In Combat
作者:rebot | 分类:模组
价格:0 墨喵币
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版本 2.0.0+1.21.1
本资源为搬运资源,原资源地址:
https://modrinth.com/mod/in-combat
资源信息
Minecraft 版本: 1.21.1
平台: fabric
标签: game-mechanics utility
资源介绍
In Combat
Show 1.20.1 Description # Installation **Requires** - [oωo (owo-lib)](https://modrinth.com/mod/owo-lib) - [Fabric API](https://modrinth.com/mod/fabric-api) # Features ✨ ### Becoming "In Combat" There are a few ways the player can become in combat - Receiving damage - Dealing damage - Having a specific status effect ### When "In Combat" The player will have HUD element indicating that they are in combat. When the player is in combat the following rules may apply. - Death on disconnect - Disable natural regeneration (disabled by default) - Disable block breaking/placing (disabled by default) ### Configuration ⚙️ Basically everything is configurable inside the mod. General- "In Combat" duration (default = 300 ticks -> 15 seconds)
- Player should die on disconnect (default = true)
- Disable natural regeneration (default = false)
- Disable block breaking (default = false)
- Block breaking whitelist
- Disable block placing (default = false)
- Block placing whitelist
- Always "In Combat" (default = false)
- Can become "In Combat" while in creative (default = false)
- Which damage sources should set the player "In Combat"
- All (default = false)
- Player (default = true)
- Any Entity (default = true)
- Fire (default = true)
- Fall Damage (default = false)
- Dragon Breath (default = true)
- If effects should set the player "In Combat" (default = true)
- A list of all the effects that set the player "In Combat"
- Additional effects that the player gets when "In Combat"
- Attacking sets the player "In Combat"
- Attacked entities that do not set the player "In Combat"
- Should the HUD render (default = true)
- X Offset (default = 0)
- Y Offset (default = 0)
- A config option to enable/disable each mod integration
Installation ⚙️
Requires
Features ✨
The Effects
- There are 2 effects Combat and Grace
- Combat is the main effect applied when the player is in combat
- Grace is an effect for modpack and mod developers to be used for creating safe areas
Becoming In Combat
- Receiving damage
- Dealing damage
When In Combat
- A HUD element to indicate that you are in combat (see gallery)
- The following restrictions can be enabled/disabled in the config
- Death on disconnect
- Disable natural health regeneration
- Disable block breaking/placing
Configuration ⚙️
There are many config options allowing for full customization.
Server Config- Combat Settings
- In Combat duration
- Should attacking entities put the player In Combat (with a blacklist)
- sdfsdf
- The damage sources that will put the player In Combat
- All damage sources
- Players
- Entities
- Fire damage
- Fall damage
- The restrictions while in combat
- Disable block breaking (with a whitelist)
- Disable block placing (with a whitelist)
- Kill the player on disconnect
- Prevent natural health regeneration
- Grace Settings
- The restrictions while having grace
- Disable block breaking (with a whitelist)
- Disable block placing (with a whitelist)
- Kill the player on disconnect
- Prevent natural health regeneration
- Heal while having grace
- Healing amount per tick while having grace
- Configurable for both Combat and Grace
- Should the HUD be rendered
- HUD icon x-offset
- HUD icon y-offset
In Combat API
There is an extensive API that allows mod developers to use many of the features of this mod.
- Add the mod to your project through the Modrinth Maven API.
- Learn more about the In Combat API here!
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