Semos Villagers Sound Addon
作者:rebot | 分类:数据包
Minecraft 版本: 1.20 1.20.1 23w31a 23w32a 23w33a 23w35a 1.20.2-pre1 1.20.2 23w42a 23w43a 23w43b 23w44a 23w45a 23w46a 1.20.3 1.20.4 24w03a 24w03b 24w04a 24w05a 24w05b 24w06a 24w07a 24w09a 24w10a 24w11a 24w12a 24w13a 24w14potato 24w14a 1.20.5-pre1 1.20.5-pre2 1.20.5-pre3 1.20.5 1.20.6 24w18a 24w19a 24w19b 24w20a 1.21 1.21.1 24w33a 24w34a 24w35a 24w36a 24w37a 24w38a 24w39a 24w40a 1.21.2-pre1 1.21.2-pre2 1.21.2 1.21.3 24w44a 24w45a 24w46a 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2
平台: minecraft
标签: audio entities tweaks
This pack adds sounds to villagers when using either [Hermitcraft Villagers] or [Songs Of War Villagers]
Require Entity Sound Features, the pack order in the ressource pack list doesn't matter.
Keep track of what versions of my packs are compatible with wich addon version with this file: [with this link]
Credit:
Sounds come from:
- Hermitcraft: The world downloads ressource files
- Songs of War: The asset pack publicly released
For Hermitcraft villagers, all hermit got at least one line except TFC and Welsknight
If you are a hermit: If you want your sounds removed open an issue here (link uploaded soon) If you like this pack and want more sounds, also open an issue on the previous link :D
For Songs Of War, about all the characters that speaks in the movie got some of their lines.
Advanced Control (And Technical Limitations):
All sounds are random and tied to the texture. They will still have the vanilla sounds from time to time. The less line a character has, the more often he sounds like vanilla (Forgot to update SOW on that matter on the inital release...)
You can stop a specific villager to have custom sounds by adding No Sounds in his nametag
Not tested yet with the "silence_me" datapack, but should be compatible
Sounds from mobs are a bit tricky in minecraft, technically the sounds source does not follow the mob, so with a long line you will noticed it if the mobs walks away. In addition a mob produce a sounds quite often, meaning the sounds will overlaps.
I do recommand to use Omegamute to cull the villagers sounds. Despite most of my sounds not beiing more than 2 seconds, it gets really noisy pretty quick when you have several villagers.
You can use this command: /omegamute cull 1 .villager.
Video Showcase (Coming Soon):

请登录后举报
暂无评论,抢个沙发吧~