作者:rebot | 分类:模组
Minecraft 版本: 26.1.2
平台: neoforge
标签: optimization

⚠️ 12.x is the current unified release line.
Older docs or setup guides may still describe the legacy 11.x multi-module layout.💾 Back up your world and config files before updating.
12.x is still a early-release and some configuration details may change between releases.📝 Known limitations before stable release
There is no in-game config GUI yet. 12.x currently uses a config-first workflow, and larger
servers will usually need some spawn tuning beyond the defaults.🔄 Upgrading from 11.x?
Remove all old APTweaks module jars before installing 12.x. Do not mix 11.x and 12.x files in
the samemods/folder.
Adaptive Performance Tweaks is a server-side optimization mod for Forge, Fabric, and
NeoForge.
It watches Minecraft's server-side load and adjusts selected systems automatically to reduce lag
pressure on dedicated servers, single-player worlds, and LAN-open worlds.
That means APTweaks is not only for public or dedicated servers.
It can also help in normal client worlds, because single-player and LAN sessions still run the same
server-side systems for spawning, ticking, gamerules, items, XP orbs, and simulation distance.
Instead of asking you to assemble separate modules, 12.x bundles the major feature groups in one
mod:
APTweaks helps most when performance problems are caused by:
APTweaks is especially useful for:
It is less helpful for issues that come mainly from:
mods/.mods/.config/adaptive_performance_tweaks/.Spawn presets are loaded from:
config/adaptive_performance_tweaks/spawn_presets/data/<namespace>/aptweaks/spawn_presets/If you want to customize presets, start with the templates and examples in
wiki/SpawnPresets.
| Feature | What it does |
|---|---|
| Spawn | Limits mob pressure with load-aware checks, view-area logic, and configurable presets |
| Game Rules | Adjusts selected gamerules when the server gets stressed |
| Items | Merges or removes excess dropped items |
| Experience Orbs | Clusters XP orbs to lower entity counts |
| Arrows | Cleans up stuck arrows without touching active projectiles |
| Player Protection | Protects players during login and helps newer or listed players |
| Simulation Distance | Lowers simulation cost automatically under load and can temporarily throttle harder during heavy exploration |
| View Distance | Optional advanced safety valve for heavy servers |
| AI Throttling | Optional advanced slowdown for far-away mob AI |
| Chunk Gen Throttle | Optional advanced slowdown for chunk generation work |
| Monitoring | Optional log-based visibility into load and entity pressure |
| Benchmark | Built-in scenario-based baseline/active measurement suite for real worlds, servers, and modpacks |
Simulation Distance stays load-aware as before, but can now also clamp down harder during
heavy exploration at MEDIUM+ load and then recover gradually after players stop moving or finish
logging in.
The main command root is /aptweaks.
Useful commands include:
/aptweaks status/aptweaks load/aptweaks stats/aptweaks stats items/aptweaks stats xp_orbs/aptweaks stats arrows/aptweaks stats reset/aptweaks entities overview/aptweaks feature <id> <true|false>/aptweaks playerPositions/aptweaks kill all_dropped_items/aptweaks reload/aptweaks debug/aptweaks benchmark/aptweaks benchmark start/aptweaks benchmark start scenario <general|items|xp|entities|recovery>If something feels wrong, run these four commands first:
/aptweaks status/aptweaks load/aptweaks stats/aptweaks debug <module> trueReload note:
/aptweaks reload reloads the .cfg files/reload or a restartThe wiki is the main 12.x documentation:
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