Ice Boat Racing
作者:rebot | 分类:模组
Minecraft 版本: 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2
平台: paper
标签: minigame transportation utility
❄️ IceBoatRacing
A professional-grade Minecraft Paper plugin for competitive ice boat racing — precision checkpoints, live scoreboards, automatic track generation, and full race management.
? What Is This?
IceBoatRacing turns your Minecraft server into a competitive ice boat racing platform. Create races, design tracks, register boats, and run events with live timing — all without leaving the game.
Built for servers running competitive racing events (like Grands Prix by Mini Jeux Entre Potes).
✨ Features
| Category | Features |
|---|---|
| Race Management | Interactive creation wizard · Prepare/start/end races · Configurable lap counts · Auto-end when last player finishes |
| Checkpoints | BOX (simple cuboid) or PLANE (oriented rectangle for curved tracks) · Alternate bypass routes · Sector timing gates |
| AutoTrace | Drive one lap → plugin generates precise PLANE checkpoints automatically · Particle preview · Edit individual gates before saving |
| Live Scoreboard | Real-time sidebar showing lap, checkpoint progress, and position for every racer |
| Race Lights | Optional 6-stage stained-glass starting lights (Brown → Red → Orange → Yellow → Lime → Green) synced with countdown |
| Car System | Register boats per player (all wood types, rafts, chest variants) · Custom names · Auto-spawn on prepare · Invulnerable |
| Multi-Language | English & French built-in · Extensible via YAML · MiniMessage formatting (gradients, hover/click events) |
| Persistence | One self-contained YAML file per race · Easy backup/migration |
? Installation
- Download the latest
.jar - Place it in your server's
plugins/folder - Restart the server (or run
/ibr reload) - First run generates:
plugins/IceBoatRacing/config.ymlplugins/IceBoatRacing/lang/en_US.yml&fr_FR.ymlplugins/IceBoatRacing/races/(race data folder)
⚙️ Configuration Highlights
Edit plugins/IceBoatRacing/config.yml:
language: en_US # en_US or fr_FR (add your own in lang/)
race:
allowRejoin: true # Let players rejoin mid-race after logout
racingGameMode: ADVENTURE # GameMode during race
enforceRacingGameMode: true
spectateOnFinish: true # Put finishers in spectator mode
removeCarWhenLoggingOut: false
lights:
enabled: false # Set true + configure from/to coords to enable
from: { x: 0, y: 0, z: 0 }
to: { x: 0, y: 0, z: 0 }
startRotation: 0 # Boat yaw on start (degrees)
Tip: Race lights require a 3D region defined by
from/tocoordinates. The plugin fills it with stained glass during the 5-second countdown.
⌨️ Commands
| Command | Description | Permission |
|---|---|---|
/race create |
Interactive race creation wizard | iceboatracing.race.create |
/race start [name] |
Start race with 5s countdown + lights | iceboatracing.command.race |
/race prepare [name] |
Spawn cars, teleport players, set Adventure mode | iceboatracing.command.race |
/race end [name] |
End race, broadcast final standings | iceboatracing.command.race |
/race delete [name] |
Delete race permanently | iceboatracing.race.create |
/race setLapCount [name] <amount> |
View/change lap count | iceboatracing.command.race |
/checkpoint create <race> [SECTOR] |
Save BOX checkpoint from shovel selection | iceboatracing.command.checkpoint |
/checkpoint setFinish <race> |
Save separate finish line | iceboatracing.command.checkpoint |
/checkpoint autotrace start <race> [...] |
Begin recording a lap for AutoTrace | iceboatracing.command.checkpoint |
/checkpoint autotrace accept |
Save generated checkpoints to race | iceboatracing.command.checkpoint |
/checkpoint view <race> |
Toggle particle preview of checkpoints | iceboatracing.command.checkpoint |
/checkpoint addAlternate <race> <id> |
Add bypass gate to checkpoint | iceboatracing.command.checkpoint |
/car create |
Register a boat for a player (3-step wizard) | iceboatracing.command.car |
/car list [page] |
List all cars (clickable TP/remove/owner) | iceboatracing.command.car |
/ibr reload |
Reload config, languages, races, scoreboard | iceboatracing.command.plugin |
/ibr info |
Show plugin info | iceboatracing.command.plugin |
Aliases:
/ibr=/iceboatracing· Tab completion works for all subcommands, race names, and player names.
? Permissions
| Permission | Description | Default |
|---|---|---|
iceboatracing.* |
All permissions | op |
iceboatracing.command.* |
All commands | op |
iceboatracing.command.race |
/race commands |
false |
iceboatracing.command.checkpoint |
/checkpoint commands |
false |
iceboatracing.command.car |
/car commands |
false |
iceboatracing.command.plugin |
/ibr commands |
false |
iceboatracing.race.create |
Create/delete races | false |
iceboatracing.race.checkpoints |
Manage checkpoints | false |
iceboatracing.race.cars |
Manage cars | false |
Recommendation: Give staff
iceboatracing.*or specific children likeiceboatracing.race.*.
✅ Compatibility
| Requirement | Version |
|---|---|
| Minecraft | 1.21.5+ |
| Paper | 1.21.5+ (API 26.1.2+) |
| Java | 25 |
Notes:
- Paper is required — uses Paper-specific APIs (Brigadier commands, Adventure components). Spigot/Purpur/Folia are not supported.
- No external dependencies — only Paper API (compile-only).
- Published on Modrinth and CurseForge.
❓ FAQ
Why does it require Paper instead of Spigot? It uses Paper's Brigadier command API, Adventure text/title/sound/particle APIs, and modern NMS mappings — none of which exist on Spigot forks. My boats face the wrong direction on start. Change `race.startRotation` in `config.yml` (degrees: 0=South, 90=West, 180=North, 270=East), then `/ibr reload`. AutoTrace missed a turn / generated checkpoints in wrong order. Drive a clean, continuous lap without backtracking. Adjust `spacing` (default 3 blocks) — higher for long straights, lower for tight corners. Use `/checkpoint autotrace resize`/`delete` to fix individual gates before `/accept`. Players get "Illegal GameMode!" in action bar. The plugin enforces `racingGameMode` (default ADVENTURE) during races. Either disable `enforceRacingGameMode` or ensure your server doesn't force a different gamemode. Can I run multiple races at once? Yes — each race tracks independently. Use the race name argument to target a specific one. How do I backup or move races to another server? Copy the `plugins/IceBoatRacing/races/` folder (each `.yml` is a complete race). Copy `config.yml` and `lang/` for full setup. Are chest boats and bamboo rafts supported? Yes — all vanilla boat types including `*_CHEST_BOAT`, `BAMBOO_CHEST_RAFT`, and `PALE_OAK_BOAT` (1.21.5+). Just hold the item during `/car create`.❤️ Support & Links
- CurseForge: curseforge.com/minecraft/bukkit-plugins/ice-boat-racing
- Source Code: github.com/mattmunich/IceBoatRacing
- Issues / Bug Reports: GitHub Issues
? License
MIT License — free for any use, including commercial servers. See LICENSE.
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