # if true: only blocks in the list use AutoPickup; if false: blocks in the list are skipped. list: # Block material names used by the block invert filter. Example: BEACON. - BEACON - ENDER_CHEST mobs-kill: enabled: true # if true: mob drops are placed directly into the killer's inventory. ignore-creative-mode: true # if true: mob AutoPickup is skipped for players in creative mode. invert: false # if true: only mobs in the list use AutoPickup; if false: mobs in the list are skipped. list: # Mob entity type names used by the mob invert filter. Example: WARDEN. - WARDEN - DRAGON disabled-directdrops-worlds: # World names where AutoPickup item drops are disabled. - example-world-1 - example-world-2 disabled-directxp-worlds: # World names where direct XP is disabled. - example-world-1 - example-world-2 messages: inventory-full: "Your inventory is full!" # Message sent when AutoPickup cannot fit all drops in the player's inventory. Supports MiniMessage and . EntityActivationOptimizer: enabled: true # MASTER TOGGLE of this module task-interval-ticks: 40 # How often entity activation checks run. Value is in server ticks. activation-range: 32 # Entities inside this range from players stay active; outside it they can be optimized. disable-ai: true # if true: far entities have AI disabled; if false: module tracks range but does not change AI. excluded-entities: # Entity type names that should never be optimized. - VILLAGER - ENDER_DRAGON - WITHER - ARMOR_STAND disabled-worlds: # World names where entity activation optimizer will not run. - spawn - example_world ProjectileRemover: enabled: true # MASTER TOGGLE of this module task-interval-ticks: 40 # How often projectile cleanup runs. Value is in server ticks. max-lifetime-ticks: 500 # Maximum age before active projectiles are removed. Value is in ticks. max-lifetime-ticks-after-hitting: 200 # Maximum age after a projectile has hit something. Value is in ticks. excluded-projectiles: # Projectile entity type names that should never be removed. - TRIDENT - ENDER_PEARL disabled-worlds: # World names where projectile cleanup will not run. - example1 - example2 auto-gc: enabled: true # MASTER TOGGLE of this module interval: 10 # Time in minutes between automatic garbage collection runs. debug: false # if true: logs how much memory was freed after each AutoGC run. force-GC: false # if true: uses force GC with finalization; if false: uses a soft GC request. cleaner: auto-clean: true # MASTER TOGGLE of this module clean-interval: 5 # Time in minutes between automatic cleanups. warns-before-cleanup: [300, 150, 30, 15, 5, 4, 3, 2, 1] # Warning times in seconds before cleanup. Values are sorted high to low. messages-settings: announce-in: chat: true # if true: sends cleanup warning and complete messages in chat. actionbar: true # if true: sends cleanup warning messages in the actionbar. title&subtitle: false # if true: sends cleanup warning and complete messages as title/subtitle. warnings: enabled: true # if true: sends pre-cleanup warnings at the configured warning times. message: "Entity cleanup in %time% seconds!" # Warning chat/actionbar text. Supports MiniMessage, , and %time%. title: "CLEANER" # Warning title text. Supports MiniMessage and %time%. subtitle: "Cleaning in %time%s" # Warning subtitle text. Supports MiniMessage and %time%. sound: true # if true: plays a warning sound with each cleanup warning. clear-complete: message: "Removed entities! Server optimized" # Message sent after cleanup finishes. Supports MiniMessage, , and /%count%. title: "CLEANUP COMPLETE" # Title shown after cleanup finishes. Supports MiniMessage and /%count%. subtitle: "Removed entities" # Subtitle shown after cleanup finishes. Supports MiniMessage and /%count%. sound: true # if true: plays a level-up sound after cleanup finishes. entities: dropped-items: true # if true: cleaner removes dropped item entities unless excluded. projectiles: true # if true: cleaner removes projectile entities unless excluded. mobs: true # if true: cleaner removes non-player living mobs unless excluded or protected. skip-named-entities: true # if true: cleaner keeps entities with custom names. skip-tamed-mobs: true # if true: cleaner keeps tamed mobs and pets. skip-experience-orbs: false # if true: cleaner keeps XP orbs; if false: XP orbs are removed. excluded-worlds: # World names where cleaner will not remove entities. - creative_world - spawn_world excluded-dropped-items: # Dropped item material names cleaner should keep. - MACE - TRIAL_KEY - OMINOUS_TRIAL_KEY - BREEZE_ROD - HEAVY_CORE - ELYTRA - NETHERITE_INGOT - NETHERITE_SCRAP - ENCHANTED_GOLDEN_APPLE - TOTEM_OF_UNDYING - DRAGON_EGG - BEACON - NETHER_STAR - TRIDENT excluded-mob: # Mob entity type names cleaner should keep. - VILLAGER - BABY_VILLAGER - WANDERING_TRADER - IRON_GOLEM - SNOWMAN - ALLAY - BREEZE - SNIFFER - PILLAGER - VINDICATOR - RAVAGER - WITCH - EVOKER - ELDER_GUARDIAN excluded-projectiles: # Projectile entity type names cleaner should keep. - TRIDENT explosion: enabled: true # MASTER TOGGLE of this module clear-blasts-blocklist-above: -5 # Explosion block damage is cleared above this Y level. Use 320 to disable this Y-limit check. clear-blasts-drops: false # if true: blocks broken by explosions will not drop items. disabled-worlds: # World names where explosion optimization rules are disabled. - example-1 - example-2 skip-list: # Block material names protected from explosion block damage. - CHEST - TRAP_CHEST - DRAGON_EGG - DRAGON_HEAD invert: true # if true: only entities in blast-damage-on take TNT/crystal damage; if false: listed entities are protected. blast-damage-on: # Entity type names used by the explosion damage invert filter. Example: PLAYER. - PLAYER - DRAGON - WITHER tnt-chain: false # if true: TNT can trigger other TNT; if false: TNT chain explosions are cancelled. crystal-chain: false # if true: crystals can trigger other crystals; if false: crystal chain explosions are cancelled. ```
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