Non-obstructive Armor (With Mod Support)
作者:rebot | 分类:数据包
Minecraft 版本: 1.20 1.20.1 23w31a 23w32a 23w33a 23w35a 1.20.2-pre1 1.20.2 23w42a 23w43a 23w43b 23w44a 23w45a 23w46a 1.20.3 1.20.4 24w03a 24w03b 24w04a 24w05a 24w05b 24w06a 24w07a 24w09a 24w10a 24w11a 24w12a 24w13a 24w14potato 24w14a 1.20.5-pre1 1.20.5-pre2 1.20.5-pre3 1.20.5 1.20.6 24w18a 24w19a 24w19b 24w20a 1.21 1.21.1
平台: minecraft
标签: equipment modded tweaks
Non-obstructive Armor
This resourcepack minifies armor in a way that keeps player's skin visible. It tries to balance between armor readability and skin visibility. It supports armor from mods and armor trims!

Mod support
Currently, this resourcepack support these mods:
- Create
- Create: Aeronautics
- Create: Stuff 'N Additions
- Create: Misc and Things
- The Aether
- Deep Aether
- Mekanism (Partially)
- Mekanism Tools
- Copper Tools & Armor Backport
- Tinkers' Construct
- The Twilight Forest
- Unusual End
- [Let's Do] Vinery
- Aquaculture 2
- Hybrid Aquatic
- Born in Chaos

More screenshots in The Gallery
Notes
Tinkers' Construct Tinkers' Construct has a lot of materials that only used if some mod adds it in some way. In example if some mod adds electrum ingots, Tinkers' Construct will make it usable in gear tinkering. But if you playing a mod or modpack that particularly adds its own material to Tinkers' Construct, you could need to generate armor textures for it. ``` /tconstruct generate part_textures all ``` Use this command to generate a resourcepack that features un-obstructive armor for such materials. Note that it could not work for textures that use custom generation settings or were created manually. Mekanism Only hazmat suit was made to be un-obstructive due to technical limitations请登录后举报
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