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NeON - 墨喵 Minecraft 资源
NeON 图标

NeON

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.2-SNAPSHOT
本资源为搬运资源,原资源地址: https://modrinth.com/mod/neonwelcome
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5

平台: paper spigot

标签: decoration social utility

资源介绍

NeON logo

✨ NeON ✨

The ultimate player join & leave experience for your Minecraft server

Latest Release License Modrinth Downloads Ko-Fi | xHue


✨ What is NeON?

NeON turns every join and leave into an immersive event... say goodbye to ugly vanilla yellow messages!

With just a 'few' edits in the NeON\config.yml, you can:

  • Elevate your chat with auto‑centered, MiniMessage & HEX‑coloured messages
  • Surprise players with floating holograms (static, tracking or “breathing” animations) on join / leave
  • Ignite the sky with custom fireworks (random bursts, hex colours, trails & flicker)
  • Stylize join/leave events using particles for subtle ambiance or grand displays
  • Get notified via event-correspondant sounds for join/leave (global or per-player)
  • Command attention with titles, actionbars and bossbars (global or per‑player)
  • Prompt joining players for resource pack usage

Born as the spiritual successor to my once popular ☄️ CometWelcome, now entirely rewritten on modern builds of Paper, ✨ NeON delivers everything CometWelcome could only dream of!

From an auto-updating configuration, plug‑and‑play Auto-Centering, HEX, and MiniMessage support, all the way to all‑new join/leave holograms, ✨ NeON is bound to be the ultimate welcome & farewell experience for your players!


NeON logo


📦 Feature Matrix

🚀 Feature Join Leave
💬 Custom chat messages

(Proudly featuring AUTO‑CENTER)

✅ ✅
🏷️ Titles / Subtitles

(GLOBAL or PER‑PLAYER)

✅ ✅
📟 ActionBars

(GLOBAL or PER‑PLAYER)

✅ ✅
🚩 BossBars

(GLOBAL or PER‑PLAYER)

✅ ✅
🕹️ Holograms

(STATIC / TRACKING / BREATHING)

✅ ✅
🎶 Sounds

(GLOBAL or PER‑PLAYER)

✅ ✅
✨ Particles

(type, amount, radius, speed)

✅ ✅
🎆 Fireworks

(random bursts / customizable colors, trails, flicker, power)

✅ –
📦 Resource‑pack prompt

(custom URL prompt with accept/decline UI)

✅ –
FULL FEATURE LIST | Click here! # NeON Configuration Key Reference - NOTE: This is a minimized version of the fully-documented config generated by NeON. --- ## 📥 Join Events ### 💬 Chat Announcements (`join.global_message.*`) **Scope:** Global only - **`join.global_message.enabled`** Toggle all custom global‐chat join messages on/off. - **`join.global_message.value`** The text (or list of lines) displayed in global chat. Supports MiniMessage, Legacy §‑codes & PlaceholderAPI. - **`join.global_message.centered`** Center‑align the join text in chat instead of left‑aligned. #### 🎉 First‑Join Override (`join.global_message.first_join.*`) - **`join.global_message.first_join.enabled`** Enable a special message only on a player’s very first join. - **`join.global_message.first_join.value`** Custom text/lines shown exclusively on first join. --- ### 📬 Player MOTD (`join.player_motd.*`) **Scope:** Per‑player only - **`join.player_motd.enabled`** Show a multi‑line “message of the day” to each player on login. - **`join.player_motd.centered`** Automatically center each line of the MOTD for better alignment. - **`join.player_motd.value`** List of MiniMessage strings representing the MOTD content. --- ### 🕹 Holograms (`join.hologram.*`) **Scope:** Per‑player (with optional first‑join) - **`join.hologram.enabled`** Spawn floating text at eye level when a player joins. - **`join.hologram.value`** List of MiniMessage lines displayed as the hologram. - **`join.hologram.duration`** How long (in seconds) the hologram remains visible. - **`join.hologram.distance`** Distance (in blocks) in front of the player’s eyes. #### 🔄 First‑Join Hologram (`join.hologram.first_join.*`) - **`join.hologram.first_join.enabled`** Only show hologram on a player’s first ever join. - **`join.hologram.first_join.value`** Custom lines for the first‑join hologram. #### 🔭 Tracking & Bounce - **`join.hologram.tracking.enabled`** Make the hologram follow the player’s crosshair. - **`join.hologram.bounce.enabled`** Enable a “breathing” up‑and‑down animation (only if tracking is OFF). #### 🎯 Pitch Lock (`join.hologram.pitch_lock.*`) - **`join.hologram.pitch_lock.enabled`** Prevent steep camera angles from making text unreadable. - **`join.hologram.pitch_lock.value`** Two‑float list `[maxPitch, minPitch]` (default `[25.0, -40.0]`). --- ### 🏷 Titles & ActionBars #### ▶️ Player Title (`join.player_title.*`) - **`join.player_title.enabled`** Show a title & optional subtitle to the joining player. - **`join.player_title.title`** Main title text (MiniMessage/PAPI/§‑codes). - **`join.player_title.subtitle`** Subtitle text. - **`join.player_title.time`** Duration (in seconds) the title remains on screen. #### 🌐 Global Title (`join.global_title.*`) - **`join.global_title.enabled`** Broadcast a title to all players when someone joins. - **`join.global_title.title`** Global title text (supports `%joined_player%`). - **`join.global_title.subtitle`** Global subtitle text. - **`join.global_title.time`** Display duration in seconds. #### 📟 Player ActionBar (`join.player_actionbar.*`) - **`join.player_actionbar.enabled`** Show an actionbar to the joining player. - **`join.player_actionbar.value`** Actionbar text (MiniMessage/PAPI). - **`join.player_actionbar.time`** Duration in seconds. #### 📰 Global ActionBar (`join.global_actionbar.*`) - **`join.global_actionbar.enabled`** Broadcast an actionbar to all players. - **`join.global_actionbar.value`** Text (supports `%joined_player%`). - **`join.global_actionbar.time`** Duration (seconds). --- ### 🚩 BossBars #### 👤 Player BossBar (`join.player_bossbar.*`) - **`join.player_bossbar.enabled`** Display a bossbar to the joining player. - **`join.player_bossbar.value`** The MiniMessage/PAPI text shown on the bossbar. - **`join.player_bossbar.color`** Bar color. Valid values: `PINK`, `BLUE`, `RED`, `GREEN`, `YELLOW`, `PURPLE`, `WHITE`. - **`join.player_bossbar.style`** Segment style. Valid values: `SOLID`, `SEGMENTED_6`, `SEGMENTED_10`, `SEGMENTED_12`, `SEGMENTED_20`. - **`join.player_bossbar.duration`** How long (in seconds) the bossbar remains visible. - **`join.player_bossbar.direction`** Fill direction & easing curve. Valid values include: - `LEFT_TO_RIGHT` - `RIGHT_TO_LEFT` - `LEFT_TO_RIGHT_CUBIC` - `RIGHT_TO_LEFT_CUBIC` - `SOLID` #### 🌍 Global BossBar (`join.global_bossbar.*`) - **`join.global_bossbar.enabled`** Broadcast a bossbar to all players when someone joins. - **`join.global_bossbar.value`** Text shown on the global bossbar (supports `%joined_player%`). - **`join.global_bossbar.color`** Bar color. Valid values: `PINK`, `BLUE`, `RED`, `GREEN`, `YELLOW`, `PURPLE`, `WHITE`. - **`join.global_bossbar.style`** Segment style. Valid values: `SOLID`, `SEGMENTED_6`, `SEGMENTED_10`, `SEGMENTED_12`, `SEGMENTED_20`. - **`join.global_bossbar.duration`** How many seconds the bossbar remains visible. - **`join.global_bossbar.direction`** Fill direction & easing curve. Valid values include: - `LEFT_TO_RIGHT` - `RIGHT_TO_LEFT` - `LEFT_TO_RIGHT_CUBIC` - `RIGHT_TO_LEFT_CUBIC` - `SOLID` --- ### 🎶 Audio (`join.sound.*`) #### 🎧 Player Sound (`join.sound.player.*`) - **`join.sound.player.enabled`** Play a sound to the joining player. - **`join.sound.player.value`** Vanilla sound event key (e.g. `ENTITY_PLAYER_LEVELUP`). - **`join.sound.player.pitch_volume`** Two‑float list `[pitch, volume]`. #### 🔊 Global Sound (`join.sound.global.*`) - **`join.sound.global.enabled`** Broadcast a sound to all players. - **`join.sound.global.value`** Sound event key. - **`join.sound.global.pitch_volume`** `[pitch, volume]`. --- ### 🎆 Fireworks (`join.fireworks.*`) - **`join.fireworks.enabled`** Launch fireworks when a player joins. - (These fireworks can not do damage to the player.) #### ✨ Randomized Firework - **`join.fireworks.randomize`** Randomize firework meta per spawn? #### 🎨 Manual Settings (if `randomize: false`) - **`join.fireworks.color`** List of hex colors for explosion. - **`join.fireworks.fade_color`** Hex list for fade colors. - **`join.fireworks.type`** Shape (`BALL|BURST|…`). - **`join.fireworks.flicker`** Enable flicker. - **`join.fireworks.trail`** Enable trail effect. - **`join.fireworks.power`** Rocket flight power. --- ### ✨ Particles (`join.particle.*`) - **`join.particle.enabled`** Spawn particles on join. - **`join.particle.type`** Particle type name. - **`join.particle.amount`** Number of particles. - **`join.particle.radius`** Spread radius. - **`join.particle.speed`** Particle speed. --- ### 📦 Resource‑Pack Prompt (`join.resource_pack.*`) - **`join.resource_pack.enabled`** Prompt players to download a custom resource pack. - **`join.resource_pack.url`** URL to the pack. --- ## 📤 Leave Events ### 💬 Chat Announcements (`leave.global_message.*`) - **`leave.global_message.enabled`** Toggle farewell messages in chat. - **`leave.global_message.value`** List of lines for leave announcements. - **`leave.global_message.centered`** Center‑align the text. --- ### 🕹 Logout Hologram (`leave.hologram.*`) - **`leave.hologram.enabled`** Show floating text where the player logged out. - **`leave.hologram.value`** Lines displayed. - **`leave.hologram.duration`** Duration in seconds. --- ### 🏷 Leave Titles & ActionBars #### 🌍 Global Leave Title (`leave.global_title.*`) - **`leave.global_title.enabled`** Broadcast a leave title to all players. - **`leave.global_title.title`** Main leave title (supports `%left_player%`). - **`leave.global_title.subtitle`** Subtitle text. - **`leave.global_title.time`** Display duration. #### 📰 Global Leave ActionBar (`leave.global_actionbar.*`) - **`leave.global_actionbar.enabled`** Broadcast a leave actionbar. - **`leave.global_actionbar.value`** Text content. - **`leave.global_actionbar.time`** Duration in seconds. --- ### 🚩 Global Leave BossBar (`leave.global_bossbar.*`) - **`leave.global_bossbar.enabled`** Display a bossbar to all players when someone leaves. - **`leave.global_bossbar.value`** Text shown on the leave bossbar (supports `%left_player%`). - **`leave.global_bossbar.color`** Bar color. Valid values: `PINK`, `BLUE`, `RED`, `GREEN`, `YELLOW`, `PURPLE`, `WHITE`. - **`leave.global_bossbar.style`** Segment style. Valid values: `SOLID`, `SEGMENTED_6`, `SEGMENTED_10`, `SEGMENTED_12`, `SEGMENTED_20`. - **`leave.global_bossbar.duration`** Duration in seconds before the bossbar disappears. - **`leave.global_bossbar.direction`** Fill direction & easing curve. Valid values include: - `LEFT_TO_RIGHT` - `RIGHT_TO_LEFT` - `LEFT_TO_RIGHT_CUBIC` - `RIGHT_TO_LEFT_CUBIC` - `SOLID` --- ### 🎶 Leave Sounds (`leave.sound.*`) #### 🎧 Player‑Only (`leave.sound.player.*`) - **`leave.sound.player.enabled`** Play a sound to the departing player. - **`leave.sound.player.value`** Sound event key. - **`leave.sound.player.pitch_volume`** `[pitch, volume]`. #### 🔊 Global (`leave.sound.global.*`) - **`leave.sound.global.enabled`** Broadcast a sound on leave. - **`leave.sound.global.value`** Sound key. - **`leave.sound.global.pitch_volume`** `[pitch, volume]`. --- ### ✨ Leave Particles (`leave.particle.*`) - **`leave.particle.enabled`** Spawn particles on leave. - **`leave.particle.type`** Particle type. - **`leave.particle.amount`** Number of particles. - **`leave.particle.radius`** Spread radius. - **`leave.particle.speed`** Particle speed.

🔧 Quick Start

  1. Drop NeON.jar and PlaceholderAPI into your plugins/ folder.
  2. Start your server – NeON will create a fully‑documented config.yml.
  3. If you don't already have these PlaceholderAPI Expansions installed run:
    /papi ecloud download Player
    /papi ecloud download Server 
    /papi ecloud download Essentials
    /papi reload
  4. Start configuring!
  • You can use /neon reload to hot-reload your configuration file.

Tip: Mix legacy & colour codes, MiniMessage formatting, and PlaceholderAPI/NeON placeholders freely – NeON cleverly parses them all!


🤝 Integrations

  • PlaceholderAPI – endless placeholders.
  • MiniMessage – modern formatting tags (<gradient>, <hover>, <click>…).
  • Vanish Plugins – SuperVanish & VanishNoPacket are detected automatically.
    • (Essentials Vanish not supported.)

❤️ Support & License

Released under CC BY‑NC‑SA 4.0.
Feel free to open issues or PRs on GitHub.
If NeON brightens your server, consider supporting it's development on ☕Ko‑fi.


Made with love by xHue

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