ClubClient
作者:rebot | 分类:模组
Minecraft 版本: 1.21.11
平台: fabric
标签: equipment optimization utility
Club
A first-person utility client for Fabric — 1.21.1, 1.21.6, 1.21.8 and 1.21.11. Zoom, Fullbright, Freelook,
a movable HUD, hand and animation controls — in one menu, without fighting the game underneath it.
Same mod on every version. Same menu, same modules, same keybinds, same config.
?️ The menu
Right Shift. Flat, calm, dark. No glow, no glass, no cheat-client neon. Every module is a card; right-click
a card for its own settings. The whole menu is keyboard-navigable, and every module can take its own hotkey.
?️ See more
- ? Zoom — hold C to magnify, with an eased FOV rather than a snap. Scroll while holding to dial it
from 2× to 8×. Your look sensitivity slows with the zoom, so the world crosses the screen at one speed at any
magnification — a zoom you can actually aim with. - ? Fullbright — full brightness in caves and at night. It only touches the world lightmap, so your real
Brightness slider and youroptions.txtare never overwritten. - ? Freelook — hold Left Alt to swing the camera around yourself without turning. Your aim and your
movement don't change. It's a camera, not an aim tool. - ?️ Screen Stretch, No Hurt Cam, No Fire Overlay, No Bobbing — a calmer view, your way.
? Move better
- ⚡ Toggle Sprint — sprint without holding the key, with a quiet chip on screen so you always know it's on.
- ✋ Hands — reposition and scale the first-person hands, each hand independently.
- ⚔️ Custom attack animations — pick a style, then tune its speed and swing.
⚔️ In a fight
- ?️ Low Shield — a raised, blocking shield drops out of your face instead of covering half the screen.
- ✝️ Small Totem — the totem-of-undying pop is smaller and lifted out of the centre, so the pop that just
saved you doesn't blind you to the fight it saved you from.
Both are always on, drawing-only, and the block and the totem work exactly as the game intends underneath.
- ? Hitboxes — restyle Minecraft's own F3+B hitbox overlay: one clean outline instead of the white box and
two debug lines, coloured from the menu's palette, line width 1.0–4.0, and the entity under your crosshair
picked out from the rest. It paints the game's own boxes — it never enlarges one, never draws through a wall,
and adds no reach. - ? Hit Distance — a HUD readout of how far away your last hit landed, in blocks, held for ten seconds
and then gone. It reports the hit you already threw, not the range to a target you have not — the line the
Target chip won't cross either. Its on/off card lives in Combat.
? See inside a shulker
Shulker Tooltip — hover a shulker box (or any container item) and its contents appear as a chest-slot grid,
the real items with their counts, without placing and opening it. Prefer Minecraft's plain text list? Turn it
off in Misc.
? Read the hunger bar in full
Saturation — an AppleSkin-style read on food and hunger, off until you turn it on in Misc. Your hidden
saturation is drawn as a thin overlay on the hunger bar, and hovering a piece of food previews the hunger,
saturation and hearts it would restore before you eat it.
It reads only values the client already holds, so it never asks the server for anything and behaves the same on
a public server as in single-player. There is no exhaustion line: a vanilla server never sends that number to
the client, so drawing it anywhere but single-player would be a guess dressed as a fact — and everything
Saturation shows is a value the client genuinely has.
✨ Particles — choose what you see
Every particle the game has, sorted into groups you can reason about: Combat, Blocks, Ambient, Fire & Light,
Water, Explosions and Status.
Pick a group on the left, flip particles one by one on the right — or use the group's own switch to turn all of
it off at once. The search finds a particle across every group at the same time.
Everything is on by default. Club does not quietly take particles out of your game; the point is that the
switches exist. Nothing is protected, either — the potion swirls sitting in your face in a fight are yours to
turn off, like the rest of them.
A hidden particle is never created at all: not ticked, not drawn. This is a visual choice, not a
performance feature. Turning types off does less work, but there is no number here, because the honest one
depends entirely on what is on your screen at the time.
?️ Item Scrolling
Move items with the mouse instead of clicking them one at a time.
- Scroll over a slot to move one item · Shift for the whole stack · Ctrl for every stack of that
type · Ctrl+Shift for everything · Shift+drag across slots to move each one you cross. - Every gesture is rebindable — pick the modifier and the button for each action, on its own screen. Two
actions can never share a gesture, and if one of yours overrides something vanilla already does with it, the
row says so instead of quietly eating the click.
? It turns itself off where servers forbid it
Some servers ban item scrolling by rule. Club respects the rule instead of leaving it to you to remember.
Join one of those servers and the feature is simply not there — no card in the menu, no hotkey, nothing to
toggle. Leave, and it comes back on its own.
It is one jar. There is no "clean version" to install and no switch to flip, because a switch a player can flip
is a bypass we shipped ourselves. The list of addresses is compiled into the mod, not stored in your config,
for exactly the same reason.
? The HUD
Status effects, your target's health, worn armour, an FPS readout and the sprint chip, all drawn in one
consistent "chips" language.
Behind it there is a real editor: drag elements, snap to the grid, nudge with the arrow keys, right-click any
element for its own settings. The HUD is the size you set it — Minecraft's GUI Scale doesn't touch it.
⚡ It stops drawing what you cannot see
Minecraft renders particles behind your head and block entities that sit off-screen inside a section the
frustum kept. Club skips those. Nothing you can see changes.
There is no tab for it and no switch, because neither was ever a choice worth making: they change no pixel.
They are simply on.
Measured on 1.21.1, interleaved in one session, on a fixed-seed scene: −5.3% frame time on a normal
machine, −8.1% on a CPU-bound one. Where the GPU is your bottleneck, our own benchmark refuses to claim
a win — and prints that it refuses. We publish what we measured, in the scene we measured it, on the version we
measured it.
From 1.21.11 Minecraft culls particles itself, and better than we did — so Club stops doing it there. When
the game does the work, we get out of the way. On 1.21.1, 1.21.6 and 1.21.8 the particle cull is still
Club's: vanilla only took that job over at 1.21.11.
What we did not build: an entity culler. It existed, it measured −22%, and it was deleted — vanilla's
visible-section list only holds sections that contain blocks, so a phantom in open sky belongs to none of them
and would have vanished while you watched it. Want that? Run Sodium and EntityCulling. We do not
duplicate them, and we will not pretend we could do it better.
? Compatibility
Sodium, Iris (shaderpacks included) and Freecam — the gallery images on this page were shot with all
three loaded at once.
Client-side only: Club works on any server and installs on none of them. Java 21, requires Fabric API.
One jar per Minecraft version. The file says which one it is (club-0.1.6+mc1.21.8.jar), and each jar
refuses to load on anything else rather than half-working — a client that starts and then behaves strangely is
worse than one that tells you it is the wrong download.
1.21.7, 1.21.9 and 1.21.10 are not covered, and that is a decision, not a gap. Their mappings and Fabric
API coordinates have never been measured here, and Club does not declare a version range it has never built
against. If one of them matters to you, say so — measuring it is the work, and we would rather do the work than
widen a range and hope.
⌨️ Controls
| Action | Default |
|---|---|
| Open the Club menu | Right Shift |
| Zoom (hold) | C |
| Freelook (hold) | Left Alt |
All rebindable, along with a hotkey for every module.
?️ Club is a clean client
- It never acts for you. No killaura, no autoclicker, no auto-totem, no combat automation of any kind.
- It never shows you what a wall hides. No X-ray, no ESP, no chest or spawner finders, no minimap. The
Target HUD will not name an entity through a block, and never names one you cannot see at all. - It never reaches further than your arm. No reach — and the Hitboxes module only restyles the game's own
F3+B boxes, never enlarging one and never drawing one through a wall. - It says nothing to the server your own hand doesn't.
What Club does change is what your own eyes get from what the game already draws: brightness, magnification,
where the camera sits, how your HUD is laid out. Those are conveniences, not secrets — and some servers
regulate them anyway. Where a server's rules forbid something Club does, Club turns it off there itself, on
that server, with no switch for you to flip.
Every module, and what it sends
You asked for this table, so here it is — the whole mod, nothing left out. The right-hand column is the answer
to "is this a cheat", and it says the same word — Nothing — for every module but the two it names. The
source is public: check any row of it.
Visuals
| Module | What it does | What goes to the server |
|---|---|---|
| Zoom | Hold a key to magnify the world, 2×–8×, on a smooth eased FOV. Your look sensitivity slows with the zoom, so the world crosses the screen at one speed at any magnification. | Nothing |
| Fullbright | Raises the world lightmap to maximum so you can see in the dark. Your real brightness slider and options.txt are never touched. |
Nothing |
| Screen Stretch | Render at an aspect ratio your monitor doesn't have, with optional letterbox bars. | Nothing |
| No Hurt Cam | Removes the red damage screen tilt. | Nothing |
| No Fire Overlay | Hides the first-person flames while you burn. | Nothing |
| No Bobbing | Stops the view bobbing as you walk. | Nothing |
Player
| Module | What it does | What goes to the server |
|---|---|---|
| Hands | Reposition and scale the first-person hands, each hand on its own. | Nothing |
| Toggle Sprint | Holds your sprint key down for you, so you don't have to. | Nothing of its own. The game sends the sprint state it always sends while that key is held — Club only holds the key. |
| Freelook | Hold a key to swing the camera around yourself. Your aim, your movement and every packet stay exactly where they were: it is a camera, not an aim tool. | Nothing |
Combat
| Module | What it does | What goes to the server |
|---|---|---|
| Animations | Replaces the vanilla first-person swing with one of your own, with speed and amplitude. Drawing only — the swing the server sees is vanilla's, at vanilla's timing. | Nothing |
| Small Totem | Shrinks the totem-of-undying pop and lifts it out of the centre of the screen. Always on, no card. Drawing only — the totem still works exactly as the game intends. | Nothing |
| Low Shield | Drops a raised (blocking) shield low so it stops covering your view. Always on, no card. A first-person camera offset only — the block itself is vanilla's. | Nothing |
| Hitboxes | Restyles Minecraft's own F3+B hitbox overlay — one clean outline in your palette colour, at your chosen line width, with the entity under your crosshair highlighted. Drawing only: it never enlarges a box, reaches nothing, and draws nothing through a wall. | Nothing |
| Hit Distance | A HUD readout of how far away your last hit landed, in blocks — shown for ten seconds after a hit, then hidden. Its on/off card is in Combat. A readout of a hit you already threw, never a live range to a target you have not. | Nothing |
Particles
| Module | What it does | What goes to the server |
|---|---|---|
| Particles | Every particle the game has, in seven groups, each one switchable. All on by default; nothing is protected. A hidden particle is never created at all — not ticked, not drawn. | Nothing |
Inventory
| Module | What it does | What goes to the server |
|---|---|---|
| Item Scroll | Move items by scrolling instead of clicking them one at a time. Scroll for one item, Shift for the stack, Ctrl for every stack of that type, Shift+drag across the slots you cross. Every gesture is rebindable. | Slot clicks — the same ones your own hand sends, just faster. This is the only module in Club that talks to the server at all. The protocol has no batch move, so a strict anti-cheat may rate-limit a large transfer the way it would rate-limit fast clicking, and roll some of it back. |
HUD
| Element | What it does | What goes to the server |
|---|---|---|
| Target | Name and health of the living thing under your crosshair, within 4 blocks — a step past vanilla's own attack reach. Never through a block, never one you cannot see, never an armour stand. The range is fixed and is deliberately not a setting. | Nothing |
| Armor | Your own armour and its durability. | Nothing |
| Effects | Your own potion effects. | Nothing |
| Info | Your FPS. | Nothing |
| Sprint | Whether Toggle Sprint is currently on. | Nothing |
| HUD Editor | Drag, snap, scale and configure every element. | Nothing |
Misc
| Module | What it does | What goes to the server |
|---|---|---|
| Background FPS | Caps the frame rate while the game sits behind another window. 1.21.1 only — Minecraft has done this itself since 1.21.2, so it is absent from the 1.21.6, 1.21.8 and 1.21.11 builds. | Nothing |
| Shulker Tooltip | Hover a shulker box (or any container item) to see its contents as a chest-slot grid, without placing and opening it. Reads what is already in the item; no packet. | Nothing |
| Saturation | AppleSkin-style food and hunger info: your saturation over the hunger bar, and the hunger, saturation and hearts a food would restore, previewed on hover. Off by default. Reads client-side values only; no packet. | Nothing |
? Where to find us
- Source: github.com/ClubClient/clubclient — MIT. Every claim on
this page can be checked against it, including the benchmark that produced the numbers above. - Bugs: GitHub Issues. Bring your mod list and
latest.log— a conflict with the mods you already run is the usual answer. - Discord: discord.gg/kq2DYuTQnW — for getting it set up.
MIT licensed. The interface is set in Onest, used under the SIL Open Font
License 1.1.
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