QuantumAC 图标

QuantumAC

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 6.11
本资源为搬运资源,原资源地址: https://modrinth.com/mod/quantumac
资源信息

Minecraft 版本: 26.1 26.1.1 26.1.2

平台: paper

标签: game-mechanics management utility

资源介绍

QuantumAC

A lightweight, server-side anti-cheat plugin for PaperMC 1.21.x


QuantumAC is a server-side anti-cheat plugin built specifically for PaperMC. It catches the most common cheats through a combination of movement analysis, packet inspection, combat geometry, and world-state occlusion — without relying on client-side modifications.

All detections happen on the server. There is nothing a cheat client can do about packets that were never sent, or a lagback it never saw coming.


Checks

Movement

  • Flight — detects sustained upward or level movement in air. Lagbacks the player to their last safe ground position.
  • Speed — flags horizontal movement beyond vanilla limits, accounting for sprinting, speed potions, ice, soul sand, and post-knockback momentum. Lagbacks on confirmation.
  • BoatFly — detects upward boat movement exceeding vanilla physics limits per tick.
  • Timer — detects client-side timer speed hacks via sliding-window packet-rate analysis. Only position-carrying packets are counted, eliminating the false positives caused by 1.21.x rotation bursts.

Combat

  • KillAura — detects unnatural attack patterns: inhuman attack rate, multi-target switching within a single swing window, and robotic aim angle consistency via packet analysis.
  • Reach — detects attacks and interactions beyond legitimate reach distance. Limits are adjusted per player based on ping so high-latency players are never falsely flagged while low-latency cheaters are caught precisely. Covers combat, block interaction, and entity interaction.
  • Criticals — flags critical hits landed while the player is grounded, blocking criticals cheats that fire regardless of jump state.
  • NoFall — catches suppressed fall damage. Reapplies blocked damage server-side and lagbacks on confirmed damage-free landings, with mace smash and wind-charge exemptions.

World

  • FastBreak — enforces minimum block break times relative to tool efficiency and block hardness. The block is never removed on flag — no client feedback, no rubberbanding.
  • AntiScaffold — three sub-checks: air placement detection, impossible placement angles (catches rotation-injection scaffold clients such as Wurst BackPlace and LiquidBounce RotationMode), and ghost-hand detection for replayed place packets after item switch.
  • AntiJesus — detects players walking on water or lava surfaces. Exempts Frost Walker boots, accounts for boat-exit grace periods, and scales tolerance with ping to avoid false positives on laggy connections.

Occlusion & Packet Integrity

  • AntiESP — server-side entity and block entity occlusion. Uses 5 ray probes per entity (centre + 4 top-face corners) to determine visibility. Occluded entities are removed from the client's entity list entirely — no cheat client can render what was never sent.
  • AntiXRay — hides fully enclosed ores and storage containers (chests, shulkers, barrels, furnaces, hoppers) via fake block packets on chunk load. Client-side bypass is impossible. Pairs cleanly with Paper's engine-mode 2 for layered protection.
  • AntiVelocity — server-side knockback physics verification catches clients that suppress or nullify received velocity.
  • BadPacket — blocks malformed rotation data (NaN), spoofed Y-coordinates used for MaceDMG and Freecam exploits, and impossible movement deltas that exceed vanilla limits.

Features

  • Violation level system — configurable thresholds per check for alerts, kicks, and bans
  • VL decay — violation levels bleed off over time so lag spikes never stack into false punishments
  • Lagback — movement violations snap the player to their last safe position cleanly, no teleport spam
  • Runtime check toggle GUI — enable or disable any check in-game without a reload
  • Staff alerts — broadcast flagged players to online staff above a configurable VL threshold
  • Per-check configuration — enable/disable, thresholds, multipliers, VL costs, and lagback behaviour
  • quantumac.bypass — permission node for staff or trusted players to skip all checks

Requirements


Commands

Command Description
/quantumac checks Open the check toggle GUI
/quantumac reload Reload config
/quantumac alerts Toggle staff alerts for yourself
/quantumac violations <player> View a player's current violation levels

Permissions

Permission Default Description
quantumac.admin OP Access to all admin commands
quantumac.bypass false Bypass all anti-cheat checks
quantumac.alerts OP Receive staff alert broadcasts
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