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Server Launch System Lite - 墨喵 Minecraft 资源
Server Launch System Lite 图标

Server Launch System Lite

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 v0.1.0-rc.2.3
本资源为搬运资源,原资源地址: https://modrinth.com/mod/sls-lite
资源信息

Minecraft 版本: 26.2

平台: velocity

标签: management optimization utility

资源介绍

SLS standalone logo

SLS-LITE

SLS-LITE is a Velocity plugin for running a small Minecraft network inside one
hosting allocation. It launches and supervises local Java server processes,
registers ready backends with Velocity, and moves players between them without
requiring full SLS infrastructure, Docker, or a second purchased game server.

SLS-LITE follows modern SLS terminology and compatible configuration shapes
where they make sense on one host. It remains a separate, self-contained
product: full SLS is not a runtime dependency or operating mode.

Features

  • Dynamic blueprint registries and registry/server command targeting.
  • Composite instance IDs such as biome_run.vued73.
  • On-demand Paper and vanilla installation for exact Minecraft versions.
  • Manual custom Java server software.
  • Isolated local instance directories and portable cow volume copies.
  • Capacity-aware matchmaking, queues, direct transfers, and action-bar status.
  • Managed or external primary lobbies.
  • Bundled SLS-Limbo fallback when no normal backend is safe.
  • Optional proxy-installed ViaVersion integration for SLS-Limbo translation and
    dynamic managed-backend protocol synchronization.
  • Persistent managed instances, restart/reset, crash reconciliation, and idle
    cleanup for ephemeral servers.
  • Bounded per-file persistent state for Paper-managed whitelist, operator, ban,
    icon, and similar root files without privileged mounts or symbolic links.
  • Bounded in-game logs, temporary log files, lifecycle logging, resource
    admission, forwarding configuration, and host capability checks.
  • Built-in administrator claiming plus standard Velocity permissions.
  • Versioned Java extension API 1.2 for capability discovery, immutable
    inspection, safe asynchronous lifecycle/administrative and routing requests,
    lifecycle subscriptions, and namespaced blueprint-readiness/status
    contributions.
  • Default-off, source-verified Paper backend messaging for player-bound NPC,
    menu, matchmaking, and narrowly allowlisted SLS command integrations.

The exact current scope and intentional limitations are listed in
Compatibility.

ViaVersion is detected when the operator installs it on Velocity; it is not
bundled or required by SLS-LITE. Detection alone does not make an untested
Minecraft client version supported. See
Protocol Compatibility for supported native
and translated paths.

Requirements

  • A current compatible Velocity 4.x server.
  • JDK 25 to build and run the pinned Velocity generation used by this release.
    SLS-LITE itself is emitted as Java 21 bytecode for plugin compatibility.
  • Maven 3.9.6 or newer when building from source.
  • Any additional Java majors required by the Minecraft versions you launch.
  • Permission to create files, bind loopback ports, and launch child Java
    processes inside the hosting allocation.
  • Enough real host memory for Velocity, SLS-Limbo, and every active backend.
  • Outbound HTTPS only when using the Paper or vanilla auto-install providers.

The declared managed-memory budget is admission accounting, not a way to bypass
or discover a hosting-panel limit. SLS-LITE does not bypass provider
restrictions.

Install

  1. Build with mvn clean verify or obtain a reviewed release artifact.
  2. Place sls-lite-<version>.jar in Velocity's plugins/ directory.
  3. Start Velocity once to generate plugins/sls-lite/.
  4. Follow the canonical
    forwarding and first-connection setup,
    then review the remaining config.yml memory, ports, lobby, and security
    choices.
  5. After reviewing the Minecraft EULA, accept it either per automatic software
    profile with software.accept_eula: true or host-wide with
    software.auto_accept_eula: true in config.yml.
  6. Add worlds and blueprints using the copyable
    Blueprint Recipe Book, then restart Velocity or
    run /sls reload blueprints.

Reloading changes future assembly without touching running servers. Read
Applying Changes Safely before choosing restart
or reset for a persistent instance.

See Getting Started for the complete clean install,
real-network and isolated-development paths, first transfer, updates, backup,
and removal.

Basic Use

/sls registries
/sls blueprints minigame
/sls join minigame biome_run
/sls list
/sls info

The first operator can issue /sls admin code from the Velocity console and
claim it in game with /sls admin claim <code>. Production proxies must use
online mode for persistent in-game administrators.

Data Model

plugins/sls-lite/
|-- config.yml
|-- administrators.properties
|-- blueprints/
|-- volumes/
|   |-- worlds/
|   |-- plugins/
|   `-- whitelists/
|-- software-profiles/
|-- software/
|-- runtimes/
|-- instances/
`-- sls-limbo/

Blueprint folders are organizational. The dynamic registry used by commands is
the blueprint's blueprint.type.

Documentation

Build

mvn clean verify

The shaded plugin is written to target/sls-lite-<version>.jar; the compile-only
public extension contract is written to target/sls-lite-<version>-api.jar. The plugin build embeds
SLS-LITE's AGPL license, third-party notices, SnakeYAML, and the pinned
NanoLimbo runtime used by SLS-Limbo.

Always begin a distributable build with clean. The shading phase relocates
packaged dependency references, so a second package/install invocation against
the same target/ directory is not a canonical release build.

Only the shaded plugin JAR is installed on Velocity. It already contains the
public API classes. The smaller -api.jar is an SDK/classifier for extension
projects and must not be installed as another plugin.

License

SLS-LITE is licensed under the
GNU Affero General Public License v3.0. Bundled dependency notices
and corresponding source information are under THIRD_PARTY.

Community

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