作者:rebot | 分类:模组
Minecraft 版本: 1.20.1
平台: forge
标签: game-mechanics
This mod adds makes changes to tornado block destruction in ProtoManly's weather (https://modrinth.com/mod/protomanlys-weather). The mod currently adds:
Pre 0.0.18Option, to turn on tornado destruction based on real wind, so that what anemometers read is what makes destruction After 0.0.18 wind has been fixed so values are correct and this option should not be used anymore
Option to modify all block strengths by factor of 0.8 to 1.5x.
Option to turn on the modified tornado block grabbing
Option to turn off all block destruction
Option to turn of storms loading distant chunks and destruction and set the distance limit (helps with lag)
Option to turn off living entity grabbing
Option to turn on grabbing under overhangs/roofs
Option to set the scan limit on how far down under a roof should tornado scan for grabable blocks
Option for tornadoes to swing open the doors
Option to aproximately match the readable winds to tornadic destruction winds After 0.0.18 winds match tornadic destruction winds so this has been removed
Changes to the ground scouring tresholds
Wind gusts and direction variance
More wind speed variance by height
Raised limits of size and wind speed when spawning tornadoes or cyclones by commands
Added option to turn on vanilla lightning strikes that interact with lightning rods
Flying blocks cause damage when they hit player
After 0.0.18 Default max natural wind speed of tornadoes is raised to 321 mph
Tornadoes will try to grab players under overhangs/roofs
Option to turn on player proximity grabbing where tornadoes will grab even stone and dirt to try and reach the player.
Added a tornado deflector block

Matches the measurable wind with the tornadic destruction method. This makes anemometers more viable when determining what damage will occur. If PMW Extra is loaded, the setting will be ignored here and has to be instead set at the PMW Extra config as "Enhanced damage".
Because this option makes tornadoes about 1.3x stronger, the modifier for block strengths exist. NOTE that this option makes it possible for tornadoes to stack. If two EF5 hit your home at the same time, even obsidian won't help you. See gallery for example.
After 0.0.18 Wind values have been corrected and this is no longer needed, real wind damage currently causes heavy lag and was set to OFF by default. Tornadoes can no longer stack, but you can set supercell merging to ON in config which will cause similar results. If two EF5 merge at your house you will still get immense damage.
As stated above, if real wind damage option is enabled, all the blocks will be relatively weaker. That is why this option exists. User can modify the block strengths from factor of 0.8 to 1.5x. At 1.5x, the iron blocks will take up to 291 mph. Note that with real wind damage or supercell merging option enabled, 400 mph destruction is possible.
If set to ON, all the blocks in blacklisted block tags (Stone, Dirt, Terracotta...) can now be picked up under certain circumstances. Shallow caves and shelters right under the ground can now be opened up by wind. The other parts of ground will remain intact.
This option also enables tornadoes to do some block grabbing under overhangs. So making an obsidian roof and oak plank walls won't save your walls anymore. Individual settings can be turned off.


Pre 0.0.18 This addon is meant to be played with real wind damage set to true. After 0.0.18 Max natural wind speed has been raised to 321 mph. Because that makes tornadoes stronger, almost all of them do scouring. That is why scouring values were set to 150 mph for light, 200 mph for medium and 250 mph was reserved for heavy scouring. If you see heavy scouring path coming towards you, you better hide.
Ground scouring can be turned off, this will also disable player proximity grabbing and some dirt grabbing.
is a limit on how many blocks down from under a roof may tornado scan for destructible blocks. Default is 20 which is enough for most buildings. If you build a 100 block tall skyscraoer and want the base to be destroyed same time as roof, set this to limit to 100. Note, that for the most of the time when playing a normal world you do not need this to be set high because it will just cause tick lag and not much other effects. If you play on a superflat with a city, set this to the heighest building height if you want.
If you have a lower performing PC, but want the anemometers to show non exaggerated tornadic wind values, set the real wind damage to off and turn this option on. If this is on, tornadoes will reach max wind speeds of only about 250 mph. For additional performance, turn off all other modified grabbing methods and scouring. If you want just visible weather, you can turn off all block destruction which will help with lag. After 0.0.18 This option no longer exists because windt match now. For if experiencing heavy tick lag, you can still turn off some additional grabbing methods.
If enabled, tornadoes will grab anything they can when close enough to the player so that they reach the player. This includes all blacklisted block tags (not black listed blocks) like dirt, stone... Values on how far down it is allowed to dig can be configured.
Do not redistribute a modified jar file.
Mod is allowed to be used in NON pay-walled modpacks
请登录后举报
暂无评论,抢个沙发吧~