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SoloLeveling999 - 墨喵 Minecraft 资源
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SoloLeveling999

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.6
本资源为搬运资源,原资源地址: https://modrinth.com/mod/sololeveling999
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: bukkit paper purpur spigot

标签: adventure game-mechanics magic

资源介绍

SoloLeveling999

Transform your Minecraft server into an epic leveling and class RPG with awakening, daily quests, mana-powered classes, and dangerous F-Rank dungeon gates!

SoloLeveling999 is a comprehensive solo-leveling roleplay plugin that brings an awakening system, five spendable attributes, three unlockable classes, a mana system, daily quests, and procedurally spawned F-Rank gates. Fight your way from level 1, awaken at level 40, clear the Job Change Arena, and hunt waves of monsters inside oak-plank gates scattered across the world.


Features

⚔️ Stats & Leveling

  • Kill passive and hostile mobs to earn EXP and level up
  • Every level grants a stat point to spend in the stats menu (/stats)
  • Five attributes you can raise: Strength, Agility, Vitality, Attack Speed, and Intelligence
    • Strength increases melee attack damage
    • Agility increases movement speed
    • Vitality increases maximum health
    • Attack Speed increases attack rate
    • Intelligence increases mana and magic damage
  • Each attribute has a configurable hard cap
  • Killing other players earns bonus PvP EXP
  • Skill points can be refunded with the reset command
  • Leveling flows naturally into awakening and daily quests

🌙 Awakening & Job Change

  • At level 40 you receive the System Quest item (only when you have room in your inventory - it is handed out again automatically as soon as a slot frees up, and it can never be dropped or stored)
  • Look at a nearby block and right-click the item to place a compact deepslate job change gate
  • Walk through the gate to open class selection
  • Complete the 5-wave Job Change Arena (ending in a spawner finale) to permanently unlock your chosen class
  • Class requirements are configurable per class (agility, strength, vitality, attack speed, intelligence)
  • The quest can be cancelled at any time with /quest jobchange cancel

❤️ Three Classes

Each class has its own stat passive and a one-time claimable reward in the class menu:

Class Ability Passive Bonus Reward
Warrior Melee combatant +10% strength, +10% vitality Sharpness III Mending Diamond Sword
Archer Ranged attacker +10% agility, +10% vitality Infinity Mending Bow + Arrow
Mage Caster that shoots fireballs at the cost of mana +10% intelligence Fireball ability item
  • Use the Your Class menu (from the main menu or /sl class) to view your class and claim its reward exactly once

💧 Mana System (Mages)

  • Mana regenerates every second and can be shown as an action bar, a boss bar, or hidden entirely
  • Intelligence raises your maximum mana and your natural mana regeneration (+0.5 mana per second per intelligence point)
  • Mana regenerates twice as fast while inside an F-Rank gate
  • The Mage fireball costs mana and deals magic damage scaled by intelligence; it never hurts the caster or teammates

📅 Daily Quests

  • Unlocked at a configurable level (default 5)
  • Daily Kill Quest — defeat a random amount of a randomly selected hostile mob
  • Daily Mine Quest — mine a random amount of a randomly selected block
  • Quests refresh every 24 hours and refresh automatically even for players who stay online
  • Each completed quest grants a permanent +% mob EXP bonus (configurable)

🌀 F-Rank Dungeon Gates

  • Gates spawn across the world whenever chunks load, with a configurable chance (default 10%)
  • Built from unbreakable oak planks shaped like a cave interior with scattered moss
  • Gates contain 1–2 waves of hostile mobs; each wave spawns a random number of zombies, creepers, skeletons, and spiders (all configurable)
  • Gates despawn after 120 seconds if nobody enters; the timer freezes once a player enters
  • A cleared gate drops a reward chest in the middle and grants +2 assignable stat points
  • There is a configurable chance (default 30%) that a bonus loot chest appears somewhere accessible inside
  • Gate blocks are immune to breaking, explosions, and fire
  • Gates will not spawn on blocks placed by players by default (protecting builds); original terrain is restored whenever a gate clears, regardless
  • Falling inside an F-Rank gate costs you one randomly chosen stat point (never more than you own) - if you clear it, you keep everything

🖥️ GUIs

  • Main Menu (/maingui) — jump to stats, level info, quests, and your class
  • Stats — spend stat points in a clickable menu with caps enforced
  • Quests — view Job Change and Daily quests, their status, and objectives
  • Your Class — view your class details and claim your one-time reward

Commands

Player Commands

Command Description
/sl or /sololeveling999 Show the command usage
/sl quests Open the quest list; add jobchange or daily for details; the Job Change page lets you cancel or restart the quest
/sl class Open the Your Class menu to view/claim your class reward
/sl locate Point you to the nearest open F-Rank gate with its exact coordinates
/stats Open the stats menu to spend stat points
/maingui Open the main menu
/statinfo <attribute> Show what an attribute does
/quest <quest> cancel Cancel an active quest (e.g. /quest jobchange cancel)
/leaderboard Show the top 10 players by level

Admin Commands

Command Description
/sl reload Reload the configuration without restarting the server
/resetstats <player> Return a player's spent stat points (requires sololeveling999.resetstats)

Aliases

  • /sl → /sololeveling999

Permissions

Permission Description Default
sololeveling999.resetstats Resets another player's spent stat points OP

Configuration

All gameplay settings live in the plugin's main configuration file and are applied with /sl reload. Default values are shown in parentheses.

Stat Scaling

Option Description
stat_scaling.agility (0.005) Movement speed gained per agility point
stat_scaling.strength (0.1) Melee damage gained per strength point
stat_scaling.vitality (0.5) Maximum health gained per vitality point
stat_scaling.attack_speed (0.05) Attack rate gained per attack speed point

Intelligence & Mana

Option Description
intelligence.mana_per_point (4) Mana granted per intelligence point
intelligence.magic_damage_per_point (2) Magic damage per intelligence point
mana.base (20) Starting maximum mana
mana.display (ACTION_BAR) Mana UI mode: ACTION_BAR, BOSS_BAR, or NONE
mana.regen_per_second (1) Base mana restored every second (doubled inside F-Rank gates)
mana.regen_per_intelligence (0.5) Extra mana restored per second per intelligence point
mana.fireball_cost (5) Mana cost of the Mage fireball

Attribute Caps

Option Description
attribute_caps.* (1000 each) Maximum spendable points for each attribute

Awakening & Job Change

Option Description
awakening.level (40) Level needed to receive the System Quest item
awakening.quest_name Display name for the job change quest
awakening.portal_max_distance (30) Maximum distance to place a gate when looking
awakening.portal_y_search_range (30) Range the game searches up/down for safe ground
awakening.portal_cooldown_seconds (60) Cooldown after using or cancelling a gate
awakening.portal_lifetime_seconds (120) How long a gate lasts if never entered
awakening.arena.world ("") World to build arenas in (empty uses the current world)
awakening.arena.base_x/y/z, spacing, size, height Where and how big the job change arenas build
awakening.quest_item.name / lore Name and description of the System Quest item

Daily Quests

Option Description
daily_quests.enabled (true) Master toggle for daily quests
daily_quests.min_level (5) Minimum level to receive daily quests
daily_quests.refresh_hours (24) Hours before quests refresh
daily_quests.reward_exp_bonus_percent (2.0) Permanent +% mob EXP per completed quest
daily_quests.kill.amount (5) Mobs to defeat for the kill quest
daily_quests.kill.mobs Pool of possible kill-quest target mobs
daily_quests.mine.min_amount / max_amount Random block range for the mine quest
daily_quests.mine.blocks Pool of possible mine-quest target blocks

Classes

Option Description
class_requirements.<class>.<stat> Stat requirements to choose each class
class_passives.<class>.<stat> Percentage stat bonus each class grants (0.10 = +10%)

Job Change Arena Mob Scaling

Option Description
mob_scaling.enabled (true) Toggle arena mob level scaling
mob_scaling.radius (50) How close a player must be for their level to count
mob_scaling.random_subtract_min/max Random level subtracted from the average
mob_scaling.min_level (1) Lowest mob level
mob_scaling.strength_ratio / vitality_ratio How a mob level splits between damage and health

Item Level Requirements

Option Description
required_level.<item> (1) Minimum level to use/wear each diamond/iron tool and armor

Exp & Loss

Option Description
exp_loss_on_death (0) Percentage of current EXP lost on death (not applied inside the job change arena)
exp.passive.<mob> EXP gained for killing each passive mob
exp.hostile.<mob> EXP gained for killing each hostile mob

F-Rank Gates

Option Description
f_rank_gate.enabled (true) Master toggle for the gate system
f_rank_gate.spawn_chance (10) Chance a loaded chunk spawns a gate
f_rank_gate.despawn_seconds (120) Seconds an un-entered gate stays before despawning
f_rank_gate.announce_radius (100) How close a player must be to see the gate spawn message
f_rank_gate.spawn_chest_chance (30) Chance a bonus chest spawns inside a gate
f_rank_gate.allow_on_player_placed (false) Allow gates on player-placed blocks (off by default to protect builds)
f_rank_gate.waves_min / waves_max (1 / 2) How many waves a gate contains
f_rank_gate.mobs.<mob>.min / max Random count of each mob per wave (zombie, creeper, skeleton, spider)
f_rank_gate.reward_stat_points (2) Stat points granted for clearing a gate
f_rank_gate.loot.chest_chance (100) Chance a looted chest is filled at all
f_rank_gate.loot.items.<name>.material Item type for each loot entry
f_rank_gate.loot.items.<name>.chance (40) Chance that item appears in a looted chest
f_rank_gate.loot.items.<name>.min / max Random amount of that item

Experience a truly dynamic leveling RPG where every chunk can hide a new challenge and every cleared gate makes you stronger!

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