OrjusDeath 图标

OrjusDeath

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 2.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/orjusdeath
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: paper purpur

标签: adventure game-mechanics minigame

资源介绍

OrjusDeath 2.0

OrjusDeath is a highly customizable Minecraft plugin that introduces a "downed" state mechanic, similar to modern battle royale games. Instead of dying instantly, players enter a incapacitated state where they can be revived by teammates.

? Key Features

  • Downed State: Players fall to the ground instead of dying immediately.
  • Crawling Mechanic: Downed players can slowly crawl to safety.
  • Revival System: Teammates can revive downed players with a progress-based system.
  • Customizable Penalties: Adjust what happens when a player finally dies (item drop, inventory void, armor damage).
  • Interactive GUI: Full in-game configuration menu for administrators.
  • Visual Effects: Custom particles and screen effects (Darkness/Blindness) in the downed state.
  • Advanced Logic: Configure instant death causes (lava, void, etc.) and "overkill" damage thresholds.

? Commands

Command Description Aliases
/od gui Opens the main settings GUI orjusdeath, revive
/od reload Reloads the configuration and language files
/od allowcmd <cmd> Allows a specific command while downed
/od denycmd <cmd> Denies a specific command while downed

⚙️ Configuration Overview

Spoiler ``` # language: ru or en language: en # General Settings settings: down-time: 30 # Time before final death (sec) suicide-hold-time: 5 # Shift hold time to give up (sec) health-after-revive: 1.0 # HP after revival (1.0 = 0.5 hearts) health-while-downed: 6.0 # HP while in downed state crawl-speed-percent: 30 # Crawl speed (% of normal). 0 = still, 100 = walk. survive-suicide-chance: 10.0 # Chance (%) to survive when attempting to give up (player stands up instead of dying) survive-timer-chance: 5.0 # Chance (%) to survive when the downed timer expires (player stands up automatically) instant-death-overkill: 10.0 # If damage > (hp + this value), player dies instantly worlds: ["world", "world_nether", "world_the_end"] allowed-commands: [] # Commands allowed while in downed state # List of death causes that kill instantly (player does not enter downed state) instant-death-causes: - LAVA - VOID - DROWNING - SUFFOCATION # Revival Logic revive-logic: time-to-revive: 10.0 # Seconds required to revive reset-on-stop: false # Reset progress if the medic moves away? regress-speed: 5 # Progress loss speed (% per sec) if not being revived interrupt-on-damage: false # Interrupt revival if the medic takes damage? max-distance: 3.0 # Maximum revival distance (blocks) # Inventory Penalties (Applied on final death) inventory-penalty: armor-damage-pct: 20 # % of armor durability to lose void-chance: 10 # Chance to destroy an item (Void) drop-chance: 40 # Chance to drop an item on the ground (Drop) # Remaining (100 - void - drop) = 50% are kept (Save) protected-items: # Items that are always kept - NETHERITE_SWORD always-drop-items: # Items that always drop - DIAMOND # Effects (Applied while downed) effects: darkness: enabled: true type: "DARKNESS" # BLINDNESS or DARKNESS amplifier: 0 # Effect strength # Particles particles: on-down: type: "BLOCK_CRACK" data: "REDSTONE_BLOCK" count: 30 speed: 0.1 on-revive: type: "VILLAGER_HAPPY" count: 20 speed: 0.5 on-death: type: "SMOKE_LARGE" count: 100 speed: 0.1 ```

General Settings

  • down-time: How many seconds a player stays downed before dying.
  • suicide-hold-time: How long to hold the Shift key to "give up" and die instantly.
  • crawl-speed-percent: Controls how fast players can move while downed.
  • survive-timer-chance: Chance to automatically stand up when the timer expires.

Revival Logic

  • time-to-revive: Time required to bring a teammate back to their feet.
  • max-distance: How far away the "medic" can be from the downed player.
  • regress-speed: How fast the revival progress is lost if the process is interrupted.

Inventory Penalties

  • armor-damage-pct: Percentage of durability lost on armor items upon death.
  • void-chance: Percentage chance for an item to be completely destroyed.
  • drop-chance: Percentage chance for an item to drop on the ground.
  • protected-items: List of items that will never be lost or dropped.

? Permissions

  • orjusdeath.admin: Grants access to all plugin commands and the configuration GUI.

? Visuals

The plugin uses:

  • Darkness/Blindness: To simulate the struggle of being downed.
  • Action Bar: Displays real-time timers for death and revival progress.
  • Particles: Customizable effects for falling, being revived, and final death.

Developed by Orjus

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