Protection Enchantments Overhaul
作者:rebot | 分类:模组
Minecraft 版本: 1.20.1
平台: fabric
标签: game-mechanics
Overhauling all protection enchantments and adding new one to make the game balanced
Features added and changed:
? Physical Protection (replaces vanilla protection)
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Applies only to physical hits (melee damage, fall damage).
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Default: 5.25% per level.
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Caps at 75% total reduction.
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Items with Physical Protection can’t be destroyed by cactus when dropped.
? Fire Protection
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Reduces fire, lava, and burning damage.
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Default: 6.25% per level, max 87%.
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Items with Fire Protection are immune to being destroyed by fire/lava.
? Blast Protection
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Reduces explosion damage (creepers, TNT, beds, respawn anchors).
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Default: 6% per level, max 85%.
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Items with Blast Protection can’t be destroyed by explosions.
? Projectile Protection
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Reduces arrow, trident, ghast fireball, and other projectile damage.
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Projectile Protection II (+) will ricochet, higher level = higher damage.
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Default: 5.5% per level, max 78%.
? Magic Protection (new enchantment)
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Protects against magic damage: Instant Damage potions, Wither skulls, Evoker fangs, etc.
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Default: 6% per level, capped at 80%.
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Registers like a vanilla enchant
Note: This mod is kinda unbalanced, you can change whatever you want in the config.
(Mod probably vanilla friendly)
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