作者:rebot | 分类:光影包
Minecraft 版本: 1.20.2
平台: canvas
标签: atmosphere medium semi-realistic
Forget-me-not is a semi-realistic pipeline shader for the Can-Pipe mod, with the goal of using a wide variety of visual effects for a diverse Minecraft experience.
Can-Pipe is a continuation of Canvas, a client-side renderer mod that uses shaders for advanced rendering. Its rendering system is entirely different from Optifine, Aperture, Iris, and Sodium; thus, it will not work with any of these mods.
See the how to use section for installation instructions.
If you're a developer or mod hoster, Forget-me-not is licensed under the LGPL v3.0, so please make sure to read over its terms if you use any of Forget-me-not's original code or distribute it.
Additionally, the only places Forget-me-not is officially released to are the GitHub and Modrinth pages. If you're finding Forget-me-not on a mod rehosting site like 9minecraft, it's much safer to just download it from the official (ad-free!) pages instead.
Be sure you're on a Minecraft version with a recent release of Can-Pipe available (21.1.X as of this writing). Support is not guaranteed for versions that Can-Pipe doesn't actively support. You can check the supported Minecraft versions of the mod here.
Get Can-Pipe through Modrinth. Can-Pipe should not be installed alongside Sodium, Iris, Aperture, OptiFine, or OptiFabric.
Download your preferred pipeline shaderpack. If you're looking for an alternative to Forget-me-not, try out Lumi Lights Plus by spiralhalo.
Launch your game, put your downloaded .zip file into your resourcepacks folder and activate the resource pack. (There's no need to extract it!)
Navigate to Options/Video Settings/Quality & Performance/Pipeline and keep clicking until the pipeline you want to use is selected.
Note: You can also get in-development versions of Forget-me-not on GitHub! The easiest way is to
git clonethe repository into your resource pack folder directly, but you can also download the repository as a.zipfile (in which case you'll have to extract it).
seasons! be immersed in your world with the first shaders-only implementation of dynamic seasons
internal HDR, tone mapping, bloom, exposure, and other camera emulations
dramatic skies with a realistic atmosphere and clouds
water waves and reflections, including support for resource pack water textures
hundreds of built-in default PBR materials
contact-hardening variable penumbra shadows
advanced anti-aliasing (TAA)
Forget-me-not wouldn't have gotten as far as it did without the support of various people across the Canvas and shaderLABS communities. Special thanks to:
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