Simple Damage Caps
作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: neoforge
标签: utility
Overview
A member of the Minecraft Pack Development discord was looking for a mod to cap the amount of damage an entity could recieve in a single blow, and other mods on offer weren't configurable or customizable enough. As such I quickly threw together this mod allowing you to set per-entity damage caps with Neoforge's Datamaps.
Configuration
Configuration of the mod is entirely done through datapacks.
- Three shortcut tags exist for pack devs who just want a simple damage cap and aren't interested in configuration via datamaps. Entity Types tagged with _#simpledamagecaps:default_flat_damagecap, _#simpledamagecaps:default_percentage_damagecap, and #simpledamagecaps:invincible will be able to take no more than 15 damage per hit, 5% of max health per hit, and no damage at all, respectively.
- Damage types can be assigned to the damage type tag _#simpledamagecaps:bypasses_damage_cap_ in order to completely bypass the damage cap on all mobs. This defaults to damage types that bypass invulnerability (such as /kill and void damage) in vanilla.
- Damage caps for individual entities and entity type tags can be assigned through two simple datamaps located in _{your_namespace}/data_maps/entitytype/. See the spoiler below for an example.
/// damage_caps_flat.json { "values": [ "minecraft:wither": 15, "#minecraft:raiders": 5, "{entity_or_entity_type_tag_in_quotes}": {damage cap here} ] }
/// damage_caps_percentage.json
{
"values": [
"minecraft:wither": 0.15,
"#minecraft:raiders": 0.05,
"{entity_or_entity_type_tag_in_quotes}": {damage cap as decimal percentage of max health)
}
## Ports
Will only happen to the lastest "community consensus" modding version, at my discretion.请登录后举报
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