Origins: Flying Fish
作者:rebot | 分类:模组
Minecraft 版本: 1.20.1
平台: fabric forge
标签: adventure game-mechanics
Flying Fish – Detailed Description ?
Core Concept: A small, fragile aquatic creature adapted for life in water, capable of brief gliding flights and water-based combat. Survival on land requires careful oxygen management. ?
Key Resource: Oxygen (0–100) ?
Displayed as a blue resource bar.
Fully restored instantly when submerged in water. ?
Drains by 1 per second on land.
At 0 oxygen, player takes drowning damage. ?
Low oxygen warning (≤20): bubble particles + gasping sounds. ⚠️
Passive Abilities ✨
Water Breathing & Night Vision: Grants both effects while underwater (stacking status effects, icons hidden). ?️
Fast Swimmer: +100% swim speed. ⚡
Aquatic Miner: Breaks blocks underwater at normal speed (no mining penalty). ⛏️
Water Glide: +100% movement speed when partially submerged (wading in water). ?
Water Trail: Splash particles appear when moving in water or sprinting on water surface. ?
Echolocation: While underwater, gives Glowing effect to all creatures within 15 blocks every 2 seconds. ?
Rain Speed: +30% movement speed on land during rain. ?️
Built-in Elytra: Can glide without elytra item, but flight consumes 1 oxygen per second. Flight stops if oxygen reaches 0. ?
Small Size: Model scale reduced by 20% (requires Pehkui mod). ?
Active Abilities ?
Water Blade (Primary – G): Fires a water beam (raycast, 10 damage). Costs 5 oxygen, requires ≥25 oxygen to use. Usable within 5 blocks of water. Cooldown: 2 seconds. ?➡️?
Multi Water Blade (Secondary – V): Fires 5 beams sequentially (each 4 damage, 10 ticks apart). Each beam costs 2 oxygen, requires ≥25 oxygen total to start. Usable near water. Cooldown: 10 seconds. ?????
Water Leap (Tertiary – B): Launches player forward and upward (velocity 1.5y, 1.5z local). Usable while submerged or within 7 blocks of water. Cooldown: 3 seconds. ?
Weaknesses & Environmental Drains ⚠️
Low Health: Only 5 hearts (10 HP). ❤️
Fire Vulnerability: Takes double damage from fire sources. ??
Slowness on Land: Movement speed reduced by 50% when not in water. ?
Dry Skin (Deserts): In desert biomes, oxygen drains twice as fast (–2 per second). ?️
Nether Drain: In Nether biomes (and not in water), oxygen drains by 1 per second. ?
Rain Oxygen Regen: Rain regenerates +2 oxygen per second while under open sky. ?️
Oxygen Bottle: Drinking an awkward potion restores 60 oxygen. ?
Technical Notes ⚙️
All resource checks and costs are implemented.
Potion detection uses origins:nbt for {Potion:"minecraft:awkward"} (1.20.1).
Elytra flight conditionally disabled when oxygen is 0.
I just recently started learning English, something might be written wrong.
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