In Combat 图标

In Combat

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 2.0.0+1.21.1
本资源为搬运资源,原资源地址: https://modrinth.com/mod/in-combat
资源信息

Minecraft 版本: 1.21.1

平台: fabric

标签: game-mechanics utility

资源介绍

In Combat

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Show 1.20.1 Description # Installation **Requires** - [oωo (owo-lib)](https://modrinth.com/mod/owo-lib) - [Fabric API](https://modrinth.com/mod/fabric-api) # Features ✨ ### Becoming "In Combat" There are a few ways the player can become in combat - Receiving damage - Dealing damage - Having a specific status effect ### When "In Combat" The player will have HUD element indicating that they are in combat. When the player is in combat the following rules may apply. - Death on disconnect - Disable natural regeneration (disabled by default) - Disable block breaking/placing (disabled by default) ### Configuration ⚙️ Basically everything is configurable inside the mod. General
  • "In Combat" duration (default = 300 ticks -> 15 seconds)
  • Player should die on disconnect (default = true)
  • Disable natural regeneration (default = false)
  • Disable block breaking (default = false)
  • Block breaking whitelist
  • Disable block placing (default = false)
  • Block placing whitelist
  • Always "In Combat" (default = false)
  • Can become "In Combat" while in creative (default = false)
  • Which damage sources should set the player "In Combat"
    • All (default = false)
    • Player (default = true)
    • Any Entity (default = true)
    • Fire (default = true)
    • Fall Damage (default = false)
    • Dragon Breath (default = true)
  • If effects should set the player "In Combat" (default = true)
  • A list of all the effects that set the player "In Combat"
  • Additional effects that the player gets when "In Combat"
  • Attacking sets the player "In Combat"
  • Attacked entities that do not set the player "In Combat"
HUD Renderer
  • Should the HUD render (default = true)
  • X Offset (default = 0)
  • Y Offset (default = 0)
Mod Integrations
  • A config option to enable/disable each mod integration
# Mod Integrations **[Waystones](https://modrinth.com/project/LOpKHB2A)** - Prevents teleporting while in combat **[Spell Engine](https://modrinth.com/project/XvoWJaA2)** - Spells are cost free to cast while out of combat Suggest integrations in the [Discord](https://discord.gg/X6TAsTz8NQ)! # Technical Info Anyone can check if the player is in combat using the in combat API. Add this project to your mod with the [Modrinth Maven](https://support.modrinth.com/en/articles/8801191-modrinth-maven). Once added checks can be done like following ``` if(CombatCheck.isPlayerInCombat(PlayerEntity)){ //Your code goes here... } ```

Installation ⚙️

Requires

Features ✨

The Effects

  • There are 2 effects Combat and Grace
  • Combat is the main effect applied when the player is in combat
  • Grace is an effect for modpack and mod developers to be used for creating safe areas

Becoming In Combat

  • Receiving damage
  • Dealing damage

When In Combat

  • A HUD element to indicate that you are in combat (see gallery)
  • The following restrictions can be enabled/disabled in the config
    • Death on disconnect
    • Disable natural health regeneration
    • Disable block breaking/placing

Configuration ⚙️

There are many config options allowing for full customization.

Server Config
  • Combat Settings
  • In Combat duration
  • Should attacking entities put the player In Combat (with a blacklist)
  • sdfsdf
  • The damage sources that will put the player In Combat
    • All damage sources
    • Players
    • Entities
    • Fire damage
    • Fall damage
  • The restrictions while in combat
    • Disable block breaking (with a whitelist)
    • Disable block placing (with a whitelist)
    • Kill the player on disconnect
    • Prevent natural health regeneration
  • Grace Settings
  • The restrictions while having grace
    • Disable block breaking (with a whitelist)
    • Disable block placing (with a whitelist)
    • Kill the player on disconnect
    • Prevent natural health regeneration
  • Heal while having grace
  • Healing amount per tick while having grace
Client Config
  • Configurable for both Combat and Grace
  • Should the HUD be rendered
  • HUD icon x-offset
  • HUD icon y-offset

In Combat API

There is an extensive API that allows mod developers to use many of the features of this mod.

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